It turns out that the current CursorAnchorInfo#equals() is quite
inefficient because our CursorAnchorInfo#hashCode() tries to use almost
all the fields. Even worse, as Matrix#hashCode() is hard-coded to 44,
we get the same hashCode() when comparing two CursorAnchorInfo objects
that are different only in transformation Matrix after such a complex
hash calculation.
In the real world scenarios, most likely calculation hash code only from
Matrix and composing text would be good enough for our use case, because
the former can cover UI scrolling scenario and the latter can cover the
text typing scenario. More complex hash calculation is probably
inefficient.
With this CL, CursorAnchorInfo#hashCode() is pre-calculated only from
those two fields, and carefully reorder comparisons in
CursorAnchorInfo#equals() to improve the likelihood of returning false
with fewer comparisons.
Bug: 28105733
Change-Id: Id896adeab5ffe87ceddb2c2762d6d91475e28ec4
Since forcing it all the time has the potential of breaking
compatibility with apps, we don't want to do this.
Instead, we only force it if the app targets >= N.
We communicate this to window manager with
PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND.
We introduced this for 2-up split-screen. If we have an app
that doesn't draw the status bar background by itself, we
just force the whole bar to be black.
The same applies for windows that used translucent status
bar - we also force the whole bar to be black
Bug: 27285627
Change-Id: I7f1ceaa364f8a4e851935f77aa5e8d913bf11791
Tracking if accessibility focus is being cleared because it is being
set to another view in the same window. In this case, leave
accessibility focus on the window.
This change greatly reduces the amount of cache re-indexing.
Previously we flushed the cache every time accessibility focus moved.
Bug: 28077283
Change-Id: If80899d36e7f58b22635f844bdd4ea37a55b875e
Bug: 27286867
WindowManager has committed to stopped state
controlling the lifecycle of the Surface, so
make that a first-class thing in HWUI as well.
This makes it more resistent to things like
a rogue updateSurface() happening while mStopped=true,
leading to bad things down the line. Instead let
the surface be changed/updated as often as desired,
and just block any attempt to draw on that surface.
Also removes some unnecessary makeCurrent()s, as
EglManager ensures that we *always* have a valid
GL context now (using a pbuffer surface if there is
no window surface set)
Change-Id: Iead78ddebc7997e8fdb0c9534836352f5e54b9bd
ag/898112 added passing the window title to accessibility. To do that,
it also updated copy of the title in WindowManager.LayoutParams. That
was a behavior change, and the change broke cts tests that enforce that
the title in LayoutParams matches its expected format.
This change restores the previous behavior and adds a separate field to
LayoutParams to old an up-to-date title to pass to accessibility.
Bug: 28002185
Change-Id: Ia5b549113600b7c4fcc80b76c3f3a944dddaf483
Bug: 27709981
This desperately needs a refactor, but to keep
the current (really needed & nice) behavior of
dispatching after sync finishes would be difficult
to handle cleanly without lots of ripping so... #yolo
Change-Id: I831a06c6ae7412a062720d68ecbe3085190f0258
Move flag to inner class to isolate Animation. This allows compile-
time initialization of Animation and subclasses.
Bug: 27265238
Change-Id: I3d95ab77e87de0c033f97545609461bdc9bd5d61
- In PWM, make sure to read the height values after the new
configuration has been applied.
- Reset all navigation bar button icons when density changes.
- Adjust height of notification bar.
- Reload divider height values in SysUI and WM.
- Snap divider handle to a new position after loading the
new configuration, as the snap points change.
Bug: 26844819
Bug: 27450471
Bug: 27921696
Change-Id: I9e28f0c49f6367c5fcfac010e7a6e98a42e85996
This change essentially backs out ag/683646, which added an API to click
on ClickableSpans within a TextView. This API has the flaw, however,
that ClickableSpans are not parcelable, so they are not in general
reported to AccessibilityServices. That means that services will have no
idea what they are activating.
Since the API is not usable end-to-end, I'm backing it out before the
API is final.
Bug: 17726921
Change-Id: I541c6218f2899ff67a6b32a13fd9ae6f3b53b3c4
The root cause of Bug 18920212 is that when AutoCompleteTextView tries
to show completion window upon text input,
InputMethodManager#focusInLocked() can be called with a View that is
temporarily detached, which should be ignored.
Bug: 18920212
Change-Id: Ia79bbd8468f768d546354382b47b39dd31ef7bb5
When using applyOverrideConfiguration, subsequent callbacks to
onConfigurationChanged didn't take into account the locally overridden
configuration. This patches the incoming configuration to match
what is expected by the application.
Bug:27644297
Change-Id: I3a090e9862a56470d999aa0aa4d5bae29f533a11
If the relevant frames for the app don't actually change, there is
no reason to call forceLayout and force a layout pass.
Bug: 27864358
Change-Id: I2add8cc5791023937afc154e6e50bbf7efb35adb
bug:27918183
Fixes an issue where all convex outlines were pushed as empty rects to
RenderNode.
Also adds outline/reveal clip property logging, so such issues are
easier to debug in the future.
Change-Id: Ic4a996ecd09a8ef84cdf8b963bdb4853c7f6d180
Update configuration with WM first and check if the stacks need to be
resized due to the update. If so, let activity manager resize the stacks
inline, instead of letting WM schedule another pass of resizeStack. This
way the configuration will be updated to the latest before ensureActivity-
ConfigurationLocked, and we don't need another relaunch there.
bug: 27834014
Change-Id: Ib761a96cada0c3247b0480f18370670c593159da
Add WebViewDelegate.setDrawGLFunctionDetachedCallback system API that's
used for webview to receive the functor detach callback.
BUG: 27709981
Change-Id: Ie6b5e445c0090a181f94fcd2ec1ea77095c9cb03
In order to fix Bug 18920212, we have to track when a View enters
temporarily detached state and when it exits from that state. To do
that, ListView needs to use View#dispatchStartTemporaryDetach() instead
of directly calling View#onStartTemporaryDetach() because there is no
guarantee that existing applications have internally followed Call-Super
pattern.
With this CL, we are going to expose temporary detach state and its
dispatching methods as public APIs. Major changes are:
1. ListView's indirect children will start receiving temporary
dispatch callbacks. Previously only direct children have received
View#on{Start, Finish}TemporaryDetach() callbacks.
2. TextView can no longer assume that ListView never calls
View#View#dispatchStartTemporaryDetach() but directly call
View#onStartTemporaryDetach() instead. See the commit message
of [1] for details.
This also enables us to do the following fixes, which will be handled in
subsequent CLs.
A. ViewCompat support lib is finally able to rely on temporary
dispatch mechanism without reflection.
B. InputMethodManager is now able to ignore focus-in events from
temporarily detached Views. This will be done in the next CL [2].
[1]: a440b002aa
[2]: Ia79bbd8468f768d546354382b47b39dd31ef7bb5
Bug: 18920212
Bug: 27905921
Change-Id: If8f780f8b71754f7533a65097304113ae1f5cf12
This reverts commit 35e2ea0203.
This patch was based on two different wrong assumptions.
Bug 27822069
Change-Id: I20b1017f91f3fce3c23dd8446459d6f3e3150a48
This is an input consumer similar to the one used when hiding the navbar,
but placed above wallpapers. It might be useful for processing touch
events over "desktop" in freeform MW mode.
Re-landing I9d6d28a624f750ad48fc39f9b149dd1f989cceba after fixing build.
Bug:26688904
Change-Id: I89fdabd9c72cdd4a1d7ca626c33ddc99ddea97f9