/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package com.android.systemui; import android.graphics.Bitmap; /** * Utility class for image analysis and processing. */ public class ImageUtils { // Amount (max is 255) that two channels can differ before the color is no longer "gray". private static final int TOLERANCE = 20; // Alpha amount for which values below are considered transparent. private static final int ALPHA_TOLERANCE = 50; private int[] mTempBuffer; /** * Checks whether a bitmap is grayscale. Grayscale here means "very close to a perfect * gray". */ public boolean isGrayscale(Bitmap bitmap) { final int height = bitmap.getHeight(); final int width = bitmap.getWidth(); int size = height*width; ensureBufferSize(size); bitmap.getPixels(mTempBuffer, 0, width, 0, 0, width, height); for (int i = 0; i < size; i++) { if (!isGrayscale(mTempBuffer[i])) { return false; } } return true; } /** * Makes sure that {@code mTempBuffer} has at least length {@code size}. */ private void ensureBufferSize(int size) { if (mTempBuffer == null || mTempBuffer.length < size) { mTempBuffer = new int[size]; } } /** * Classifies a color as grayscale or not. Grayscale here means "very close to a perfect * gray"; if all three channels are approximately equal, this will return true. * * Note that really transparent colors are always grayscale. */ public boolean isGrayscale(int color) { int alpha = 0xFF & (color >> 24); if (alpha < ALPHA_TOLERANCE) { return true; } int r = 0xFF & (color >> 16); int g = 0xFF & (color >> 8); int b = 0xFF & color; return Math.abs(r - g) < TOLERANCE && Math.abs(r - b) < TOLERANCE && Math.abs(g - b) < TOLERANCE; } }