/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "UIOpenGLRenderer" #include #include #include #include #include #include #include #include "UIOpenGLRenderer.h" namespace android { UIOpenGLRenderer::UIOpenGLRenderer() { LOGD("Create UIOpenGLRenderer"); } UIOpenGLRenderer::~UIOpenGLRenderer() { LOGD("Destroy UIOpenGLRenderer"); } void UIOpenGLRenderer::setViewport(int width, int height) { LOGD("Setting viewport"); } void UIOpenGLRenderer::prepare() { LOGD("Prepare"); } }; // namespace android