InputChannels are normally duplicated when sent to a remote process
over Binder but this does not happen if the recipient is running within
the system server process. This causes problems for KeyGuard because the
InputMethodManagerService may accidentally dispose the channel
that KeyGuard is using.
Fixed the lifecycle of InputChannels that are managed by the IME
framework. We now return a duplicate of the channel to the application
and then take care to dispose of the duplicate when necessary.
In particular, InputBindResult disposes its InputChannel automatically
when returned through Binder (using PARCELABLE_WRITE_RETURN_VALUE).
Bug: 8493879
Change-Id: I08ec3d13268c76f3b56706b4523508bcefa3be79
Remove remnants from times long gone. We don't need to redraw the
union of the previous frame's dirty region and the new dirty
region.
Change-Id: I9fb96f99a6a72c2233f9ca563cf6432a42b2b65b
RectEvaluator is useful when animating object bounds.
The other change is a hidden API that allows temporary suspension
of layout, useful for animations which need to animate view bounds
without conflicting with layout passes that might happen in the middle
of the animation.
Change-Id: I3dc08cb6ec455dfa3409e825506b218d3ea63d7a
This fixed an issue where an InputEventSender might outlive
its usefulness and continue to be used well after it should
have been disposed or recreated.
Also improves the queue management somewhat.
Bug: 8493879
Change-Id: I7e0b6a3c43cbe72f8762991f5d36560feebd214b
If the receiver or sender was not properly disposed, then
the underlying input channel might be leaked because the
native peer was holding a strong reference to the object.
Switched to using a weak reference.
Also updated Binder to use a new helper created for this purpose.
Change-Id: I19680bf96d0548777bff02aa1d91874d1e8e41da
Relaunching a running activity will sometimes cause animations in that
activity to run, causing jank due to too much happening (window animations
on that same window running at the same time).
An earlier fix pauses application rendering while window animations are running,
but only the first time the activity comes up. If the window is animated
after that (such as is the case with re-launching it while it is running
in the background), rendering, and therefore animations, happen as usual,
causing the jank.
The fix is to simply broaden the scope of when application rendering is
paused to include anytime the window is animating.
Issue #8472972 Make app animations play nice with window animations
Change-Id: I1dd8da039fcb4d1faf6c0811bae97ef2847deb84
bug:8501661
Makes the performance issues and interaction with layer type/paint
more clear.
Additionally, corrects change from 47ab7d6612
to still allow displayList alpha to override layer paint
Change-Id: Ic94d75865700820489370461cd8ac9f9077a8d90
When a tablet rotates, FUL must be stopped and restarted in a new
position. 90 degree rotations cause a configuration change, causing
FUL to be automatically reconstructed in the new location. However,
a 180 degree rotation is not a configuration change, so FUL was not
restarting. A 180 degree rotation happens more often than one might
think. If you set the tablet down and later picked it up in the
opposite orientation, FUL would not work prior to this fix.
This change adds a rotation watcher to KeyguardFaceUnlockView. It
watches for 180 degree rotations and stops and restarts FUL
accordingly.
The rotation watcher callback must be unregistered when
KeyguardFaceUnlockView is recreated (as during 90 degree rotation
changes), otherwise the number of rotation watcher callbacks will keep
growing and they will never go away. This is a problem not just
because there are many callbacks hanging around, but also because the
old callbacks end up trying to access biometric unlock views that no
longer exist, resulting in crashes. So, a simple function was added
to the window manager to unregister a rotation watcher.
Change-Id: Ie1ef20a9a22b8f4e39918987dff2b8ad444fcfd1
When the pipelining optimization was added we never updated
handleImeFinishedEvent to look through the whole queue of items, so it was only
looking at the head.
Bug: 8498214
Change-Id: I79c62392a93b47e3e1eab3f4fe54a5c999dfb566
- use private flag bit field for ViewGroup.MarginLayoutParams
- make ViewDebug support "byte" type for FlagMapping
Change-Id: Iff7c31544e3ce2d29919c9424425f2bf87042b8b
- follow up to the fix for bug #8480245 ViewGroup layout margins can be wrong in RTL mode
- deal with "RTL compatibility mode": if left/right margins are not defined and if we
haev some start/end ones then use the start/end ones.
Change-Id: I98fe3276de2bd14f60a1c423a47569a68046f7be
The input method manager service now supplies an input channel for
communication while creating an IME session on behalf of the
application.
This change significanly reduces the overhead of IME event dispatch
by using a standard input channel to send input events rather than
using binder. This results in fewer thread context switches
and fewer object allocations.
What's more, the IME may perform additional batching of the motion
events that it receives which may help it catch up if it is
getting behind while processing them.
Bug: 7984576
Bug: 8473020
Change-Id: Ibe26311edd0060cdcae80194f1753482e635786f
Bug #8378964
This change defers drawing into layers until after the renderer for FBO0
is ready to draw. At that point, all the precaching is done which means
all glyphs can be uploaded at once in the font caches.
Change-Id: Ie1f7a7ff30f76f06fb3dbc72c7d05e66207d1ecb
When a tablet is in vibrate mode, the notification
volume icon in the expanded volume panel should
be vibrate and not silent.
Bug 7235006
Change-Id: I150c1f0f571e3910ebae57442a75740cef00341e
Previous implementation processed Overlay touch after other children in
a ViewGroup; it should be the other way around.
Also, fixed some invalidation issues.
Finally, added new behavior to automatically place View which is already
parented into the same global position, by calculating where the overlay is
on the screen relative to the previous parent of the View.
Issue #8459085 Overlay needs to handle touch correctly
Change-Id: Ic2cee12d2bc345f64ed3f4d855a5c3496967a201
This allows sending media buttons to any PendingIntent,
so they can be captured with a registered receiver.
Also add some new ViewTreeObserver APIs; this is all for
a new support library API to watch media buttons while an
app has input focus.
Change-Id: I3c51cef59460662b008c9a2cc87d6a6383c21855
Rather than wait for the IME to return before sending it the next input event,
send all available input events as soon as we receive them.
Bug: 7984576
Change-Id: Ie0b1086efc4f9e1ececac22afd997829304bf180
bug:8450062
- Fixes overdraw indication with DeferredDisplayList
- Fixes drawHardwareLayer called after flush
Additionally changes drawLayer to pass its paint to native via setLayerPaint
Wrap flush in save/restore so that reordering doesn't affect final
transform
Change-Id: I08befa42c28500da6387699eefd4be28aedf9f4c
Drawables added to a view's Overlay will now cause the Overlay to
be invalidated via the normal drawable-invalidation mechanism. That is,
changes to any of the drawables in the overlay should cause invalidation of
the proper area of the overlay and thus the hostView, causing the appropriate
area to be redrawn.
Also, fixed a bug in drawable invalidation so that bounds changes will now
correctly invalidate both the old and new bounds areas.
Issue #8350510 Add APIs needed for future animation capabilities
Change-Id: Icae5fa0e420232ee17dc39be10084345bae8dbd8