Files
frameworks_base/libs/hwui/tests/unit/TextureCacheTests.cpp
sergeyv 83809fec68 Properly clear textures for Hardware Bitmaps
Test: manual  (Description in the bug)
bug:34858530
Change-Id: I13eb89077c43ca28436509a7af5b7c11374446c4
2017-02-01 12:44:28 -08:00

40 lines
1.5 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "Extensions.h"
#include "TextureCache.h"
#include "tests/common/TestUtils.h"
using namespace android;
using namespace android::uirenderer;
RENDERTHREAD_OPENGL_PIPELINE_TEST(TextureCache, clear) {
TextureCache cache;
ASSERT_EQ(cache.getSize(), 0u);
// it is not 0, because FontRenderer allocates one texture
int initialCount = GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture);
SkBitmap skBitmap;
SkImageInfo info = SkImageInfo::Make(100, 100, kN32_SkColorType, kPremul_SkAlphaType);
skBitmap.setInfo(info);
sk_sp<Bitmap> hwBitmap(Bitmap::allocateHardwareBitmap(renderThread, skBitmap));
cache.get(hwBitmap.get());
ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount + 1);
cache.clear();
ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount);
}