/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.keyguard; import android.annotation.NonNull; import android.content.Context; import android.graphics.RectF; import android.hardware.fingerprint.FingerprintSensorPropertiesInternal; import android.util.AttributeSet; import android.view.Surface; import android.widget.Button; import android.widget.FrameLayout; /** * A full screen view with an oval target where the UDFPS sensor is. * Controlled by {@link DisabledUdfpsController}. */ public class DisabledUdfpsView extends Button { @NonNull private final RectF mSensorRect; @NonNull private final Context mContext; // Used to obtain the sensor location. @NonNull private FingerprintSensorPropertiesInternal mSensorProps; public DisabledUdfpsView(Context context, AttributeSet attrs) { super(context, attrs); mContext = context; mSensorRect = new RectF(); } public void setSensorProperties(@NonNull FingerprintSensorPropertiesInternal properties) { mSensorProps = properties; } // The "h" and "w" are the display's height and width relative to its current rotation. private void updateSensorRect(int h, int w) { // mSensorProps coordinates assume portrait mode. mSensorRect.set(mSensorProps.sensorLocationX - mSensorProps.sensorRadius, mSensorProps.sensorLocationY - mSensorProps.sensorRadius, mSensorProps.sensorLocationX + mSensorProps.sensorRadius, mSensorProps.sensorLocationY + mSensorProps.sensorRadius); // Transform mSensorRect if the device is in landscape mode. switch (mContext.getDisplay().getRotation()) { case Surface.ROTATION_90: mSensorRect.set(mSensorRect.top, h - mSensorRect.right, mSensorRect.bottom, h - mSensorRect.left); break; case Surface.ROTATION_270: mSensorRect.set(w - mSensorRect.bottom, mSensorRect.left, w - mSensorRect.top, mSensorRect.right); break; default: // Do nothing to stay in portrait mode. } setX(mSensorRect.left); setY(mSensorRect.top); setLayoutParams(new FrameLayout.LayoutParams( (int) (mSensorRect.right - mSensorRect.left), (int) (mSensorRect.bottom - mSensorRect.top))); } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); // Always re-compute the layout regardless of whether "changed" is true. It is usually false // when the device goes from landscape to seascape and vice versa, but mSensorRect and // its dependencies need to be recalculated to stay at the same physical location on the // screen. final int w = getLayoutParams().width; final int h = getLayoutParams().height; updateSensorRect(h, w); } }