This change allows RROs to reference their own internal resources as expected. Overlays are loaded as shared libraries so they can have their own resource id space that does not conflict with the resource id space of the target or other overlays. References to overlay resources that override target resources now appear as references to the target resources. Overlay values that are inlined into the xml file specified using android:overlayResources are now able to be used at runtime. See go/rro-references for more information. Bug: 135943783 Test: idmap2_tests Test: libandroidfw_tests Change-Id: Ie349c56d7fd3f7d94b7d595ed6d01dc6b59b6178
332 lines
12 KiB
C++
332 lines
12 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "androidfw/ApkAssets.h"
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#include <algorithm>
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#include "android-base/errors.h"
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#include "android-base/file.h"
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#include "android-base/logging.h"
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#include "android-base/unique_fd.h"
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#include "android-base/utf8.h"
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#include "utils/Compat.h"
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#include "utils/FileMap.h"
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#include "ziparchive/zip_archive.h"
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#include "androidfw/Asset.h"
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#include "androidfw/Idmap.h"
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#include "androidfw/misc.h"
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#include "androidfw/ResourceTypes.h"
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#include "androidfw/Util.h"
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namespace android {
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using base::SystemErrorCodeToString;
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using base::unique_fd;
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static const std::string kResourcesArsc("resources.arsc");
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ApkAssets::ApkAssets(ZipArchiveHandle unmanaged_handle,
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const std::string& path,
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time_t last_mod_time,
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bool for_loader)
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: zip_handle_(unmanaged_handle, ::CloseArchive), path_(path), last_mod_time_(last_mod_time),
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for_loader_(for_loader) {
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}
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std::unique_ptr<const ApkAssets> ApkAssets::Load(const std::string& path, bool system,
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bool for_loader) {
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return LoadImpl({} /*fd*/, path, nullptr, nullptr, system, false /*load_as_shared_library*/,
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for_loader);
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadAsSharedLibrary(const std::string& path,
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bool system) {
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return LoadImpl({} /*fd*/, path, nullptr, nullptr, system, true /*load_as_shared_library*/);
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path,
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bool system) {
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std::unique_ptr<Asset> idmap_asset = CreateAssetFromFile(idmap_path);
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if (idmap_asset == nullptr) {
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return {};
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}
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const StringPiece idmap_data(
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reinterpret_cast<const char*>(idmap_asset->getBuffer(true /*wordAligned*/)),
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static_cast<size_t>(idmap_asset->getLength()));
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std::unique_ptr<const LoadedIdmap> loaded_idmap = LoadedIdmap::Load(idmap_data);
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if (loaded_idmap == nullptr) {
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LOG(ERROR) << "failed to load IDMAP " << idmap_path;
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return {};
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}
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return LoadImpl({} /*fd*/, loaded_idmap->OverlayApkPath(), std::move(idmap_asset),
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std::move(loaded_idmap), system, true /*load_as_shared_library*/);
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadFromFd(unique_fd fd,
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const std::string& friendly_name,
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bool system, bool force_shared_lib,
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bool for_loader) {
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return LoadImpl(std::move(fd), friendly_name, nullptr /*idmap_asset*/, nullptr /*loaded_idmap*/,
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system, force_shared_lib, for_loader);
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadArsc(const std::string& path,
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bool for_loader) {
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return LoadArscImpl({} /*fd*/, path, for_loader);
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadArsc(unique_fd fd,
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const std::string& friendly_name,
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bool for_loader) {
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return LoadArscImpl(std::move(fd), friendly_name, for_loader);
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}
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std::unique_ptr<Asset> ApkAssets::CreateAssetFromFile(const std::string& path) {
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unique_fd fd(base::utf8::open(path.c_str(), O_RDONLY | O_BINARY | O_CLOEXEC));
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if (fd == -1) {
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LOG(ERROR) << "Failed to open file '" << path << "': " << SystemErrorCodeToString(errno);
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return {};
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}
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const off64_t file_len = lseek64(fd, 0, SEEK_END);
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if (file_len < 0) {
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LOG(ERROR) << "Failed to get size of file '" << path << "': " << SystemErrorCodeToString(errno);
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return {};
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}
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std::unique_ptr<FileMap> file_map = util::make_unique<FileMap>();
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if (!file_map->create(path.c_str(), fd, 0, static_cast<size_t>(file_len), true /*readOnly*/)) {
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LOG(ERROR) << "Failed to mmap file '" << path << "': " << SystemErrorCodeToString(errno);
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return {};
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}
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return Asset::createFromUncompressedMap(std::move(file_map), Asset::AccessMode::ACCESS_RANDOM);
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(
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unique_fd fd, const std::string& path, std::unique_ptr<Asset> idmap_asset,
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std::unique_ptr<const LoadedIdmap> loaded_idmap, bool system, bool load_as_shared_library,
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bool for_loader) {
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::ZipArchiveHandle unmanaged_handle;
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int32_t result;
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if (fd >= 0) {
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result =
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::OpenArchiveFd(fd.release(), path.c_str(), &unmanaged_handle, true /*assume_ownership*/);
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} else {
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result = ::OpenArchive(path.c_str(), &unmanaged_handle);
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}
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if (result != 0) {
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LOG(ERROR) << "Failed to open APK '" << path << "' " << ::ErrorCodeString(result);
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::CloseArchive(unmanaged_handle);
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return {};
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}
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time_t last_mod_time = getFileModDate(path.c_str());
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// Wrap the handle in a unique_ptr so it gets automatically closed.
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std::unique_ptr<ApkAssets>
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loaded_apk(new ApkAssets(unmanaged_handle, path, last_mod_time, for_loader));
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// Find the resource table.
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::ZipEntry entry;
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result = ::FindEntry(loaded_apk->zip_handle_.get(), kResourcesArsc, &entry);
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if (result != 0) {
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// There is no resources.arsc, so create an empty LoadedArsc and return.
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loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
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return std::move(loaded_apk);
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}
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if (entry.method == kCompressDeflated) {
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ANDROID_LOG(WARNING) << kResourcesArsc << " in APK '" << path << "' is compressed.";
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}
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// Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
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loaded_apk->resources_asset_ = loaded_apk->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER);
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if (loaded_apk->resources_asset_ == nullptr) {
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LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << path << "'.";
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return {};
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}
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// Must retain ownership of the IDMAP Asset so that all pointers to its mmapped data remain valid.
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loaded_apk->idmap_asset_ = std::move(idmap_asset);
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loaded_apk->loaded_idmap_ = std::move(loaded_idmap);
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const StringPiece data(
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reinterpret_cast<const char*>(loaded_apk->resources_asset_->getBuffer(true /*wordAligned*/)),
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loaded_apk->resources_asset_->getLength());
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loaded_apk->loaded_arsc_ =
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LoadedArsc::Load(data, loaded_apk->loaded_idmap_.get(), system, load_as_shared_library,
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for_loader);
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if (loaded_apk->loaded_arsc_ == nullptr) {
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LOG(ERROR) << "Failed to load '" << kResourcesArsc << "' in APK '" << path << "'.";
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return {};
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}
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// Need to force a move for mingw32.
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return std::move(loaded_apk);
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadArscImpl(unique_fd fd,
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const std::string& path,
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bool for_loader) {
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std::unique_ptr<Asset> resources_asset;
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if (fd >= 0) {
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resources_asset = std::unique_ptr<Asset>(Asset::createFromFd(fd.release(), nullptr,
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Asset::AccessMode::ACCESS_BUFFER));
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} else {
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resources_asset = CreateAssetFromFile(path);
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}
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if (resources_asset == nullptr) {
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LOG(ERROR) << "Failed to open ARSC '" << path;
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return {};
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}
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time_t last_mod_time = getFileModDate(path.c_str());
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std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(nullptr, path, last_mod_time, for_loader));
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loaded_apk->resources_asset_ = std::move(resources_asset);
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const StringPiece data(
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reinterpret_cast<const char*>(loaded_apk->resources_asset_->getBuffer(true /*wordAligned*/)),
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loaded_apk->resources_asset_->getLength());
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loaded_apk->loaded_arsc_ = LoadedArsc::Load(data, nullptr, false, false, for_loader);
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if (loaded_apk->loaded_arsc_ == nullptr) {
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LOG(ERROR) << "Failed to load '" << kResourcesArsc << path;
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return {};
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}
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// Need to force a move for mingw32.
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return std::move(loaded_apk);
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadEmpty(bool for_loader) {
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std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(nullptr, "", -1, for_loader));
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loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
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// Need to force a move for mingw32.
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return std::move(loaded_apk);
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}
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std::unique_ptr<Asset> ApkAssets::Open(const std::string& path, Asset::AccessMode mode) const {
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// If this is a resource loader from an .arsc, there will be no zip handle
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if (zip_handle_ == nullptr) {
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return {};
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}
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::ZipEntry entry;
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int32_t result = ::FindEntry(zip_handle_.get(), path, &entry);
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if (result != 0) {
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return {};
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}
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if (entry.method == kCompressDeflated) {
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std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
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if (!map->create(path_.c_str(), ::GetFileDescriptor(zip_handle_.get()), entry.offset,
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entry.compressed_length, true /*readOnly*/)) {
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LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << path_ << "'";
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return {};
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}
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std::unique_ptr<Asset> asset =
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Asset::createFromCompressedMap(std::move(map), entry.uncompressed_length, mode);
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if (asset == nullptr) {
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LOG(ERROR) << "Failed to decompress '" << path << "'.";
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return {};
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}
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return asset;
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} else {
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std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
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if (!map->create(path_.c_str(), ::GetFileDescriptor(zip_handle_.get()), entry.offset,
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entry.uncompressed_length, true /*readOnly*/)) {
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LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << path_ << "'";
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return {};
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}
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std::unique_ptr<Asset> asset = Asset::createFromUncompressedMap(std::move(map), mode);
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if (asset == nullptr) {
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LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << path_ << "'";
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return {};
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}
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return asset;
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}
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}
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bool ApkAssets::ForEachFile(const std::string& root_path,
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const std::function<void(const StringPiece&, FileType)>& f) const {
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// If this is a resource loader from an .arsc, there will be no zip handle
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if (zip_handle_ == nullptr) {
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return false;
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}
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std::string root_path_full = root_path;
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if (root_path_full.back() != '/') {
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root_path_full += '/';
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}
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void* cookie;
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if (::StartIteration(zip_handle_.get(), &cookie, root_path_full, "") != 0) {
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return false;
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}
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std::string name;
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::ZipEntry entry;
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// We need to hold back directories because many paths will contain them and we want to only
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// surface one.
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std::set<std::string> dirs;
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int32_t result;
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while ((result = ::Next(cookie, &entry, &name)) == 0) {
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StringPiece full_file_path(name);
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StringPiece leaf_file_path = full_file_path.substr(root_path_full.size());
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if (!leaf_file_path.empty()) {
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auto iter = std::find(leaf_file_path.begin(), leaf_file_path.end(), '/');
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if (iter != leaf_file_path.end()) {
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std::string dir =
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leaf_file_path.substr(0, std::distance(leaf_file_path.begin(), iter)).to_string();
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dirs.insert(std::move(dir));
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} else {
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f(leaf_file_path, kFileTypeRegular);
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}
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}
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}
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::EndIteration(cookie);
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// Now present the unique directories.
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for (const std::string& dir : dirs) {
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f(dir, kFileTypeDirectory);
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}
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// -1 is end of iteration, anything else is an error.
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return result == -1;
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}
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bool ApkAssets::IsUpToDate() const {
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// Loaders are invalidated by the app, not the system, so assume up to date
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if (for_loader_) {
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return true;
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}
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return last_mod_time_ == getFileModDate(path_.c_str());
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}
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} // namespace android
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