The last span of the TextLine was defining the FontMetrics, instead of
min/maxing the different values.
Bug 3220698
Change-Id: I7394b1699a15aeee4cc38462d561faf329d3e1f6
The OpenGL ES 2.0 renderer can now draw colored rectangles. At least there's
something on screen now.
Change-Id: I80a13ccc1dd56784edf74f2670a364f30700234a
Add internal API (getTextRunAdvances) to Paint, use when measuring.
Add internal API (getTextRunCursor) to Paint, use when determining
valid cursor positions.
Remove java-level shaping code. Remove 'prep' code in TextLine
(except for replacement text) since shaping now is done on the fly as
needed in native.
Provide explicit shaping context bounds to internal text measuring,
cursor movement, and rendering APIs.
Update for to changes in external API in ushape.h.
Change-Id: I146958b624802ce8553125e5c3c6c03031bc9608
Adds drawTextRun as internal API on Canvas and GraphicsOperations.
Adds implementation to implementors of GraphicsOperations.
Adds state and API on Paint to control the bidi algorithm when used
by Canvas. This API is currently hidden.
The drawText changes are incomplete since shaping is not yet available
in the native code.
Change-Id: I4368048aef9545df0953a349381771603e04b619
Adds a mechanism to tell Paint the scaling factor its target
canvas will have, for it to compute font metrics based on the
correct font size. Only TextView uses this, but that is enough
for the large majority of apps.
Change-Id: I6cacaa0dd26d40ee3ad959bed0028678d6e9016e