/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.server.display; import android.graphics.Rect; import android.graphics.SurfaceTexture; import android.os.IBinder; import android.view.Surface; import java.io.PrintWriter; /** * Represents a physical display device such as the built-in display * an external monitor, or a WiFi display. *

* Display devices are guarded by the {@link DisplayManagerService.SyncRoot} lock. *

*/ abstract class DisplayDevice { private final DisplayAdapter mDisplayAdapter; private final IBinder mDisplayToken; // The display device does not manage these properties itself, they are set by // the display manager service. The display device shouldn't really be looking at these. private int mCurrentLayerStack = -1; private int mCurrentOrientation = -1; private Rect mCurrentViewport; private Rect mCurrentFrame; // The display device does own its surface texture, but it should only set it // within a transaction from performTraversalInTransactionLocked. private SurfaceTexture mCurrentSurfaceTexture; public DisplayDevice(DisplayAdapter displayAdapter, IBinder displayToken) { mDisplayAdapter = displayAdapter; mDisplayToken = displayToken; } /** * Gets the display adapter that owns the display device. * * @return The display adapter. */ public final DisplayAdapter getAdapterLocked() { return mDisplayAdapter; } /** * Gets the Surface Flinger display token for this display. * * @return The display token, or null if the display is not being managed * by Surface Flinger. */ public final IBinder getDisplayTokenLocked() { return mDisplayToken; } /** * Gets the name of the display device. * * @return The display device name. */ public final String getNameLocked() { return getDisplayDeviceInfoLocked().name; } /** * Gets information about the display device. * * The information returned should not change between calls unless the display * adapter sent a {@link DisplayAdapter#DISPLAY_DEVICE_EVENT_CHANGED} event and * {@link #applyPendingDisplayDeviceInfoChangesLocked()} has been called to apply * the pending changes. * * @return The display device info, which should be treated as immutable by the caller. * The display device should allocate a new display device info object whenever * the data changes. */ public abstract DisplayDeviceInfo getDisplayDeviceInfoLocked(); /** * Applies any pending changes to the observable state of the display device * if the display adapter sent a {@link DisplayAdapter#DISPLAY_DEVICE_EVENT_CHANGED} event. */ public void applyPendingDisplayDeviceInfoChangesLocked() { } /** * Gives the display device a chance to update its properties while in a transaction. */ public void performTraversalInTransactionLocked() { } /** * Sets the display layer stack while in a transaction. */ public final void setLayerStackInTransactionLocked(int layerStack) { if (mCurrentLayerStack == layerStack) { return; } mCurrentLayerStack = layerStack; Surface.setDisplayLayerStack(mDisplayToken, layerStack); } /** * Sets the display orientation while in a transaction. */ public final void setOrientationInTransactionLocked(int orientation) { if (mCurrentOrientation == orientation) { return; } mCurrentOrientation = orientation; Surface.setDisplayOrientation(mDisplayToken, orientation); } /** * Sets the display viewport while in a transaction. */ public final void setViewportInTransactionLocked(Rect viewport) { if (mCurrentViewport != null) { if (mCurrentViewport.equals(viewport)) { return; } } else { mCurrentViewport = new Rect(); } mCurrentViewport.set(viewport); Surface.setDisplayViewport(mDisplayToken, viewport); } /** * Sets the display frame while in a transaction. */ public final void setFrameInTransactionLocked(Rect frame) { if (mCurrentFrame != null) { if (mCurrentFrame.equals(frame)) { return; } } else { mCurrentFrame = new Rect(); } mCurrentFrame.set(frame); Surface.setDisplayFrame(mDisplayToken, frame); } /** * Sets the surface texture while in a transaction. */ public final void setSurfaceTextureInTransactionLocked(SurfaceTexture surfaceTexture) { if (mCurrentSurfaceTexture == surfaceTexture) { return; } mCurrentSurfaceTexture = surfaceTexture; Surface.setDisplaySurface(mDisplayToken, surfaceTexture); } /** * Dumps the local state of the display device. * Does not need to dump the display device info because that is already dumped elsewhere. */ public void dumpLocked(PrintWriter pw) { pw.println("mAdapter=" + mDisplayAdapter.getName()); pw.println("mCurrentLayerStack=" + mCurrentLayerStack); pw.println("mCurrentOrientation=" + mCurrentOrientation); pw.println("mCurrentViewport=" + mCurrentViewport); pw.println("mCurrentFrame=" + mCurrentFrame); pw.println("mCurrentSurfaceTexture=" + mCurrentSurfaceTexture); } }