/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include /** * This is the interface for the standard glue code of a threaded * application. In this model, the application's code is running * in its own thread separate from the main thread of the process. * It is not required that this thread be associated with the Java * VM, although it will need to be in order to make JNI calls any * Java objects. */ struct android_app { // The application can place a pointer to its own state object // here if it likes. void* userData; // The ANativeActivity object instance that this app is running in. ANativeActivity* activity; // The ALooper associated with the app's thread. ALooper* looper; // When non-NULL, this is the input queue from which the app will // receive user input events. AInputQueue* inputQueue; // When non-NULL, this is the window surface that the app can draw in. ANativeWindow* window; // Current state of the app's activity. May be either APP_CMD_START, // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below. int activityState; // ------------------------------------------------- // Below are "private" implementation of the glue code. pthread_mutex_t mutex; pthread_cond_t cond; int msgread; int msgwrite; pthread_t thread; // This is non-zero when the application's NativeActivity is being // destroyed and waiting for the app thread to complete. int destroyRequested; int running; int destroyed; AInputQueue* pendingInputQueue; ANativeWindow* pendingWindow; }; enum { /** * Looper data ID of commands coming from the app's main thread. * These can be retrieved and processed with android_app_read_cmd() * and android_app_exec_cmd(). */ LOOPER_ID_MAIN = 1, /** * Looper data ID of events coming from the AInputQueue of the * application's window. These can be read via the inputQueue * object of android_app. */ LOOPER_ID_EVENT = 2 }; enum { /** * Command from main thread: the AInputQueue has changed. Upon processing * this command, android_app->inputQueue will be updated to the new queue * (or NULL). */ APP_CMD_INPUT_CHANGED, /** * Command from main thread: the ANativeWindow has changed. Upon processing * this command, android_app->window will be updated to the new window surface * (or NULL). */ APP_CMD_WINDOW_CHANGED, /** * Command from main thread: the app's activity window has gained * input focus. */ APP_CMD_GAINED_FOCUS, /** * Command from main thread: the app's activity window has lost * input focus. */ APP_CMD_LOST_FOCUS, /** * Command from main thread: the app's activity has been started. */ APP_CMD_START, /** * Command from main thread: the app's activity has been resumed. */ APP_CMD_RESUME, /** * Command from main thread: the app's activity has been paused. */ APP_CMD_PAUSE, /** * Command from main thread: the app's activity has been stopped. */ APP_CMD_STOP, /** * Command from main thread: the app's activity is being destroyed, * and waiting for the app thread to clean up and exit before proceeding. */ APP_CMD_DESTROY, }; /** * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next * app command message. */ int8_t android_app_read_cmd(struct android_app* android_app); /** * Call with the command returned by android_app_read_cmd() to do the * default processing of the given command. * * Important: returns 0 if the app should exit. You must ALWAYS check for * a zero return and, if found, exit your android_main() function. */ int32_t android_app_exec_cmd(struct android_app* android_app, int8_t cmd); /** * This is the function that application code must implement, representing * the main entry to the app. */ extern void android_main(struct android_app* app);