Files
frameworks_base/libs/hwui/renderthread/VulkanManager.h
Stan Iliev 305e13a293 Handle ANativeWindow resize with Vulkan swapchain
Recreate VulkanSurface, if ANativeWindow has been resized. This
new code is hit when wallpaper is resized from 64x64 to real size.

Bug: 119111018
Test: Wallpaper is shawn correctly with Vulkan rendering
Change-Id: I5e43310e5ee8597a7f326d51b1773e2cf68b603a
2018-11-13 18:44:34 +00:00

240 lines
8.7 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef VULKANMANAGER_H
#define VULKANMANAGER_H
#if !defined(VK_USE_PLATFORM_ANDROID_KHR)
# define VK_USE_PLATFORM_ANDROID_KHR
#endif
#include <vulkan/vulkan.h>
#include <SkSurface.h>
#include <ui/Fence.h>
#include <utils/StrongPointer.h>
#include <vk/GrVkBackendContext.h>
#include "IRenderPipeline.h"
class GrVkExtensions;
namespace android {
namespace uirenderer {
namespace renderthread {
class RenderThread;
class VulkanSurface {
public:
VulkanSurface(ColorMode colorMode, ANativeWindow* window)
: mColorMode(colorMode), mNativeWindow(window) {}
sk_sp<SkSurface> getBackBufferSurface() { return mBackbuffer; }
private:
friend class VulkanManager;
struct BackbufferInfo {
uint32_t mImageIndex; // image this is associated with
VkSemaphore mAcquireSemaphore; // we signal on this for acquisition of image
VkSemaphore mRenderSemaphore; // we wait on this for rendering to be done
VkCommandBuffer
mTransitionCmdBuffers[2]; // to transition layout between present and render
// We use these fences to make sure the above Command buffers have finished their work
// before attempting to reuse them or destroy them.
VkFence mUsageFences[2];
};
struct ImageInfo {
VkImageLayout mImageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
sk_sp<SkSurface> mSurface;
uint16_t mLastUsed = 0;
bool mInvalid = true;
};
sk_sp<SkSurface> mBackbuffer;
VkSurfaceKHR mVkSurface = VK_NULL_HANDLE;
VkSwapchainKHR mSwapchain = VK_NULL_HANDLE;
BackbufferInfo* mBackbuffers = nullptr;
uint32_t mCurrentBackbufferIndex;
uint32_t mImageCount;
VkImage* mImages = nullptr;
ImageInfo* mImageInfos;
uint16_t mCurrentTime = 0;
ColorMode mColorMode;
ANativeWindow* mNativeWindow;
int mWindowWidth = 0;
int mWindowHeight = 0;
};
// This class contains the shared global Vulkan objects, such as VkInstance, VkDevice and VkQueue,
// which are re-used by CanvasContext. This class is created once and should be used by all vulkan
// windowing contexts. The VulkanManager must be initialized before use.
class VulkanManager {
public:
// Sets up the vulkan context that is shared amonst all clients of the VulkanManager. This must
// be call once before use of the VulkanManager. Multiple calls after the first will simiply
// return.
void initialize();
// Quick check to see if the VulkanManager has been initialized.
bool hasVkContext() { return mDevice != VK_NULL_HANDLE; }
// Given a window this creates a new VkSurfaceKHR and VkSwapchain and stores them inside a new
// VulkanSurface object which is returned.
VulkanSurface* createSurface(ANativeWindow* window, ColorMode colorMode);
// Destroy the VulkanSurface and all associated vulkan objects.
void destroySurface(VulkanSurface* surface);
// Cleans up all the global state in the VulkanManger.
void destroy();
// No work is needed to make a VulkanSurface current, and all functions require that a
// VulkanSurface is passed into them so we just return true here.
bool isCurrent(VulkanSurface* surface) { return true; }
int getAge(VulkanSurface* surface);
// Returns an SkSurface which wraps the next image returned from vkAcquireNextImageKHR. It also
// will transition the VkImage from a present layout to color attachment so that it can be used
// by the client for drawing.
SkSurface* getBackbufferSurface(VulkanSurface** surface);
// Presents the current VkImage.
void swapBuffers(VulkanSurface* surface);
// Inserts a wait on fence command into the Vulkan command buffer.
status_t fenceWait(sp<Fence>& fence);
// Creates a fence that is signaled, when all the pending Vulkan commands are flushed.
status_t createReleaseFence(sp<Fence>& nativeFence);
private:
friend class RenderThread;
explicit VulkanManager(RenderThread& thread);
~VulkanManager() { destroy(); }
// Sets up the VkInstance and VkDevice objects. Also fills out the passed in
// VkPhysicalDeviceFeatures struct.
bool setupDevice(GrVkExtensions&, VkPhysicalDeviceFeatures2&);
void destroyBuffers(VulkanSurface* surface);
bool createSwapchain(VulkanSurface* surface);
void createBuffers(VulkanSurface* surface, VkFormat format, VkExtent2D extent);
VulkanSurface::BackbufferInfo* getAvailableBackbuffer(VulkanSurface* surface);
bool setupDummyCommandBuffer();
// simple wrapper class that exists only to initialize a pointer to NULL
template <typename FNPTR_TYPE>
class VkPtr {
public:
VkPtr() : fPtr(NULL) {}
VkPtr operator=(FNPTR_TYPE ptr) {
fPtr = ptr;
return *this;
}
operator FNPTR_TYPE() const { return fPtr; }
private:
FNPTR_TYPE fPtr;
};
// WSI interface functions
VkPtr<PFN_vkCreateAndroidSurfaceKHR> mCreateAndroidSurfaceKHR;
VkPtr<PFN_vkDestroySurfaceKHR> mDestroySurfaceKHR;
VkPtr<PFN_vkGetPhysicalDeviceSurfaceSupportKHR> mGetPhysicalDeviceSurfaceSupportKHR;
VkPtr<PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR> mGetPhysicalDeviceSurfaceCapabilitiesKHR;
VkPtr<PFN_vkGetPhysicalDeviceSurfaceFormatsKHR> mGetPhysicalDeviceSurfaceFormatsKHR;
VkPtr<PFN_vkGetPhysicalDeviceSurfacePresentModesKHR> mGetPhysicalDeviceSurfacePresentModesKHR;
VkPtr<PFN_vkCreateSwapchainKHR> mCreateSwapchainKHR;
VkPtr<PFN_vkDestroySwapchainKHR> mDestroySwapchainKHR;
VkPtr<PFN_vkGetSwapchainImagesKHR> mGetSwapchainImagesKHR;
VkPtr<PFN_vkAcquireNextImageKHR> mAcquireNextImageKHR;
VkPtr<PFN_vkQueuePresentKHR> mQueuePresentKHR;
VkPtr<PFN_vkCreateSharedSwapchainsKHR> mCreateSharedSwapchainsKHR;
// Instance Functions
VkPtr<PFN_vkEnumerateInstanceVersion> mEnumerateInstanceVersion;
VkPtr<PFN_vkEnumerateInstanceExtensionProperties> mEnumerateInstanceExtensionProperties;
VkPtr<PFN_vkCreateInstance> mCreateInstance;
VkPtr<PFN_vkDestroyInstance> mDestroyInstance;
VkPtr<PFN_vkEnumeratePhysicalDevices> mEnumeratePhysicalDevices;
VkPtr<PFN_vkGetPhysicalDeviceProperties> mGetPhysicalDeviceProperties;
VkPtr<PFN_vkGetPhysicalDeviceQueueFamilyProperties> mGetPhysicalDeviceQueueFamilyProperties;
VkPtr<PFN_vkGetPhysicalDeviceFeatures2> mGetPhysicalDeviceFeatures2;
VkPtr<PFN_vkCreateDevice> mCreateDevice;
VkPtr<PFN_vkEnumerateDeviceExtensionProperties> mEnumerateDeviceExtensionProperties;
// Device Functions
VkPtr<PFN_vkGetDeviceQueue> mGetDeviceQueue;
VkPtr<PFN_vkDeviceWaitIdle> mDeviceWaitIdle;
VkPtr<PFN_vkDestroyDevice> mDestroyDevice;
VkPtr<PFN_vkCreateCommandPool> mCreateCommandPool;
VkPtr<PFN_vkDestroyCommandPool> mDestroyCommandPool;
VkPtr<PFN_vkAllocateCommandBuffers> mAllocateCommandBuffers;
VkPtr<PFN_vkFreeCommandBuffers> mFreeCommandBuffers;
VkPtr<PFN_vkResetCommandBuffer> mResetCommandBuffer;
VkPtr<PFN_vkBeginCommandBuffer> mBeginCommandBuffer;
VkPtr<PFN_vkEndCommandBuffer> mEndCommandBuffer;
VkPtr<PFN_vkCmdPipelineBarrier> mCmdPipelineBarrier;
VkPtr<PFN_vkQueueSubmit> mQueueSubmit;
VkPtr<PFN_vkQueueWaitIdle> mQueueWaitIdle;
VkPtr<PFN_vkCreateSemaphore> mCreateSemaphore;
VkPtr<PFN_vkDestroySemaphore> mDestroySemaphore;
VkPtr<PFN_vkImportSemaphoreFdKHR> mImportSemaphoreFdKHR;
VkPtr<PFN_vkGetSemaphoreFdKHR> mGetSemaphoreFdKHR;
VkPtr<PFN_vkCreateFence> mCreateFence;
VkPtr<PFN_vkDestroyFence> mDestroyFence;
VkPtr<PFN_vkWaitForFences> mWaitForFences;
VkPtr<PFN_vkResetFences> mResetFences;
RenderThread& mRenderThread;
VkInstance mInstance = VK_NULL_HANDLE;
VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
VkDevice mDevice = VK_NULL_HANDLE;
uint32_t mGraphicsQueueIndex;
VkQueue mGraphicsQueue = VK_NULL_HANDLE;
uint32_t mPresentQueueIndex;
VkQueue mPresentQueue = VK_NULL_HANDLE;
VkCommandPool mCommandPool = VK_NULL_HANDLE;
VkCommandBuffer mDummyCB = VK_NULL_HANDLE;
enum class SwapBehavior {
Discard,
BufferAge,
};
SwapBehavior mSwapBehavior = SwapBehavior::Discard;
};
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */
#endif /* VULKANMANAGER_H */