These markers will be used to group the GL commands by View in the
OpenGL ES debugging tool. This will help correlate individual GL
calls to higher level components like Views.
Change-Id: I73607ba2e7224a80ac32527968261ee008f049c6
Because the NetworkInfo included in CONNECTIVITY_ACTION broadcast
extra does not reflect the state applicable to the calling UID, and
the last sticky broadcast may have stale state, transition to calling
ConnectivityManager.getActiveNetworkInfo() directly.
Change-Id: I86b316fbedd0273585ad5f1248b091bc3a3a5520
When a view is becoming VISIBLE or INVISIBLE in a container with a
LayoutTransition, animations run to fade the view in and out and also
to run 'changing' animations on the view's other siblings. This logic
also cancels any running 'changin' animations to account for new ones
running.
However, in the specific case of INVISIBLE changes, there will be no
layout changes in the container - layout has already accounted for that
view (unlike in the case of GONE views); the visibility is just a matter of
drawing the view (or not). Therefore, we're canceling 'changing' animations
that should continue running and not replacing them with any other animations,
since new animations would only be started on layout chnages which are not
forthcoming.
One artifact seen from this bug is that the navigation bar buttons sometimes
disappear when changing orientation. This is because the menu button may
toggle between VISIBLE and INVISIBLE, causing animations on the other
buttons to get canceled, which leaves those views in a completely wrong
state.
The right thing to do is to avoid canceling in-process 'changing' animations
and to skip the logic of setting up new 'changing' animations which won't fire
anyway.
There is some minor API work in here because we did not previously have the
necessary information in LayoutTransition to know whether a view was being
hidden or shown to/from the INVISIBLE state.
Issue #5911213: LayoutTransitions ending in an odd state
Change-Id: I5c60c8583c8ea08965727b4ef17b550c40a3882c
Bug 5556478
Launcher pre-populates its all apps and widget pages with their
content, which includes text. The layout calls some onMeasure methods
that trigger TextView's registerForPreDraw(), which in turns adds a
listener in the ViewTreeObserver.
However, some of these pages may never be actually displayed, leaving
the listeners in the list since onDraw() is never called.
As a result, every frame displayed by launcher is slowned down by this
array copy of 6-18 listeners.
The problem is not Launcher specific since other applications may use
a similar caching mechanism.
The solution is to unsubscribe the listener in onPreDraw.
The drawback is that several successive calls to registerForPreDraw() will
add/remove the some listener object. However, these calls are rare and are
relatively cheap since we're just adding the object in and out of an
ArrayList which should not need to change its size.
Change-Id: Ifb65655a27e302d31a2ad622d18f839aec99689e
Added new API to enable cancelation of SQLite and content provider
queries by means of a CancelationSignal object. The application
creates a CancelationSignal object and passes it as an argument
to the query. The cancelation signal can then be used to cancel
the query while it is executing.
If the cancelation signal is raised before the query is executed,
then it is immediately terminated.
Change-Id: If2c76e9a7e56ea5e98768b6d4f225f0a1ca61c61
This attempts to fix an issue where sometimes the time shown on lock
screen was really old. The code now sets the time immediately when the
screen turns on.
Change-Id: Ic4649ea342499aea82f997ba488bc2cb45987739
Remove NdefMessage from dispatch(). It's already in the Tag.
/*package*/ cleanup
Fix sitemap after removal of NFCDemo
Change-Id: Ie1f6d9ea98144aa97f56bb709a33f5d0ef916e8b
Previously, we'd pass in a scale factor (based on whether the app was
being scaled by the compatibility mode) to Animation.getTransformation().
This scales the pivot point of the animation based on thes cale factor.
However, the pivot points were already using information that took the
compatibility mode scale into account. For example, using ABSOLUTE and basing
pixel values on the width/height of the view would give you values relative to the
width/height of the view (pre-scaled). Using RELATIVE_TO_* would use percentages
for the pivot point, again taking the scaling of the view into account. So scaling
the pivot point added in another scale on top of that already being applied.
The net effect was to scale the pivot point in cases where it should not be scale.
For example, setting a pivot point to half-way (.5 and RELATVE_TO_SELF) would
end up with an animation that would pivot around the bottom/right of the view.
The fix is to simply remove the scale factor being passed in; we've already accounted
for it in the pivot point, so we shouldn't concatenate it into the transform
calculated by the animation.
Change-Id: I9daa7581b1b9d0dfb10515e96947160c28c5130e
The framework tries to have a focused view all the time. For
that purpose when a view's focus is cleared the focus is given
to the first focusable found from the top. The implementation
of this behavior was causing the following issues:
1. If the fist focusable View tries to clear its focus it
was getting focus but the onFocusChange callbacks were not
properly invoked. Specifically, the onFocusChange for
gaining focus was called first and then the same
callback for clearing focus. Note that the callback
for clearing focus is called when the View is already
focused. Also note that at the end the View did not
clear its focus, hence no focus change callbacks
should be invoked.
2. If not the first focusable View tries to clear focus,
the focus is given to another one but the callback
for getting focus was called before the one for clearing,
so client code may be mislead that there is more than
one focused view at a time.
3. (Nit) The implementaion of clearFocus and unFocus in ViewGroup
was calling the super implementaion when there is a
focused child. Since there could be only one focused View,
having a focused child means that the group is not focused
and the call to the super implementation is not needed.
4. Added unit tests that verify the correct behavior, i.e.
the focus of the first focused view cannot be cleared
which means that no focus change callbacks are invoked.
The callbacks should be called in expected order.
Now the view focus clear precedes the view focus gain
callback. However, in between is invoked the global
focus change callback with the correct values. We may
want to call that one after the View callbacks. If
needed we can revisit this.
Change-Id: Iee80baf5c75c82d3cda09679e4949483cad475f1
This fixes a bug where the device would show pattern unlock after the user
entered the SIM PUK unlock code. The code now correctly determines that
the device isn't secure and thus shouldn't show the unlock screen.
Change-Id: I49fd749592154a4c5840038b92d54ca7ca086074
This new test is required since the suggestion popup is now triggered by a
Runnable. We have to make sure there is still at least one SuggestionSpan
at that position.
Change-Id: I5c84ba0ca412f51a0201bee5c2e63b5bd3717338
Bug 5916225
Duplicates were removed when received from SpellChecker, in a way
that could move the top candidates lower in the list.
Moved that code to the part that creates the actual suggestion list,
to make it more generic. The order of the first SuggestionSpan is
guaranteed to be respected.
Also mentionned non null suggestions and fixed a problem in SuggestionSpan
constructor.
Change-Id: Iaa3b1b84ae512451e439e5c5e63448c2a19145b5