Files
frameworks_base/libs/hwui/tests/common/BitmapAllocationTestUtils.h
sergeyv 694d499662 Routine to upload hardware bitmaps
Change-Id: Id8283a0975325e6830d55fd1e33c5f292a1e9be0
Test: refactoring cl.
bug:30999911
2016-10-31 16:11:21 -07:00

74 lines
2.4 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "TestScene.h"
#include <SkBitmap.h>
#include <string>
namespace android {
namespace uirenderer {
namespace test {
class BitmapAllocationTestUtils {
public:
static sk_sp<Bitmap> allocateHeapBitmap(int width, int height,
SkColorType colorType, std::function<void(SkBitmap& bitmap)> setup) {
sk_sp<Bitmap> bitmap = TestUtils::createBitmap(width, height, colorType);
SkBitmap skBitmap;
bitmap->getSkBitmap(&skBitmap);
setup(skBitmap);
return bitmap;
}
static sk_sp<Bitmap> allocateHardwareBitmap(int width, int height,
SkColorType colorType, std::function<void(SkBitmap& bitmap)> setup) {
SkBitmap skBitmap;
sk_sp<Bitmap> heapBitmap(TestUtils::createBitmap(width, height, &skBitmap));
setup(skBitmap);
return Bitmap::allocateHardwareBitmap(skBitmap);
}
typedef sk_sp<Bitmap> (*BitmapAllocator) (int, int, SkColorType,
std::function<void(SkBitmap& bitmap)> setup);
template <class T, BitmapAllocator allocator>
static test::TestScene* createBitmapAllocationScene(const TestScene::Options&) {
return new T(allocator);
}
template <class BaseScene>
static bool registerBitmapAllocationScene(std::string name, std::string description) {
TestScene::registerScene({
name + "GlTex",
description + " (GlTex version).",
createBitmapAllocationScene<BaseScene, &allocateHeapBitmap>
});
TestScene::registerScene({
name + "EglImage",
description + " (EglImage version).",
createBitmapAllocationScene<BaseScene, &allocateHardwareBitmap>
});
return true;
}
};
} // namespace test
} // namespace uirenderer
} // namespace android