Commit Graph

5 Commits

Author SHA1 Message Date
Romain Guy
ada830f639 Cleanup implementation of hardware layers.
The new implementation relies on OpenGLRenderer's existing layer
code instead of duplicating it. The new code is much cleaner, with
simpler and better APIs and allows tracking of drawn regions inside
layers. Region tracking is not yet enabled but this will be done
in a future CL.

Change-Id: Ie826121a2227de8252c77b992a61218defea5143
2011-01-13 12:13:20 -08:00
Romain Guy
1fc883b271 Add logging to the new layers API.
Change-Id: I78b9426eb17de3e775aca9fafe4a50bd9c0785c4
2011-01-12 14:31:55 -08:00
Romain Guy
57066eb64c Cleanup GL objects on the correct thread.
Change-Id: Iddfea6e08a6591a4fab147151098ef27005f373d
2011-01-12 12:53:32 -08:00
Romain Guy
a9d0711392 Don't break the build!
Change-Id: I42f68c7b023c03adeedc4e979e5f4705188ee9f4
2011-01-11 17:59:10 -08:00
Romain Guy
6c319ca127 Better backend for hardware layers.
With this new backend, a hardware layer is only recreated when
its associated view is udpated. This offers fast composition
in GL and fast update of the layer in GL as well.

Change-Id: I97c43a612f5955c6bf1c192c8ca4af10fdf1d076
2011-01-11 17:53:19 -08:00