...(when turning display on after recently turning it off)
Also clean up when we decide to turn the screen on to improve that
transition. There are still problems here with turning it on
before the wallpaper gets dispayed.
Change-Id: I2bc56c12e5ad75a1ce5a0546f43a845bf0823e66
This introduces a new facility for code during the boot process
to display messages to the user through a progress dialog. This
is only for use when performing longer-than-usual post-upgrade
operations such as running dexopt on applications or upgrading
databases.
Change-Id: I0e78439ccec3850fb67872c22f235bf12a158dae
There turn out to be two distinct bugs leading to runtime restarts.
The first, dating from at least Android 3.1, is that following certain kinds
of app crashes we properly clean up the drag-state bookkeeping, but aren't
prepared in the case of the drag-target timeout clock firing with a now-
null drag state in effect. We now catch that edge condition and don't NPE
(and note that there was already similar code around the separate timeout
when an app is *starting* the drag process).
The second bug is that some new-in-ICS code in the input channel management
wasn't prepared for certain cases where the current touch window could have
become unusable and its input channel torn down summarily in the case of the
aforesaid app crash during drag. The code now makes sure that there really
is an input channel that needs to be flushed / cancelled prior to attempting
that operation.
Fixes bug 5173534
Change-Id: Idaae158ecfb4b93456ab1425769b669962893c00
Bug: 5161290
Replace mDisposeAfterWriteToParcel with code that takes advantage
of the standard Parcel API support for releasing resources after
writing a Binder reply.
This change makes it less likely that InputChannels will leak
accidentally when passed across a Binder.
Change-Id: Id37706e7b88d074e8e4ac687c88f0db8963200f2
- When shutting down, if the screen goes to sleep there is code
that tries to do a notifyAll without holding the lock:
java.lang.IllegalMonitorStateException: object not locked by thread before notifyAll()
at java.lang.Object.notifyAll(Native Method)
at com.android.server.am.ActivityStack.checkReadyForSleepLocked(ActivityStack.java:776)
at com.android.server.am.ActivityStack$1.handleMessage(ActivityStack.java:282)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at com.android.server.ServerThread.run(SystemServer.java:603)
- If an invalid Uri object is sent to the system process it can crash because
the Uri class throws an assertion while unmarshalling. Change this to an
IllegalArgumentException so it gets sent back to the caller:
java.lang.AssertionError
at android.net.Uri$PathPart.readFrom(Uri.java:2224)
at android.net.Uri$HierarchicalUri.readFrom(Uri.java:1106)
at android.net.Uri$1.createFromParcel(Uri.java:1689)
at android.net.Uri$1.createFromParcel(Uri.java:1681)
at android.content.IContentService$Stub.onTransact(IContentService.java:53)
at android.content.ContentService.onTransact(ContentService.java:120)
at android.os.Binder.execTransact(Binder.java:338)
at dalvik.system.NativeStart.run(Native Method)
- StrictMode can try to access the first index in the stack crawl of a stack crawl
array of length 0. Not sure why this happens, but make the code more robust:
java.lang.ArrayIndexOutOfBoundsException: length=0; index=0
at android.app.ApplicationErrorReport$CrashInfo.<init>(ApplicationErrorReport.java:341)
at android.os.StrictMode$ViolationInfo.<init>(StrictMode.java:1978)
at android.os.StrictMode$AndroidBlockGuardPolicy.startHandlingViolationException(StrictMode.java:1097)
at android.os.StrictMode$AndroidBlockGuardPolicy.onReadFromDisk(StrictMode.java:1068)
at libcore.io.BlockGuardOs.read(BlockGuardOs.java:137)
at libcore.io.IoBridge.read(IoBridge.java:426)
at java.io.FileInputStream.read(FileInputStream.java:179)
at java.io.InputStream.read(InputStream.java:148)
at com.android.internal.os.ProcessStats.readFile(ProcessStats.java:804)
at com.android.internal.os.ProcessStats.getCpuSpeedTimes(ProcessStats.java:564)
at com.android.internal.os.ProcessStats.getLastCpuSpeedTimes(ProcessStats.java:545)
at com.android.server.am.ActivityManagerService.updateCpuStatsNow(ActivityManagerService.java:1470)
at com.android.server.am.ActivityManagerService.batteryNeedsCpuUpdate(ActivityManagerService.java:1522)
at com.android.internal.os.BatteryStatsImpl$MyHandler.handleMessage(BatteryStatsImpl.java:110)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at com.android.server.am.ActivityManagerService$AThread.run(ActivityManagerService.java:1302)
(Also fix this code to not cause strict mode to trigger at all, because there is
no need, because this is just reading stuff from /proc.)
- The system seems to crash during boot if it thinks it needs to rotate
the screen, when it is trying to take the freeze snapshot way too early.
There is no need to freeze the screen during boot or if the screen is off:
java.lang.NullPointerException
at android.view.Surface.init(Native Method)
at android.view.Surface.<init>(Surface.java:256)
at com.android.server.wm.ScreenRotationAnimation.<init>(ScreenRotationAnimation.java:91)
at com.android.server.wm.WindowManagerService.startFreezingDisplayLocked(WindowManagerService.java:8758)
at com.android.server.wm.WindowManagerService.startAppFreezingScreenLocked(WindowManagerService.java:3971)
at com.android.server.wm.WindowManagerService.startAppFreezingScreen(WindowManagerService.java:4003)
at com.android.server.am.ActivityRecord.startFreezingScreenLocked(ActivityRecord.java:515)
at com.android.server.am.ActivityStack.ensureActivityConfigurationLocked(ActivityStack.java:3997)
at com.android.server.am.ActivityManagerService.updateConfigurationLocked(ActivityManagerService.java:12535)
at com.android.server.am.ActivityManagerService.updateConfiguration(ActivityManagerService.java:12439)
at com.android.server.wm.WindowManagerService.systemReady(WindowManagerService.java:6161)
at com.android.server.ServerThread.run(SystemServer.java:521)
Change-Id: I85062bb5f6b0909a0f52feedaa75e7611d9d7fbd
- Solves bug where an icon showed focus state on startup in Launcher. Once the keyboard arrows are used, Launcher enters non-touch mode as usual
Change-Id: I0080f3b72f6c22833c600a1026af0abc35024510
The activity manager now take care of plugging the correct settings
into the OOM killer in the kernel. This is a lot cleaner because
it is really central to how the activity manager works, and nobody
else cares about them.
Taking advantage of this, the activity manager computes what it
thinks are appropriate OOM levels based on the RAM and display
size of the device.
Also a small optization to the package manager to keep a binding
to the package install helper for a bit after done using it, to
avoid thrashing on it.
And some new APIs that are now needed by Settings.
Change-Id: I2b2d379194445d8305bde331c19bde91c8f24751
The new Holo-style overflow menu now appears from the edge of the screen
where the device's physical menu key can be found. The policy determining
this lives in getPreferredOptionsPanelGravity() in WindowManagerService.
Change-Id: I8851a2265547156591e82044e50b5cfc58d3eefa
The input reader needs this information so that it knows how to
interpolate touches on an external touch screen.
Changed Display so that it asks the WindowManager what the real
display size is (as opposed to the raw display size). This means
it now takes into the forced display size set by
adb shell am display-size.
Replaced all calls to getRealWidth() / getRealHeight() /
getRealMetrics() in the WindowManager and replaced them with direct
usages of the mCurDisplayWidth / mCurDisplayHeight so that the WM
doesn't end up making a reentrant Binder call into itself.
Fixed the table status bar HeightReceiver so that it updates the
height on all configuration changes since it is possible that the
display size changed independently of an external HDMI display
being plugged / unplugged.
Improved the Display class documentation to make the distinctions
betweeen the various sizes clearer.
Change-Id: I3f75de559d3ebffed532ab46c4ae52c5e7f1da2b
This change moves the cached window and application input state
into the handle objects themselves. It simplifies the dispatcher
somewhat because it no longer needs to fix up references to
transient InputWindow objects each time the window list is updated.
This change will also make it easier to optimize setInputWindows
to avoid doing a lot of redundant data copying. In principle, only
the modified fields need to be updated. However, for now we
continue to update all fields in unison as before.
It turns out that the input dispatcher was inappropriately retaining
pointers to InputWindow objects within the mWindows InputWindow
vector. This vector is copy-on-write so it is possible and the
item pointers to change if an editing operation is performed on
the vector when it does not exclusively own the underlying
SharedBuffer. This bug was uncovered by a previous change that
replaced calls to clear() and appendVector() with a simple use
of operator= which caused the buffer to be shared. Consequently
after editItemAt was called (which it shouldn't have, actually)
the buffer was copied and the cached InputWindow pointers became
invalid. Oops. This change fixes the problem.
Change-Id: I0a259339a6015fcf9113dc4081a6875e047fd425
This fixes a bug where the phone thumbnail scale was being miscalculated
for the square aspect of thumbnails on phones. The code now constrains
thumbnails to fit the smaller of screen width and screen height.
Change-Id: I174abacd4cf3dcf124e10fe8980fb01fe299ec6a
We were applying the density compat mode scaling multiple times to
display metrics, causing bad values.
Change-Id: Iafafd9a5e94b9d774cd2715bf968e91602a1bd82
1. In compatibility mode a window wide scaling is applied to stretch
the content. However, AccessibilityNodeInfos retrieved from that
window contain bounds in application's view of the world and need
to be scaled to properly relect what a sighted user sees.
Change-Id: Iebbb99526fc327f45b5cede89ba8c32e6ebd8845
Made it possible for individual windows to disable pointer gestures
while the window has focus using a private API.
Cleaned up the InputReader configuration code to enable in-place
reconfiguration of input devices without having to reopen them all.
This change makes changing the pointer speed somewhat nicer since the
pointer doesn't jump back to the origin after each change.
Change-Id: I9727419c2f4cb39e16acb4b15fd7fd84526b1239
Modified setRotation to allow it to restart a rotation in
progress as long as the rotation animation has not yet started.
This enables the system to recover more quickly from mispredicted
orientation changes.
Removed the call to System.gc() when freezing the display, which
added 60-80ms before we even started the orientation change.
We used to need this to make it less likely that an upcoming GC
would cause a pause during the window animation, but this is
not longer a concern with the concurrent GC in place.
Changed the wallpaper surface to be 32bit. This accelerates
drawing and improves the overall appearance slightly.
Reduced code duplication in the WallpaperManager.
Change-Id: Ic6e5e8bdce4b970b11badddd0355baaed40df88a
...for Market App iRunner
There were a lot of serious issues with how we updated (or often didn't update)
the display and resource state when switching compatibility mode in conjunction
with restarting and updating application components. This addresses everything
I could find.
Unfortunately it does *not* fix this particular app. I am starting to think this
is just an issue in the app. This change does fix a number of other problems
I could repro, such as switching the compatibility mode of an IME.
Also a few changes here and there to get rid of $#*&^!! debug logs.
Change-Id: Ib15572eac9ec93b4b9966ddcbbc830ce9dec1317
Bug: 4124987
Only show one spot per touch point instead of one spot per
finger for multitouch gestures.
Tweaked the pointer acceleration curves.
Dissociated the hover/tap timeouts from the "tap" timeout
since they mean very different things.
Change-Id: I7c2cbd30feeb65ebc12f6c7e33a67dc9a9f59d4c
...will only launch when held in portrait mode.
There was a bug in the window manager that caused all of the careful code to
update the configuration in sync with movements between activities to break.
Now it is fixed, so this app works, and we no longer see the bad slow orientation
changes when switching between activities that want to be in different
orientations.
Change-Id: I5d93f99649849bdaca2e8bebade6b91b8b6cf645
There was a race in the system process between applying the initial
configuration and executing code in higher-level system services
like the app widget service that relies on the config. For some
reason it starting showing up more after my code changes; it should
now be completely fixed.
Also fix the activity starting window to run in compatibility mode
if its application is going to be in compatibility mode.
And some various cleanup and small fixes.
Change-Id: I0566933bf1bbb4259c1d99a60c0a3c19af1542e5
Fix bug where the pointer presentation would be updated on
any input reader timeout rather than only when a pointer gesture
is in progress.
Bug: 4124987
Change-Id: Ie9bba4a0b3228d55e45e65fa2ede5cd6ba887a08