Instead of storing a kb layout per device descriptor (which is expected
to be unique), store it for each vendor/product. This way we can keep
a consistent layout between identical but physically different keyboards.
There are some corner cases this is expected to fail on, namely devices
that incorrectly have the same vendor/product id. Devices that don't
define a vendor/product id will continue to use the descriptor to store
layout files.
Change-Id: Id0890d13e1c859eaf993d4831b7b1acbaf5df80f
During inflation, any view with a theme attribute will wrap its context
with a theme override. Child views inflated during recursion will inherit
the wrapped context.
BUG: 12178430
Change-Id: Icba019d1c4f4f7e1a66d19dd402038defb42b7a6
For storing pointers, long is used as
native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I3c0855373c0e4bedc172adb82b103586de9219dc
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
During inflation, any view with a theme attribute will wrap its context
with a theme override. Views inflated using a parent will inherit the
wrapped context.
BUG: 12178430
Change-Id: I3448e5174e94c19960a1e21df5bd6127d0d33c07
Refactored the directory structure so that services can be optionally
excluded. This is step 1. Will be followed by another change that makes
it possible to remove services from the build.
Change-Id: Ideacedfd34b5e213217ad3ff4ebb21c4a8e73f85
Add gl functor to the prototype support to allow
webview team to begin playing with RT
Also create RemoteGLRenderer to avoid needing to make
breaking changes to GLRenderer. Currently the differences
are mainly around mFunctorsRunnable and how it queues itself up
Change-Id: I1ca39056189b68cd7b8dded4dd5889d331f6660a
1. Views not important for accessibility should not send events.
2. The base View implementation should not add it self to the
list of children for accessibility.
3. Null pointer exception in AccessibilityNodeInfoCache.
Change-Id: Ie5b373362269200ead13ffe632679bd42ee40309
True 3d transformations are now supported by DisplayLists and the
renderer, initially with the translationZ property on view.
Renderer operations used directly by DisplayList (formerly,
clip/save/restore/saveLayer) are now more simply managed by allocating
them temporarily on the handler's allocator, which exists for a single
frame. This is much simpler than continuing to expand the pool of
pre-allocated DisplayListOps now that more operations are called
directly by DisplayList, especially with z ordered drawing.
Still TODO:
-APIs for camera positioning, shadows
-Make Z apis public, and expose through XML
-Make invalidation / input 3d aware
Change-Id: I95fe6fa03f9b6ddd34a7e0c6ec8dd9fe47c6c6eb
The WebVTT rendering implementation interprets window color as region
color, since there is no window for non-region captions.
BUG: 12020757
Change-Id: Ie891e1343d718783fc32c712860f886de22558ec
* Add theme attributes for specifying a top-level TransitionManager
for an activity window.
* Add window feature for automatic content transitions. This
automatically assigns/creates a Scene for setContentView calls.
* Add named transitions. This allows apps to define APIs for
handshake-agreements about which exit/entrance transitions to play.
* Add new transition type for ActivityOptions. This lets the system
use ActivityOptions to communicate transition specifics and
arguments to the called activity.
* Have ActivityManager pass appropriate ActivityOptions through to the
called Activity. Have the called activity call back into the caller
to let it know which transition of a possible requested set was
chosen.
Still to do:
* Define and pass arguments for transitions. This will require
defining a Parcelable version of TransitionValues and deciding how
much leeway apps should have for these things.
* Determine how to appropriately filter the ActivityOptions bundle so
that only appropriate data reaches the target.
* Determine if generalizing the auto-Scenes functionality to
ViewGroups is appropriate.
Change-Id: I10684b926129ab2fbc1adec9ef31767237acae79
Allow device overlays to override the behavior of the
hasPermanentMenuKey method at build time. This is useful for devices
that do not behave as the usual autodetection mechanism expects.
Device overlays should set config_overrideHasPermanentMenuKey to 1 if
the device DOES have a permanent menu key or 2 if the device DOES NOT
have a permanent menu key.
Change-Id: I467b68528cf681b08adcaebc2402d8bdd84f6b5c
Remove private WM flag (used only by the volume panel) to force
the clearable system UI flags clear.
Instead, always lay out the volume panel as if the bars are visible,
as we do for system dialogs - and don't clear the flags.
Reverts part of I25f29af5b6518aba695b64a75977ae240b742118
Bug:11986621
Change-Id: I842729d729d2a6eb2a687d0b930ddb160c6a1b57
Since WebView's input handling is asynchronous its KeyEvents get
re-injected to ViewRootImpl via dispatchUnhandledKey. Make sure these
events generate the new synthetic, locale-aware keys before
using the kcm fallbacks.
Bug: 11193726
Change-Id: I2605f15130ba4bb4ad23c7ad1f3e5edfbc4be99d
1. View now checks both queues when unscheduling runnables,
fixing the case where work was scheduled pre-attach, and unscheduled
post-attach.
2. AnimationDrawable avoids posting duplicate runnables when rescheduling
itself.
3. Decouple is-animation-running state from current frame pointer in
AnimationDrawable. Some calls init to the first frame, but do not
kick off the animation.
4. Remove workaround in SystemUI's AnimatedImageView (status bar icon)
now that the underlying framework issues are fixed.
Bug:11694594
Change-Id: I77ca6bd80262f7edcf980b2d7efc2592f8051f29