Commit Graph

14 Commits

Author SHA1 Message Date
Adam Lesinski
bebfcc46a2 Refactor AssetManager
Bug: 64071469
Test: atest CtsContentTestCases
Change-Id: Ia6856157e8813856268fba003e1e591d690cb26e
2018-02-28 19:06:48 -08:00
Adam Lesinski
2a447172a5 Revert "libandroidfw: Make sure to set the 'app as lib' flag"
This reverts commit 9ad287c828.

Bug: 73134570
Change-Id: If930d3a7c17fc2f7ffaebd31281ad5a5d120144f
2018-02-09 12:43:17 -08:00
Adam Lesinski
ec7f06cc37 Revert "AssetManager2: Fix list function"
This reverts commit adc0b87ec2.

Bug:73134570
Change-Id: I9e652245e7661eb7a34dadb5f363a08bc8c9e57e
2018-02-09 12:43:04 -08:00
Adam Lesinski
adc0b87ec2 AssetManager2: Fix list function
List was skipping directories. Include them, and add tests to ensure
the order and precedence is correct.

Bug: 72511641
Test: make libandroidfw_tests
Test: atest CtsContentTestCases:AssetManagerTest
Change-Id: Iadf45883283d3e4aae93bd7c3343745912e34fa0
2018-02-08 22:37:48 -08:00
Adam Lesinski
9ad287c828 libandroidfw: Make sure to set the 'app as lib' flag
When an app is loaded as a shared library (eg. monochrome),
make sure to set the bit that it loaded as such, so that
conversions from package ID 7f -> shared library ID are done.

Bug: 72511998
Test: make libandroidfw_tests
Test: out/host/<host_os>/nativetest64/libandroidfw_tests/libandroidfw_tests
Change-Id: Icd11b7a5adff351165ca16d5853fb5a0002c34b1
2018-02-05 18:38:57 -08:00
Adam Lesinski
498f6053da libandroidfw: Remove pre-verification
This added more up-front cost to loading an APK and didn't provide
a significant benefit to resource retrieval.

Test: make libandroidfw_tests
Change-Id: Idbf993abc433fa8c8950d106c66469b310b66f7f
2017-12-05 00:29:38 +00:00
Adam Lesinski
1c855a0bc8 libandroidfw: Do not clear last resource id in ResolveReference
If the value passed to AssetManager::ResolveReference is not a
reference, the caller may be expecting for the last reference to
not be cleared, as a more appropriate value should most likely be
retained.

This was causing an issue when a caller was manually resolving
references and expecting the last resource ID resolved to be propagated
across calls to ResolveReference.

Test: make libandroidfw_tests
Change-Id: I5b7f586e2cd541059023eaa9ba23e324a21a9a1e
2017-11-29 10:20:26 -08:00
Adam Lesinski
1a1e9c2724 AssetManager2: Run ApkAssets that have failed verification
ApkAssets who have failed verification should still run for
compatibility. Not all resources are accessed, and therefore
errors in the APK are not necessarily fatal. However, this means
we must do bounds checks when retrieving resources, which is
slower.

Test: make libandroidfw_tests && $ANDROID_BUILD_TOP/out/host/<host>/nativetest64/libandroidfw_tests/libandroidfw_tests
Test: make libandroidfw_benchmarks && adb sync system && adb sync data && /data/benchmarktest64/libandroidfw_benchmarks/libandroidfw_benchmarks
Change-Id: I4cc926c064bca0491785d82cdac0419d74d7d9b0
2017-10-17 16:03:30 -07:00
Adam Lesinski
32e7501a27 Fix support for @empty in style resolution
If @empty is encountered in XML, do not fallback
to searching through the theme.

Bug: 36891052
Test: make aapt2_tests
Test: bit CtsContentTestCases:android.content.res.cts.TypedArrayTest
Change-Id: Ie3bf7b70af9c7913513a1092afd95d26bec5e635
2017-05-11 11:28:29 -07:00
Adam Lesinski
d1ecd7af68 AssetManager2: Various fixes
- Use FileMaps to open Assets (prevents closing of ApkAssets underlying
zip)
- Implement OpenDir and List methods
- Fix issue where DynamicRefTable wasn't properly constructed

Test: make libandroidfw_tests
Change-Id: Ib21a84e1114d028120744aa3bc1c6eb9d9399fa8
2017-02-15 10:50:23 -08:00
Adam Lesinski
929d6517df AssetManager2: Add GetResourceId
Add ability to lookup a resource by name.

Test: make libandroidfw_tests
Change-Id: I262ba5ce4c9892458226fbdb44cf21f9877fb92d
2017-02-08 06:04:52 -08:00
Adam Lesinski
0c40524953 AssetManager2: Add other support methods
- Add GetResourceConfigurations()
- Add GetResourceLocales()
- Add ResolveReference()
- Add stub for GetResourceId()
- Change LoadedArsc and ApkAssets factory method to return const

Test: make libandroidfw_tests
Change-Id: Ia797dc9381a523b1a3e7029048a413e544730379
2017-01-31 16:20:29 -08:00
Adam Lesinski
da431a22da libandroidfw: Add new support for shared libraries
This adds support for shared resource libraries in the new
ResTable/AssetManager implementation.

The dynamic package map encoded in resources.arsc is parsed
and stored with LoadedArsc, and combined to form a resolved table
in AssetManager2.

Benchmarks show that this implementation is an order of magnitude
faster on angler-userdebug (make libandroidfw_benchmarks).

Test: libandroidfw_tests
Change-Id: I57c80248728b63b162bf8269ac9495b53c3e7fa0
2017-01-11 17:20:36 -08:00
Adam Lesinski
7ad1110ecd New implementation of AssetManager/ResTable
The multiwindow model and Resources-per-activity
model that came in N puts greater demands on AssetManagers.
They are created whenever window dimensions change, which
can be frequently. There is a need to be able to cheaply
create a new AssetManager for each Activity, which shares
a lot of underlying state.

In order to make the creation of AssetManagers cheap,
we need a new implementation of the native AssetManager
and ResTable to support immutable representations of
APKs. This new data structure/class is ApkAssets.

ApkAssets have the same functionality of an AssetManager, except
that they operate on a single APK, and they do not do any caching.
Once loaded, they are immutable.

ApkAssets will be exposed as a Java object, with its implementation in
native code. The existing Java StringBlock will be owned by ApkAssets,
which means that Strings can be shared across AssetManagers.

ApkAssets can be cached by the ResourcesManager. Creating an AssetManager
requires only a list of ApkAssets and a configuration.

AssetManager2 (named with the suffix '2' for now while transitioning
to the new implementation) caches bags that are accessed.

Since ApkAssets are expected to be kept around longer, they do more validation
of the resource table, which cause slower load times. Measured on an angler-userdebug,
loading the framework assets takes 11ms with ApkAssets, and 2ms with the old
AssetManager implementation.

The tradeoff is that there does not need to be any security checks once an ApkAssets
is loaded, and regular resource retrieval is faster. Measured on an angler-userdebug,
accessing resource (android:string/ok) with many locales takes 18us with AssetManager2,
and 19us with AssetManager (this is per resource, so these add up).

Test: make libandroidfw_tests
Change-Id: Id0e57ee828f17008891fe3741935a9be8830b01d
2017-01-11 13:30:57 -08:00