turns out, without parameters, javadoc will link to the best matching
method signature, even if it's from the superclass. So these were pointing
to Object.nofify()
Change-Id: I13688f2b65e898d1f000a34c88d0aaed928884b5
- Wrap all public member variables in getters and make
slots private
- Rename clear* methods to cancel* to be more consistent
with existing public Notification API
Bug: 8656860
Change-Id: I84f7e71fbb627f859352a93089c6a531b44dac95
This allows a listener service to catch up on the current
state of the notification panel at any time, including at
startup.
Bug: 8656860
Change-Id: I1a3d665d84576e17870929a63dda334afc696010
Protip: Don't mess with Bundles after you've sent them off
for parceling in an RPC.
Note that this change reduces the payload size of
StatusBarNotification objects received in
onNotificationRemoved() callbacks; it scrubs out the
RemoteViews and Bitmaps just as the NoMan's internal archive
does. [You don't really need that information anyway when
hearing about a removed notification; most likely all you
need are the other slots on StatusBarNotification, but
nulling the whole Notification object breaks a lot of
clients.]
Bug: 8616295
Change-Id: Ic899045f2352b96dcf064d3e9e51dad52629aea3
Redesigned how ViewRootImpl delivers input events to views,
the IME and to native activities to fix several issues.
The prior change to make IME input event delegation use
InputChannels failed to take into account that InputMethodManager
is a singleton attached to the main looper whereas UI may be
attached to any looper. Consequently interactions with the
InputChannel might occur on the wrong thread. Fixed this
problem by checking the current thread and posting input
events or callbacks to the correct looper when necessary.
NativeActivity has also been broken for a while because the
default event handling logic for joysticks and touch navigation
was unable to dispatch events back into the native activity.
In particular, this meant that DPad synthesis from touch navigation
would not work in any native activity. The plan is to fix
this problem by passing all events through ViewRootImpl as usual
then forwarding them to native activity as needed. This should
greatly simplify IME pre-dispatch and system key handling
and make everything more robust overall.
Fixed issues related to when input events are synthesized.
In particular, added a more robust mechanism to ensure that
synthetic events are canceled appropriately when we discover
that events are no longer being resynthesized (because the
application or IME is handling or dropping them).
The new design is structured as a pipeline with a chain of
responsibility consisting of InputStage objects. Each InputStage
is responsible for some part of handling each input event
such as dispatching to the view hierarchy or to the IME.
As a stage processes an input event, it has the option of
finishing the event, forwarding the event to the next stage
or handling the event asynchronously. Some queueing logic
takes care to ensure that events are forwarded downstream in
the correct order even if they are handled out of order
by a given stage.
Cleaned up the InputMethodManager singleton initialization logic
to make it clearer that it must be attached to the main looper.
We don't actually need to pass this looper around.
Deleted the LatencyTimer class since no one uses it and we have
better ways of measuring latency these days using systrace.
Added a hidden helper to Looper to determine whether the current
thread is the indicated Looper thread.
Note: NativeActivity's IME dispatch is broken by this patch.
This will be fixed later in another patch.
Bug: 8473020
Change-Id: Iac2a1277545195a7a0137bbbdf04514c29165c60
This is the best and only way for apps to listen for
notifications: create a NotificationListenerService, wait
for the NoMan to bind to you (as a result of the user
checking a box somewhere in Settings and agreeing to a
scary dialog box), and you'll start receiving notification
posted and dismissed callbacks. Your service, while enabled,
will also be able to clear one or all notifications.
Use this power wisely.
This change moves StatusBarNotification out of
com.android.internal into android.service.notification.
[Internal customers, including System UI and early users of
the system-only listener binder API, will need to be
updated.]
Bug: 8199624
Change-Id: I1be46f823d4b3ddc901109ec1e085cd6deb740c2
The window manager now maintains and reports a new formal
"overscan insets" for each window, much like the existing
content and visible insets. This is used to correctly
position the various UI elements in the various combination
of layout options. In particular, this allows us to have
an activity that is using fitSystemWindows to have the content
of its UI extend out to the visible content part of the screen
while still positioning its fixed UI elements inside the
standard content rect (and the entire window extending all
the way into the overscan area to fill the screen as desired).
Okay, maybe that is not written so clearly. Well, it made
my head hurt too, so suffer!
The key thing is that windows now need to know about three
rectangles: the overall rectangle of the window, the rectangle
inside of the overscan area, and the rectangle inside of the
content area. The FLAG_LAYOUT_IN_OVERSCAN option controls
whether the second rectangle is pushed out to fill the entire
overscan area.
Also did some improvements to debug dumping in the window
manager.
Change-Id: Ib2368c4aff5709d00662c799507c37b6826929fd
Improves the throughput of IME event handling by ensuring that
input events do not get serialized behind UI traversal and
drawing messages such as when the UI is animating.
Added support for creating an asynchronous Handler as part of a
HandlerCaller. It turns out we should be using an asynchronous
Handler not only in IME dispatch but also in accessibility and
wallpaper events where HandlerCaller is used. So fixed those
services to also use an asynchronous Handler.
Change-Id: I0b19140c9d5ca6ee300c1a150c48312fd55ed8eb
ImageWallpaper runs on the main thread now and doesn't need to add
callbacks on different threads or lock against concurrent access.
Bug 7326921 fixed.
Change-Id: I6097e1dff8af743a4fb81b697efee0e02667125b
So that:
- the values can be shared (to fix assoc bug)
- the values can be customized in product overlays
Bug:7373284
Change-Id: I37f037082523a3d975f6014f36afa28c60117372
Fixes a black flash that occurred when the device was docked
because the UiModeManagerService was launching the Somnambulator
to start the dream when docked. This caused an unnecessary
activity transition and could in fact make dreaming less
reliable than if the UiModeManagerService started the dream itself.
Moved common code from UiModeManagerService and Somnambulator
to Sandman to ensure it is kept in sync.
Bug: 7328545
Change-Id: I46102784e2ab1acc0241d43a48abf0581278af24
7296314 Crashing dreams are stuck
7296510 Transition from lock screen to dreaming is really bad
The window layer for dreams is now moved down below the keyguard,
so that some of the expected stuff like crash and ANR dialogs can
be seen on top of them. While doing this, I reorganized how we
define the layers so the constants are just in the switch statement,
so it is much less crazy-making trying to read how things go
together.
We now have some special cases for when a dream is being shown
to turn off its animation if the keyguard is currently shown.
Since we know it will be hiding the keyguard we need it to be
shown immediately so that you don't see whatever is behind it.
Cleaned up some handling of when the lock screen is displayed
while a FLAG_SHOW_WHEN_LOCKED window is displayed, so that the
lockscreen doesn't transiently get shown and mess up the fullscreen
or system UI state. This also fixes problems with any normal
activity that is doing this.
Hid the methods on DreamService for setting lights out mode. It
doesn't make sense to have such methods on DreamService, because
you can just as well do that on your own View that is showing the
dream content, and when you can do that you can fully participate
in the (required) interactions about it such as being told when
the mode goes away.
The DreamService method for going fullscreen now uses the window
flag for doing this, which is what you want, because you want this
state to persistent on that window and not get knocked out if
something above the window tickles the system UI state.
Also fixed the problem where dreams that hid the status bar would
have a jerky animation when going away, since they were causing the
activity behind them to be layed out without the lock screen. This
is a kind-of ugly special case in the window manager right now to
just not layout windows that are behind a dream. Good enough for MR1.
Change-Id: Ied2ab86ae068b1db0ff5973882f6d17b515edbcd
Reduce reliance on Service interface overrides, instead
steering clients to the DreamService-specific lifecycle
hooks:
onAttachedToWindow .. onDreamingStarted ..
onDreamingStopped .. onDetachedFromWindow
The old Dream.java is finally gone now too.
Bug: 7281802
Change-Id: Ib7802c3397fde60ad1132fa49831da182eef4d7a
Reflect the new intent-filter protocol, and add a bit about <dream>.
Also escape xml so it's visible in generated html.
Bug:7256474
Change-Id: Id270eeb70601b492458834f19216801b428af4cb
Clearly isolated the DreamManagerService and DreamController
responsibilities. DreamManagerService contains just enough logic to
manage the global synchronous behaviors. All of the asynchronous
behaviors are in DreamController.
Added a new PowerManager function called nap() to request the device
to start napping. If it is a good time to nap, then the
PowerManagerService will call startDream() on the DreamManagerService
to start dreaming.
Fixed a possible multi-user issue by explicitly tracking for
which user a dream service is being started and stopping dreams
when the current user changes. The user id is also passed to
bindService() to ensure that the dream has the right environment.
Fix interactions with docks and the UI mode manager. It is
important that we always send the ACTION_DOCK_EVENT broadcast
to the system so that it can configure audio routing and the like.
When docked, the UI mode manager starts a dock app if there is
one, otherwise it starts a dream.
This change resolves issues with dreams started for reasons other
than a user activity timeout.
Bug: 7204211
Change-Id: I3193cc8190982c0836319176fa2e9c4dcad9c01f
Removed old metadata key for dream settings activity, now defined in attrs.xml.
Also took this opportunity to remove Dream#lightsOut.
Bug:7172816
Bug:7211867
Change-Id: Ied18a527d2dc2aacc19d7a9543f090653232f0ed
- lightsOut() -> setLightsOut(boolean)
(deprecated lightsOut, will remove once all baked-in dreams are updated)
- Added ability to keep the screen bright (default = false).
- Lights out is now true by default.
- Consistent setters(setXxx) + getters(isXxx) for
interactive, lightsOut, fullscreen, and screenBright dream attributes.
Can set attributes at any time (even before window is created).
- Fleshed out javadocs for public api.
- Reordered things a bit.
- Added example of manifest dream declaration ready for copypasta.
- Removed unused action constant, added category constant.
Bug:7172816
Bug:7111868
Change-Id: I721db7a1a5e5ad047a3723b4d5141ef53b0970af
Dream manager now fires broadcast intents when entering + exiting
dreamland (except when testing).
Power manager can now listen for dreams ending, using polling only
as a backstop.
Also:
- Bullet-proof dream-manager/dream against known failure modes
- Add new read/write dream permissions
- Refactor dream-manager to delegate work + state management into
a new DreamController class, via a handler
Bug:6999949
Bug:7152024
Change-Id: I986bb7812209d8c95ae1d660a5eee5998a7b08b1
- New public APIs to find out when a user goes to the foreground,
background, and is first initializing.
- New activity manager callback to be involved in the user switch
process, allowing other services to let it know when it is safe
to stop freezing the screen.
- Wallpaper service now implements this to handle its user switch,
telling the activity manager when it is done. (Currently this is
only handling the old wallpaper going away, we need a little more
work to correctly wait for the new wallpaper to get added.)
- Lock screen now implements the callback to do its user switch. It
also now locks itself when this happens, instead of relying on
some other entity making sure it is locked.
- Pre-boot broadcasts now go to all users.
- WallpaperManager now has an API to find out if a named wallpaper is
in use by any users.
Change-Id: I27877aef1d82126c0a1428c3d1861619ee5f8653
Dream settings are stored per-user, so dream manager operations
must act according to the calling or current user.
Bug:7041514
Change-Id: I4a0bbbd76886e6440b1afd89c61af5f4569b0e18
Should not happen (except for early dogfooders with a specific build),
but handle gracefully as we do elsewhere in dream manager.
To test:
adb shell sqlite3 \
/data/data/com.android.providers.settings/databases/settings.db \
"delete from secure where name = 'screensaver_components'"
Pre-fix workaround:
adb shell sqlite3 \
/data/data/com.android.providers.settings/databases/settings.db \
"insert into secure(name, value) values ('screensaver_components', \
'com.google.android.deskclock/com.android.deskclock.Screensaver')"
Change-Id: I2cf39608c8dd5011f6a00deece95eb6554da5173
Split WindowManagerImpl into two parts, the WindowManager
interface implementation remains where it is but the global
communications with the window manager are now handled by
the WindowManagerGlobal class. This change greatly simplifies
the challenge of having separate WindowManager instances
for each Context.
Removed WindowManagerImpl.getDefault(). This represents the
bulk of this change. Most of the usages of this method were
either to perform global functions (now handled by WindowManagerGlobal)
or to obtain the default display (now handled by DisplayManager).
Explicitly associate each new window with a display and make
the Display object available to the View hierarchy.
Add stubs for some new display manager API features.
Start to split apart the concepts of display id and layer stack.
since they operate at different layers of abstraction.
While it's true that each logical display uniquely corresponds to a
surface flinger layer stack, it is not necessarily the case that
they must use the same ids. Added Display.getLayerStack()
and started using it in places where it was relatively easy to do.
Change-Id: I29ed909114dec86807c4d3a5059c3fa0358bea61
The major goal of this rewrite is to make it easier to implement
power management policies correctly. According, the new
implementation primarily uses state-based rather than event-based
triggers for applying changes to the current power state.
For example, when an application requests that the proximity
sensor be used to manage the screen state (by way of a wake lock),
the power manager makes note of the fact that the set of
wake locks changed. Then it executes a common update function
that recalculates the entire state, first looking at wake locks,
then considering user activity, and eventually determining whether
the screen should be turned on or off. At this point it may
make a request to a component called the DisplayPowerController
to asynchronously update the display's powe state. Likewise,
DisplayPowerController makes note of the updated power request
and schedules its own update function to figure out what needs
to be changed.
The big benefit of this approach is that it's easy to mutate
multiple properties of the power state simultaneously then
apply their joint effects together all at once. Transitions
between states are detected and resolved by the update in
a consistent manner.
The new power manager service has is implemented as a set of
loosely coupled components. For the most part, information
only flows one way through these components (by issuing a
request to that component) although some components support
sending a message back to indicate when the work has been
completed. For example, the DisplayPowerController posts
a callback runnable asynchronously to tell the PowerManagerService
when the display is ready. An important feature of this
approach is that each component neatly encapsulates its
state and maintains its own invariants. Moreover, we do
not need to worry about deadlocks or awkward mutual exclusion
semantics because most of the requests are asynchronous.
The benefits of this design are especially apparent in
the implementation of the screen on / off and brightness
control animations which are able to take advantage of
framework features like properties, ObjectAnimator
and Choreographer.
The screen on / off animation is now the responsibility
of the power manager (instead of surface flinger). This change
makes it much easier to ensure that the animation is properly
coordinated with other power state changes and eliminates
the cause of race conditions in the older implementation.
The because of the userActivity() function has been changed
so that it never wakes the device from sleep. This change
removes ambiguity around forcing or disabling user activity
for various purposes. To wake the device, use wakeUp().
To put it to sleep, use goToSleep(). Simple.
The power manager service interface and API has been significantly
simplified and consolidated. Also fixed some inconsistencies
related to how the minimum and maximum screen brightness setting
was presented in brightness control widgets and enforced behind
the scenes.
At present the following features are implemented:
- Wake locks.
- User activity.
- Wake up / go to sleep.
- Power state broadcasts.
- Battery stats and event log notifications.
- Dreams.
- Proximity screen off.
- Animated screen on / off transitions.
- Auto-dimming.
- Auto-brightness control for the screen backlight with
different timeouts for ramping up versus ramping down.
- Auto-on when plugged or unplugged.
- Stay on when plugged.
- Device administration maximum user activity timeout.
- Application controlled brightness via window manager.
The following features are not yet implemented:
- Reduced user activity timeout for the key guard.
- Reduced user activity timeout for the phone application.
- Coordinating screen on barriers with the window manager.
- Preventing auto-rotation during power state changes.
- Auto-brightness adjustment setting (feature was disabled
in previous version of the power manager service pending
an improved UI design so leaving it out for now).
- Interpolated brightness control (a proposed new scheme
for more compactly specifying auto-brightness levels
in config.xml).
- Button / keyboard backlight control.
- Change window manager to associated WorkSource with
KEEP_SCREEN_ON_FLAG wake lock instead of talking
directly to the battery stats service.
- Optionally support animating screen brightness when
turning on/off instead of playing electron beam animation
(config_animateScreenLights).
Change-Id: I1d7a52e98f0449f76d70bf421f6a7f245957d1d7
TYPE_DREAM windows are now considered for relevant window
flags alongside application windows.
Bug: 6961616
Change-Id: Idee3303276a8b69c7f07de1d6acdce64c6e1b863
Also don't go into lightsOut() by default in
onAttachedToWindow(), in case some dream doesn't want to do
that.
We should probably make this even more flexible, but
this is a start.
Change-Id: I606b42a288259902e89d59595ad60548a89866da
Default implementation of Dreams will finish() on KEYCODE_BACK.
PhoneStatusBar will awaken() from any Dream when the Home key is pressed.
Change-Id: I55e2a5d533a7fb93debc4c54514dba3b9098f009