Files
frameworks_base/libs/hwui/tests/unit/CanvasContextTests.cpp
John Reck 2de950d5a8 Overhaul RenderNode's DisplayList management
* Move mValid to native
* Have destroyHardwareResources destroy everything
* Remove flaky mParentCount checks in setStaging
* All tree updates have an internal observer to
  ensure onRemovedFromTree() is a reliable signal
* onRemovedFromTree() immediately releases resources
  to avoid displaylist "leaks"

Test: Unit tests for validity added & pass, manually
verified that b/34072929 doesn't repro

Bug: 34072929

Change-Id: I856534b4ed1b7f009fc4b7cd13209b97fa42a71c
2017-01-25 12:24:40 -08:00

56 lines
1.9 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "AnimationContext.h"
#include "IContextFactory.h"
#include "renderthread/CanvasContext.h"
#include "tests/common/TestUtils.h"
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
class ContextFactory : public IContextFactory {
public:
virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override {
return new AnimationContext(clock);
}
};
RENDERTHREAD_TEST(CanvasContext, create) {
auto rootNode = TestUtils::createNode(0, 0, 200, 400, nullptr);
ContextFactory contextFactory;
std::unique_ptr<CanvasContext> canvasContext(CanvasContext::create(
renderThread, false, rootNode.get(), &contextFactory));
ASSERT_FALSE(canvasContext->hasSurface());
canvasContext->destroy();
}
RENDERTHREAD_TEST(CanvasContext, invokeFunctor) {
TestUtils::MockFunctor functor;
CanvasContext::invokeFunctor(renderThread, &functor);
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) {
// we currently don't support OpenGL WebViews on the Vulkan backend
ASSERT_EQ(functor.getLastMode(), DrawGlInfo::kModeProcessNoContext);
} else {
ASSERT_EQ(functor.getLastMode(), DrawGlInfo::kModeProcess);
}
}