Implement SkiaRecordingCanvas, RenderNodeDrawable, GLFunctorDrawable, LayerDrawable, StartReorderBarrierDrawable, EndReorderBarrierDrawable. Move AnimatedRoundRect and AnimatedCircle in a separate file. All Skia pipeline files are moved in hwui/pipeline/skia folder. Add unit tests for RenderNodeDrawable, StartReorderBarrierDrawable, EndReorderBarrierDrawable and SkiaRecordingCanvas. Test: I tested manually on 6P devices and did run the unit tests. Change-Id: If2a347bd1fc4689953822294ce5bf98c7f3f57c7
169 lines
5.9 KiB
C++
169 lines
5.9 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "TestUtils.h"
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#include "hwui/Paint.h"
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#include "DeferredLayerUpdater.h"
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#include <renderthread/EglManager.h>
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#include <renderthread/OpenGLPipeline.h>
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#include <utils/Unicode.h>
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namespace android {
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namespace uirenderer {
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SkColor TestUtils::interpolateColor(float fraction, SkColor start, SkColor end) {
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int startA = (start >> 24) & 0xff;
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int startR = (start >> 16) & 0xff;
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int startG = (start >> 8) & 0xff;
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int startB = start & 0xff;
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int endA = (end >> 24) & 0xff;
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int endR = (end >> 16) & 0xff;
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int endG = (end >> 8) & 0xff;
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int endB = end & 0xff;
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return (int)((startA + (int)(fraction * (endA - startA))) << 24)
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| (int)((startR + (int)(fraction * (endR - startR))) << 16)
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| (int)((startG + (int)(fraction * (endG - startG))) << 8)
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| (int)((startB + (int)(fraction * (endB - startB))));
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}
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sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater(
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renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
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const SkMatrix& transform) {
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renderthread::OpenGLPipeline pipeline(renderThread);
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sp<DeferredLayerUpdater> layerUpdater = pipeline.createTextureLayer();
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layerUpdater->backingLayer()->getTransform().load(transform);
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layerUpdater->setSize(width, height);
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layerUpdater->setTransform(&transform);
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// updateLayer so it's ready to draw
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layerUpdater->updateLayer(true, GL_TEXTURE_EXTERNAL_OES, Matrix4::identity().data);
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return layerUpdater;
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}
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void TestUtils::layoutTextUnscaled(const SkPaint& paint, const char* text,
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std::vector<glyph_t>* outGlyphs, std::vector<float>* outPositions,
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float* outTotalAdvance, Rect* outBounds) {
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Rect bounds;
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float totalAdvance = 0;
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SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry);
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SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I());
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while (*text != '\0') {
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size_t nextIndex = 0;
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int32_t unichar = utf32_from_utf8_at(text, 4, 0, &nextIndex);
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text += nextIndex;
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glyph_t glyph = autoCache.getCache()->unicharToGlyph(unichar);
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autoCache.getCache()->unicharToGlyph(unichar);
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// push glyph and its relative position
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outGlyphs->push_back(glyph);
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outPositions->push_back(totalAdvance);
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outPositions->push_back(0);
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// compute bounds
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SkGlyph skGlyph = autoCache.getCache()->getUnicharMetrics(unichar);
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Rect glyphBounds(skGlyph.fWidth, skGlyph.fHeight);
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glyphBounds.translate(totalAdvance + skGlyph.fLeft, skGlyph.fTop);
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bounds.unionWith(glyphBounds);
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// advance next character
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SkScalar skWidth;
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paint.getTextWidths(&glyph, sizeof(glyph), &skWidth, NULL);
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totalAdvance += skWidth;
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}
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*outBounds = bounds;
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*outTotalAdvance = totalAdvance;
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}
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void TestUtils::drawUtf8ToCanvas(Canvas* canvas, const char* text,
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const SkPaint& paint, float x, float y) {
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auto utf16 = asciiToUtf16(text);
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canvas->drawText(utf16.get(), 0, strlen(text), strlen(text), x, y, 0, paint, nullptr);
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}
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void TestUtils::drawUtf8ToCanvas(Canvas* canvas, const char* text,
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const SkPaint& paint, const SkPath& path) {
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auto utf16 = asciiToUtf16(text);
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canvas->drawTextOnPath(utf16.get(), strlen(text), 0, path, 0, 0, paint, nullptr);
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}
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void TestUtils::TestTask::run() {
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// RenderState only valid once RenderThread is running, so queried here
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renderthread::RenderThread& renderThread = renderthread::RenderThread::getInstance();
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renderThread.eglManager().initialize();
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rtCallback(renderThread);
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renderThread.renderState().flush(Caches::FlushMode::Full);
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renderThread.eglManager().destroy();
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}
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std::unique_ptr<uint16_t[]> TestUtils::asciiToUtf16(const char* str) {
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const int length = strlen(str);
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std::unique_ptr<uint16_t[]> utf16(new uint16_t[length]);
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for (int i = 0; i < length; i++) {
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utf16.get()[i] = str[i];
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}
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return utf16;
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}
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SkColor TestUtils::getColor(const sk_sp<SkSurface>& surface, int x, int y) {
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SkPixmap pixmap;
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if (!surface->peekPixels(&pixmap)) {
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return 0;
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}
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switch (pixmap.colorType()) {
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case kGray_8_SkColorType: {
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const uint8_t* addr = pixmap.addr8(x, y);
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return SkColorSetRGB(*addr, *addr, *addr);
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}
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case kAlpha_8_SkColorType: {
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const uint8_t* addr = pixmap.addr8(x, y);
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return SkColorSetA(0, addr[0]);
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}
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case kRGB_565_SkColorType: {
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const uint16_t* addr = pixmap.addr16(x, y);
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return SkPixel16ToColor(addr[0]);
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}
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case kARGB_4444_SkColorType: {
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const uint16_t* addr = pixmap.addr16(x, y);
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SkPMColor c = SkPixel4444ToPixel32(addr[0]);
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return SkUnPreMultiply::PMColorToColor(c);
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}
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case kBGRA_8888_SkColorType: {
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const uint32_t* addr = pixmap.addr32(x, y);
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SkPMColor c = SkSwizzle_BGRA_to_PMColor(addr[0]);
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return SkUnPreMultiply::PMColorToColor(c);
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}
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case kRGBA_8888_SkColorType: {
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const uint32_t* addr = pixmap.addr32(x, y);
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SkPMColor c = SkSwizzle_RGBA_to_PMColor(addr[0]);
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return SkUnPreMultiply::PMColorToColor(c);
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}
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default:
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return 0;
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}
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return 0;
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}
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} /* namespace uirenderer */
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} /* namespace android */
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