If hwuiTask thread is exited while HWUI renders something,
some tasks can remain unfinished forever.
This can make ANR problem if RenderThread waits this kind of tasks.
According to the current implementation, hwuiTask threads are
exited when HWUI receives trimMemory() callback with level >= 20
and some applications such as SystemUI can receive trimMemory()
with level >= 20 even though they renders something yet.
(For instance, when RecentsActivity in SystemUI is finished,
HWUI receives trimMemory() callback with level >= 20
but SystemUI should still render the status bar and navigation bar.)
This patch prevents the tasks from remaining unfinished and
make the tasks executed immediately if they cannot be added
to their TaskProcessors.
Change-Id: I5bd26439aa5f183b1a7c1ce466362e27554b4d16
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.
Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
Remove Clang cutout for unused parameters. Fix warnings.
Remove Clang cutout for deprecated Skia function usage. Has been
fixed in the L push.
Change-Id: I7ea073ff67127cc1e14e798b655e2c50615fe8e7
Get rid of compuation of the intersection for penumbra and convex hull for umbra.
Use simple circle / normal to compute the penumbra and simple intersection for umbra.
The new way could be 2x to 4x faster from rectangle to round shape.
And this part is roughly half of the shadow computation, or 2/3 of spot shadow
computation.
This improve the spot shadow spikeness too.
b/16712006
b/14976551
Change-Id: I02911784868731369efa73f76fc915bc08248600
bug:15860114
Savelayers and HW layers both now support shadow casting.
For save layers, the light source should always be correct, for HW
layers, the light source position is set when the layer is created,
and updated when it is resized.
Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b