* changes:
Add test assist to implement motion study
Implement new assist gesture and motion
Add flag to voice interactor for supporting assist gesture
Add more internal API's for assist
Add ability to start voice interaction session directly
Add an additional flag to the voice-interaction-service declaration
so it can indicate whether it is able to handle the assist gesture.
Use that information in SystemUI so it only starts the voice
interaction session if the service is able to support it.
Change-Id: I62b035ce4f4cf06ee6e7eb0ddc4bf5edbc0e6737
- When starting a voice interaction session from SysUI, a callback
can be passed to know when voice interaction has successfully started
- Add a new window type for the voice interaction starting window,
which resides behind the voice interaction layer.
- SystemUI now also inspects the voice interaction service to get the
logo asset for the starting window.
- Make VoiceInteractionSession window fullscreen, to accomodate for
the visuals.
Change-Id: If8c3c445e8b39841f48e8d153e6d1ba81e447286
Add internal API's for SystemUI to start a voice interaction session
directly, without using an intent.
Make the assist gesture use that ability, if available.
Change-Id: I88ce3c7514714eb45666884847193585a07417a9
New APIs on ViewAssistStructure all the app to request to
build a sub-tree asynchronously and indicate when it is done
with that. The overall AssistStructure is now only flattened
and transfered on-demand, when the app receiving it requests
its data -- and at that point we can wait for any asynchronous
building to complete.
New AsyncStructure view is a very simple example of using this
to asynchronously build a child view.
Change-Id: I14f9199bee64915ad3dc80b2190916ec874308af
- enroll() and authenticate() now take an explicit callback object.
- better handling of strings
- use framework resources for commonn error strings
- add vendor-specific arrays to resources
Bug 16487912
Change-Id: Idf34242fdd06bba1903cdb22bf20169d15d92b82
I am not sure if this is the correct approach to the problem. Right now
we are reporting double chin (60 vs 30). The reason for this is that
we setDisplayPadding from Clockwork Home activity (bottom=30) and add
windowOutsetBottom.
We use display padding to set surface frame size (320x320) and both
outset bottom and display padding for inset. I think we should use only
one of these. I decided to go with display padding, because that's
what was suggested to me the last time I visited this. I removed
the dependency on windowOutsetBottom altogether.
However, I don't feel confident this is the correct way to do this.
We depend on Home activity to send the display padding now to get
the correct result, so wallpapers behind other activities will not
work correctly.
Maybe instead of setting display padding from the outside, the
windowOutsetBottom should be added to display padding bottom for the
purpose of calculating surface frame and generating insets.
Advice on what is the right approach here would be greatly appreciated.
Bug: 19881056
Change-Id: Ifb655528d8f85ef01d942bf1e64e8b08475689ca
New flag you pass in to startSession() to say you want it,
new callback on VoiceInteractionSession to receive it.
Change-Id: I61fdcfdee41a60d46036a2ef16681a9b4181115a
Also add API for voice interaction service to control
whether the system should hold a wake lock while it is
working with an activity (and actually *do* hold a wake
lock while doing so, duh!).
And while in there, clean up the launching wake lock to
correctly give blame to the app that is launching.
Change-Id: I7cc4d566b80f59fe0a9ac51ae9bbb7188a01f433
This requires adding a new method to View and Window.Callback to pass
down the type as a parameter.
For compatibility purposes, the new method implementations keep the
type and call the old method, in case clients have subclassed it.
Change-Id: If5d857f131e33be8cc6a8814f2e9c4e85ad2da25
A ChooserTargetService can be implemented by apps that wish to offer
additional deep-link targets for the system intent chooser to in turn
offer to the user. This allows apps to create contextually relevant
shortcuts for UI flows that would otherwise require several steps of
explicit disambiguation. For example, a chat app might offer one-touch
access to recent conversations when sharing a photo to it from
elsewhere.
The chooser implementation must limit the number of
ChooserTargetServices it elects to query in order to respect available
system resources. Only the system chooser is permitted to bind to a
ChooserTargetService.
Change-Id: Ia7e075ee649c51cf2035f20aee166c5a27d91aeb
- cleanup thread issue and simplify native FingerprintService methods
- add new permissions and enforce them
- add fingerprint hardware detection API
Change-Id: I87c2243ea2412061f1e85b044138480d0161bcdf
We now have a formal concept of the session being shown and
hidden, with it being able to continue running while hidden
as long as there is enough RAM.
This changes the flow that a VoiceInteractionSession will
see: onCreate() is when it is first created, onCreateContentView()
is when its UI first needs to be built, onShow() is called each
time it needs to be shown and has the arguments given when the
show request was made (which has been renamed from startSession to
showSession), and then onHide() will be called when the UI is
no longer shown.
The methods show() and hide() now allow a VoiceInteractionSession
subclass to control when it is shown and hidden, working with the
shown state being maintained by the system.
Change-Id: Ic4a430ec7e8bf76a5441fd0425e2932806170fcc
Can switch from a pure overlay at the top of the screen,
to interactive mode with the voice UI drawing at the bottom
and pushing its target activity up like an IME.
Add mechanism to get assist data to the voice interaction UI.
Add some basic visualization of the assist data, outlining
where on the screen we have text.
Add a test ACTION_ASSIST handler, which can propagate the
assist data it gets to the voice interaction session so
you can see what kind of data we are getting from different
apps.
Change-Id: I18312fe1601d7926d1fb96a817638d60f6263771
We have three possible defined values for getInterruptionFilter().
i.e. All/Priority/None.
However, this value is only returned to listeners once connected,
otherwise we return 0, an undefined value.
This change gives a name to this undefined value to make it clear
that callers should not infer any meaning from it.
INTERRUPTION_FILTER_UNKNOWN = 0;
Bug: 19288429
Change-Id: I8ae94d1723289ca5714800906f9bf4e7e8111813
- Downtime: Allow user to enter downtime early, offer as an end
condition four hours before downtime starts. Available in
either none or priority, regardless of settings configuration.
- Downtime: Always exit before next alarm if zen=none.
- Downtime: Make more like any other condition provider, remove
special status (mostly).
- Downtime: New auto-triggering rules, allow triggering after a
manual condition ends, once.
- Decouple NextAlarm + Downtime providers, allow them to offer
their conditions at the same time.
- Downtime/NextAlarm: Update conditions if they change while being
requested, even if unsubscribed.
- Make all three built-in condition providers optional, via config.
- New internal helper for runtime config.
- Don't follow changes to next alarm, consider the condition false.
- Isolate downtime calendar logic into separate class (for testing).
- Allow a:bb -> a:bb as a valid downtime range (all day).
- Volume dialog: configuration establishes maximum number of visible
conditions, including built-ins.
- Zen mode panel: avoid widget updates during layout transition.
- Zen mode panel: move controller callers to background thread.
- Zen mode panel: hide/show/rebind rows instead of adding/removing.
- ZenLog: Add downtime autotrigger results.
- Volume panel: Smarter refresh on ringer/zen changes.
Bug: 16373455
Change-Id: I4f801018ddb0beb6eb9fa03a81c79f7949888a3f
- Decouple condition requests from expansion, now
pre-request when zen panel unhidden.
- Animate zen mode panel expansion.
- Improve default selection logic, ensure something
is selected as soon as we are in the expanded state.
- Tweak visual spacing.
- Map null condition to Indef properly when we start
out in zen.
- Avoid unnecessary condition teardown when the conditions
are updated but unchanged from current.
- Cap number of optional conditions to display, default=3.
Bug: 18335618
Change-Id: I007b7c3b2e75e2b42805af240684aa8581e9951a