Bug: 34206215 Test: hwui unit tests passing, manual test of TextureView video playback Always flush renderstate to the GlLayer's texture, regardless of whether updateTexImage has ever been called. Change-Id: I3974dce9d90633a0299e6bc4259b76c622717c90
65 lines
2.7 KiB
C++
65 lines
2.7 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "DeferredLayerUpdater.h"
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#include "GlLayer.h"
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#include "Properties.h"
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#include "tests/common/TestUtils.h"
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#include <gtest/gtest.h>
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using namespace android;
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using namespace android::uirenderer;
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RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) {
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sp<DeferredLayerUpdater> layerUpdater = TestUtils::createTextureLayerUpdater(renderThread);
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layerUpdater->setSize(100, 100);
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layerUpdater->setBlend(true);
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// updates are deferred so the backing layer should still be in its default state
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if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
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GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
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EXPECT_EQ((uint32_t)GL_NONE, glLayer->getRenderTarget());
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}
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EXPECT_EQ(0u, layerUpdater->backingLayer()->getWidth());
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EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight());
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EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter());
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EXPECT_FALSE(layerUpdater->backingLayer()->isBlend());
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EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform());
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// push the deferred updates to the layer
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Matrix4 scaledMatrix;
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scaledMatrix.loadScale(0.5, 0.5, 0.0);
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layerUpdater->updateLayer(true, scaledMatrix.data);
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if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
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GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
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glLayer->setRenderTarget(GL_TEXTURE_EXTERNAL_OES);
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}
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// the backing layer should now have all the properties applied.
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if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
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GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
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EXPECT_EQ((uint32_t)GL_TEXTURE_EXTERNAL_OES, glLayer->getRenderTarget());
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}
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EXPECT_EQ(100u, layerUpdater->backingLayer()->getWidth());
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EXPECT_EQ(100u, layerUpdater->backingLayer()->getHeight());
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EXPECT_TRUE(layerUpdater->backingLayer()->getForceFilter());
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EXPECT_TRUE(layerUpdater->backingLayer()->isBlend());
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EXPECT_EQ(scaledMatrix, layerUpdater->backingLayer()->getTexTransform());
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}
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