Allow resource files to be removed from the final artifact based on the density and locale configuration in the config file. The APK is split along the density, locale and ABI axis. Each split is generated from the original APK without modifying the original. The new resource table is written back to the file system with unneeded assets etc removed. Test: Unit tests Test: Manually run optimize command against an APK and inspect results Test: Installed split searchlite APK (after resigning) and ran on N6 Change-Id: If73597dcfd88c02d2616518585d0e25a5c6a84d1
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AAPT_LOADEDAPK_H
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#define AAPT_LOADEDAPK_H
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#include "androidfw/StringPiece.h"
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#include "ResourceTable.h"
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#include "filter/Filter.h"
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#include "flatten/Archive.h"
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#include "flatten/TableFlattener.h"
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#include "io/ZipArchive.h"
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#include "unflatten/BinaryResourceParser.h"
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namespace aapt {
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/** Info about an APK loaded in memory. */
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class LoadedApk {
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public:
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LoadedApk(
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const Source& source,
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std::unique_ptr<io::IFileCollection> apk,
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std::unique_ptr<ResourceTable> table)
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: source_(source), apk_(std::move(apk)), table_(std::move(table)) {}
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io::IFileCollection* GetFileCollection() { return apk_.get(); }
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ResourceTable* GetResourceTable() { return table_.get(); }
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const Source& GetSource() { return source_; }
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/**
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* Writes the APK on disk at the given path, while also removing the resource
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* files that are not referenced in the resource table.
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*/
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virtual bool WriteToArchive(IAaptContext* context, const TableFlattenerOptions& options,
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IArchiveWriter* writer);
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/**
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* Writes the APK on disk at the given path, while also removing the resource
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* files that are not referenced in the resource table. The provided filter
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* chain is applied to each entry in the APK file.
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*/
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virtual bool WriteToArchive(IAaptContext* context, ResourceTable* split_table,
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const TableFlattenerOptions& options, FilterChain* filters,
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IArchiveWriter* writer);
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static std::unique_ptr<LoadedApk> LoadApkFromPath(IAaptContext* context,
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const android::StringPiece& path);
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private:
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Source source_;
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std::unique_ptr<io::IFileCollection> apk_;
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std::unique_ptr<ResourceTable> table_;
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DISALLOW_COPY_AND_ASSIGN(LoadedApk);
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};
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} // namespace aapt
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#endif /* AAPT_LOADEDAPK_H */
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