Commit Graph

25 Commits

Author SHA1 Message Date
Leon Scroggins III
69b95fa2a5 Make Paint/Shader/ColorFilter#getNativeInstance conditionally thread-safe
Bug: 159246162
Bug: 154358781
Test: PaintNativeInstanceTest.kt

Although the android.graphics package makes no promises regarding
thread-safety, it is not obvious to clients how they might call
getNativeInstance from multiple threads. If one thread sets up a Paint,
and then two threads use it, this sets up a race condition for setting
up the native SkPaint. This seems to have been observed in internal
apps. Put accesses and modifications to these native objects inside
a synchronized block, so that we don't end up with a situation where
two instances of mCleaner attempt to dereference the same native object.

Add tests in PaintNativeInstanceTest.kt

Change-Id: I10fa0958ea216bfbc79667c6217dd6570b3eb110
2020-07-16 09:25:33 -04:00
Leon Scroggins III
fa2e92020f Cleanup/document Shaders for UI rendering module
Bug: 156636925
Test: make

Remove UnsupportedAppUsage false-positives from Shader and BitmapShader.

Change public/package-protected methods that should only be called by
subclasses to protected and mark them @hide.

Document why other @hide methods must be @hide.

Remove unnecessary if statement in BitmapShader constructor.

Change-Id: If3e87c45cbbab1df180387dd6ccfda1ec2ecb153
2020-05-15 15:00:54 -04:00
Nader Jawad
8e31c3ef14 Added BlendMode equivalent APIs to replace deprecated PorterDuff
variants

Updated various framework Views to have equivalent BlendMode APIs
to replace the deprecated PorterDuff equivalents.
Updated InspectableProperty annotations to refer to the same
xml attributes as the original tintmode APIs

Bug: 126726419
Test: Added CTS tests to verify new BlendMode APIs
Change-Id: Id9ab36d3d4d29f351250723e9d13d49bc6062c83
2019-04-15 17:01:56 -07:00
Nader Jawad
dadf251a0d Added framework APIs to leverage new BlendMode API
Updated various framework APIs to leverage the new BlendMode API
that parallels the corresponding porterduff mode equivalent.

Added new Drawable#onApplyBlendMode API that provides a backward
compatible solution for Drawable implementations that leverage
the new BlendMode API as well as fall back on the traditional
setTintMode(PorterDuff.Mode) API for instances where it is not
implemented

Bug:126726419
Test: Re-ran CTS graphics test cases
Change-Id: I119a7f57dce0a095c0a73cf83dc50b82beff5e32
2019-03-26 16:44:10 -07:00
Leon Scroggins III
85a13eee5e Remove Shader#copy()
Test: make

This is a hidden, protected API that is not called anywhere on the
system. Remove it.

Change-Id: I6d908945826be6f0cf19278d3d3d8d653faf8ebe
2019-01-30 16:01:36 -05:00
John Reck
8bde0be1b4 Convert Shader to NativeAllocationRegistry
Bug: 38258699
Test: manual
Change-Id: I1537dee3187ea0366f2c236f3e6825196d738a37
2017-05-19 10:55:20 -07:00
Chris Craik
f6b0e60bd0 Fix compose shader child local matrix mutation
Bug: 37495696
Test: cts-tradefed run singleCommand cts-dev --module CtsGraphicsTestCases --test android.graphics.cts.ComposeShaderTest

Adds back the verify step that discards a stale native ComposeShader if a child
changes.

Change-Id: I44f40c1edfdb7633994a69efb583cf28ee2c26b2
2017-04-19 10:57:25 -07:00
Chris Craik
8a6ad4a89d Re-hide shader mutation, remove colorfilter mutation
Bug: 36025103
Bug: 37327129
Test: boots, CtsGraphicsTestCases passes

Change-Id: I937f8ae26ed47b4811dc033ed91c257670fc3a39
2017-04-18 12:57:59 -07:00
Chris Craik
b581e6704f Support for shader mutation
Bug: 36025103

Test: cts-tradefed run singleCommand cts-dev --module CtsGraphicsTestCases
Test: cts-tradefed run singleCommand cts-dev --module CtsUiRenderingTestCases
Test: manually inspected for leaks via SK_TRACK_SHADER_LIFETIME and forcing a GC after ComposeShaderTest

Change-Id: Ib5d33a80d2f9f468705806b05832e753508143cc
2017-03-09 15:19:46 -08:00
sergeyv
b3061e82eb Prohibit rendering hardware bitmaps in software mode.
Test: CanvasTest#testHwBitmapShaderInSwCanvas1,
CanvasTest#testHwBitmapShaderInSwCanvas2
CanvasTest#testDrawHwBitmapInSwCanvas

bug:30999911
Change-Id: Ia8cf4578db160d52a4c56060beb66ed9a58f1eaa
2017-01-11 10:28:09 -08:00
John Reck
5d31a293ad Cleanup Xfermode
We only support PorterDuff Xfermodes

Removes some unneeded JNI and finalizers()

Change-Id: I4988d6b05c6fd113a8ed8f7dcbf95abe0de95060
2016-09-19 12:52:50 -07:00
Leon Scroggins III
866cf65cc3 Make updateLocalMatrix replace the current Matrix.
Fixes a bug introduced in I3c3316377874e89fccc85afb864bc038b0ef3890.

CreateLocalMatrixShader combines the existing matrix with the new
matrix, which is not what we want. Keep track of the original
SkShader at all times, and always create the local matrix shader
with the original. Store the SkShader with a local matrix as
Shader.native_with_local_matrix.

Make Shader.native_instance private. Instead of allowing direct
access, add an init() method which sets it, and getNativeInstance(),
which returns either native_instance or native_with_local_matrix,
as appropriate.

Make Shader subclasses call init(), instead of setting native_instance
directly.

Pass native_with_local_matrix pointer to nativeSetLocalMatrix and
nativeDestructor, which unrefs it (if not null).

Since nativeSetLocalMatrix no longer replaces the original, do not
unref it.

Add a comment to Shader.updateLocalMatrix that it does not affect
ComposeShaders created with this Shader. (This should have been a
part of I3c3316377874e89fccc85afb864bc038b0ef3890.)

BUG:16293121
Change-Id: Ieb31c7e1fe99081f6b81493178f4a18d3c5df643
2014-07-24 09:30:23 -04:00
Leon Scroggins III
d1ad5e62fd Inspect SkShader to determine hw shader.
Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.

core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.

core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.

core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.

graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.

libs/hwui/Caches.h:
Include Extensions.h.

libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.

libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.

libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.

libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.

libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.

libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).

libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.

libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.

libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.

libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).

tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.

BUG:10650594

Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
2014-05-22 14:46:59 -04:00
Ashok Bhat
36bef0bf30 AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
2014-01-28 10:02:43 +00:00
Narayan Kamath
7023df08f1 Revert "AArch64: Make graphics classes 64-bit compatible"
This reverts commit 18b4cbeede.

Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
2014-01-27 14:22:45 +00:00
Ashok Bhat
18b4cbeede AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
2014-01-27 13:28:16 +00:00
Fabrice Di Meglio
e3c526f4f6 Fix Paint Shader copy
- Paint.setClassVariablesFrom(Paint paint) was using the same Shader
for the copy as the initial Paint. Make sure that we are using a copy.
- implement a copy() API for shaders

See bug #7034321 Need Drawable RTL support

Change-Id: I4b9cee386edc72ad670723266333b85f4d2b0ab8
2013-08-01 14:33:22 -07:00
Chet Haase
2970c49938 various fixes for animations and javadocs
Issues around threading of animations and AnimatorSet bugs are
fixed in this change. Unrelated fixes to javadocs in other
framework classes are also part of the change.

Change-Id: I35f7e03ffdec9143bc2eb155e8f9384798ad35b3
2010-11-23 14:05:42 -08:00
Romain Guy
3f9b5a253f Fix crash in Market.
Bug #2911272

Change-Id: I065e21b9d005ad693e1af1ad82755b5c2ae7b722
2010-08-11 14:23:43 -07:00
Romain Guy
8918190a19 Support non-PorterDuff xfermodes with Xfermode.
Change-Id: Icef17b72da2d047a24aaac1ddf5cdae77b40d5b4
2010-08-10 21:55:44 -07:00
Romain Guy
de0547c07a Prevent memory leak with ComposeShader.
Change-Id: I926186c96b3c61085cdb6173d56d3a15a04ac95b
2010-08-07 23:05:17 -07:00
Romain Guy
06f96e2652 Refactor Skia shaders handling.
With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.

Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
2010-07-30 19:18:16 -07:00
The Android Open Source Project
9066cfe988 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d83a98f4ce auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
54b6cfa9a9 Initial Contribution 2008-10-21 07:00:00 -07:00