This will continue to crash as before, but will show some useful
information in the exception.
Bug: 7450247
Change-Id: Ib3160a5f64154517791d165973c12294ecd09901
ACQUIRE_CAUSES_WAKEUP is supposed to be ignored if combined with
PARTIAL_WAKE_LOCK. Instead it was being carried out for any values
of the WakeLock level.
This change reverts behavior to closely match
previous releases of the framework by only honoring
ACQUIRE_CAUSES_WAKEUP for screen wake lock levels. The only
difference being that in previous releases ACQUIRE_ could have been
combined with PROXIMITY_SCREEN_OFF_WAKE_LOCK (it never was) and
now such a combination will ignore the ACQUIRE_ flag.
Bug 7532258 fixed.
Change-Id: I46e848d8fd1b57e54c63141bf3d4f353986b5bdf
The input method manager service now keeps track of whether or not
the ime was shown on the keyguard. This prevents activities behind
the keyguard from incorrectly showing the down-caret in the keyguard.
Bug:7498792
Change-Id: I0de01ec29cb544e902305b0f9d9fb94a73835e7b
The logic here was backwards, causing the (softer) fallback vibe
pattern to be applied if the notification specified a sound
(or DEFAULT_SOUND) and also DEFAULT_VIBRATE. The fallback
vibe should only play if you have *no* vibration set.
Bug: 7588655
Change-Id: Iecdd362729bccedf779b51cc9b90a12014328aff
Rely on behavior of already-released CountDownLatch instead of
clearing the reference.
Bug: 7290521
Change-Id: I787e673b97d18be412d5b37e279fbf1275b49151
(This relates to the new vibration fallback behavior, where
notifications that expect to make a sound should always
vibrate in vibrate mode. We should not vibrate if the
notification's sound is silent, but we should also not
vibrate if the notification uses the default sound and the
default is silent.)
Bug: 7537077
Change-Id: I08e149c8c00ef2d2f61e418d88a086cb5e9cf241
- When notifications vibrate as a fallback (that is,
because they want to play a sound but the device is in
vibrate mode), this no longer requires the VIBRATE
permission.
- As a bonus, if your notifications use DEFAULT_VIBRATE,
you don't need the VIBRATE permission either.
- If you specify a custom vibration pattern, you'll still
need the VIBRATE permission for that.
- Notifications vibrating in fallback mode use a different
vibration pattern.
- The DEFAULT_VIBRATE and fallback vibrate patterns are now
specified in config.xml.
Bug: 7531442
Change-Id: I7a2d8413d1becc53b9d31f0d1abbc2acc3f650c6
LocationManagerService was serially stuffing the same Location into
multiple Intents, which it would immediately hand off to
ActivityManagerService, running as a different thread in the same
process. LocationManager would continue to work with that Location
while ActivityManagerService worked with a Parceled version of it.
However, Location.mExtras is also a Bundle, and both
ActivityManagerService and LocationManagerService ended up working
with references to the same Bundle. ActivityManagerService needs
it in Parceled form (ie mParceledData != null), but
LocationManagerService was triggering Bundle.unparcel() when
referencing the data contained within.
As a result, LocationManagerService was able to trigger NPE (or
worse) in ActivityManagerService by manipulating the mExtras
member of a Location that was in the process of being reported to
listeners.
To resolve this issue, I copy-construct a new Location to report to
each listener. This should prevent ActivityManagerService and
LocationManagerService from referencing the same Bundle data, as
Location's copy constructor also copyconstructs the mExtras member,
rather than simply share references.
Bug: 7518371
Change-Id: I1a92615cba361831494447d5de085a8d910b6b2c