Replace it with a newer, fancier, WorkQueue-inspired one that's just a global common thread pool. Test: hwuiunit passes Change-Id: Ib5d03104a08bbac9a4ec67a1bfc0db2b35d6700f
203 lines
7.2 KiB
C++
203 lines
7.2 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "CacheManager.h"
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#include "Layer.h"
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#include "Properties.h"
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#include "RenderThread.h"
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#include "pipeline/skia/ShaderCache.h"
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#include "pipeline/skia/SkiaMemoryTracer.h"
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#include "Properties.h"
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#include "renderstate/RenderState.h"
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#include "thread/CommonPool.h"
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#include <GrContextOptions.h>
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#include <SkExecutor.h>
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#include <SkGraphics.h>
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#include <gui/Surface.h>
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#include <math.h>
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#include <set>
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#include <SkMathPriv.h>
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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// This multiplier was selected based on historical review of cache sizes relative
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// to the screen resolution. This is meant to be a conservative default based on
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// that analysis. The 4.0f is used because the default pixel format is assumed to
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// be ARGB_8888.
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#define SURFACE_SIZE_MULTIPLIER (12.0f * 4.0f)
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#define BACKGROUND_RETENTION_PERCENTAGE (0.5f)
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CacheManager::CacheManager(const DisplayInfo& display) : mMaxSurfaceArea(display.w * display.h) {
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mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas(
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mMaxSurfaceArea / 2,
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skiapipeline::VectorDrawableAtlas::StorageMode::disallowSharedSurface);
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}
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void CacheManager::reset(sk_sp<GrContext> context) {
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if (context != mGrContext) {
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destroy();
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}
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if (context) {
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mGrContext = std::move(context);
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mGrContext->getResourceCacheLimits(&mMaxResources, nullptr);
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updateContextCacheSizes();
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}
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}
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void CacheManager::destroy() {
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// cleanup any caches here as the GrContext is about to go away...
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mGrContext.reset(nullptr);
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mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas(
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mMaxSurfaceArea / 2,
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skiapipeline::VectorDrawableAtlas::StorageMode::disallowSharedSurface);
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}
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void CacheManager::updateContextCacheSizes() {
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mMaxResourceBytes = mMaxSurfaceArea * SURFACE_SIZE_MULTIPLIER;
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mBackgroundResourceBytes = mMaxResourceBytes * BACKGROUND_RETENTION_PERCENTAGE;
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mGrContext->setResourceCacheLimits(mMaxResources, mMaxResourceBytes);
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}
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class CommonPoolExecutor : public SkExecutor {
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public:
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virtual void add(std::function<void(void)> func) override {
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CommonPool::post(std::move(func));
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}
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};
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static CommonPoolExecutor sDefaultExecutor;
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void CacheManager::configureContext(GrContextOptions* contextOptions, const void* identity, ssize_t size) {
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contextOptions->fAllowPathMaskCaching = true;
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// This sets the maximum size for a single texture atlas in the GPU font cache. If necessary,
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// the cache can allocate additional textures that are counted against the total cache limits
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// provided to Skia.
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contextOptions->fGlyphCacheTextureMaximumBytes = GrNextSizePow2(mMaxSurfaceArea);
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contextOptions->fExecutor = &sDefaultExecutor;
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auto& cache = skiapipeline::ShaderCache::get();
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cache.initShaderDiskCache(identity, size);
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contextOptions->fPersistentCache = &cache;
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contextOptions->fGpuPathRenderers &= ~GpuPathRenderers::kCoverageCounting;
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}
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void CacheManager::trimMemory(TrimMemoryMode mode) {
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if (!mGrContext) {
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return;
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}
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mGrContext->flush();
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switch (mode) {
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case TrimMemoryMode::Complete:
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mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas(mMaxSurfaceArea / 2);
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mGrContext->freeGpuResources();
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break;
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case TrimMemoryMode::UiHidden:
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// Here we purge all the unlocked scratch resources and then toggle the resources cache
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// limits between the background and max amounts. This causes the unlocked resources
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// that have persistent data to be purged in LRU order.
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mGrContext->purgeUnlockedResources(true);
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mGrContext->setResourceCacheLimits(mMaxResources, mBackgroundResourceBytes);
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mGrContext->setResourceCacheLimits(mMaxResources, mMaxResourceBytes);
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break;
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}
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}
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void CacheManager::trimStaleResources() {
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if (!mGrContext) {
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return;
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}
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mGrContext->flush();
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mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(30));
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}
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sp<skiapipeline::VectorDrawableAtlas> CacheManager::acquireVectorDrawableAtlas() {
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LOG_ALWAYS_FATAL_IF(mVectorDrawableAtlas.get() == nullptr);
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LOG_ALWAYS_FATAL_IF(mGrContext == nullptr);
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/**
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* TODO: define memory conditions where we clear the cache (e.g. surface->reset())
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*/
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return mVectorDrawableAtlas;
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}
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void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) {
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if (!mGrContext) {
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log.appendFormat("No valid cache instance.\n");
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return;
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}
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log.appendFormat("Font Cache (CPU):\n");
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log.appendFormat(" Size: %.2f kB \n", SkGraphics::GetFontCacheUsed() / 1024.0f);
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log.appendFormat(" Glyph Count: %d \n", SkGraphics::GetFontCacheCountUsed());
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log.appendFormat("CPU Caches:\n");
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std::vector<skiapipeline::ResourcePair> cpuResourceMap = {
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{"skia/sk_resource_cache/bitmap_", "Bitmaps"},
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{"skia/sk_resource_cache/rrect-blur_", "Masks"},
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{"skia/sk_resource_cache/rects-blur_", "Masks"},
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{"skia/sk_resource_cache/tessellated", "Shadows"},
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};
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skiapipeline::SkiaMemoryTracer cpuTracer(cpuResourceMap, false);
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SkGraphics::DumpMemoryStatistics(&cpuTracer);
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cpuTracer.logOutput(log);
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log.appendFormat("GPU Caches:\n");
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skiapipeline::SkiaMemoryTracer gpuTracer("category", true);
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mGrContext->dumpMemoryStatistics(&gpuTracer);
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gpuTracer.logOutput(log);
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log.appendFormat("Other Caches:\n");
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log.appendFormat(" Current / Maximum\n");
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log.appendFormat(" VectorDrawableAtlas %6.2f kB / %6.2f KB (entries = %zu)\n", 0.0f, 0.0f,
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(size_t)0);
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if (renderState) {
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if (renderState->mActiveLayers.size() > 0) {
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log.appendFormat(" Layer Info:\n");
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}
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const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL
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? "GlLayer" : "VkLayer";
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size_t layerMemoryTotal = 0;
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for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin();
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it != renderState->mActiveLayers.end(); it++) {
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const Layer* layer = *it;
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log.appendFormat(" %s size %dx%d\n", layerType, layer->getWidth(),
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layer->getHeight());
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layerMemoryTotal += layer->getWidth() * layer->getHeight() * 4;
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}
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log.appendFormat(" Layers Total %6.2f KB (numLayers = %zu)\n",
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layerMemoryTotal / 1024.0f, renderState->mActiveLayers.size());
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}
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log.appendFormat("Total GPU memory usage:\n");
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gpuTracer.logTotals(log);
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}
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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