Use ParcelFileDescriptor only as an IPC transport
to make sure MemoryIntArray manges its backing fd.
Bug:30310689
Change-Id: Ib3cc13ef4ae2a744e5f7a96099570e0431847bce
(cherry picked from commit fe2462f3a6)
This patch adds a daily limit to the maximum number of notifications
shown when switching networks.
It also adds a rate limit to prevent rapid successive notifications in
flapping scenarios.
Bug: 31132499
Change-Id: Iccb6d0899646ea6df3cfad32a421922263e0eb85
The following changes are in this commit:
Avoid destroying TextureView surfaces for onStop
bug:30238922
TextureViews will hold onto their backing surfaces, which will allow
them to resume gracefully when the app's surfaces are saved.
Now only resources that are destroyed for onStop are DisplayLists.
(cherry picked from commit 391d560402)
TextureView: destroy layer on destroyHardwareResources event
bug:30468770
(cherry picked from commit 1c16c37d86)
Fix NPE in TextureView
Bug: 30651595
(cherry picked from commit 3c2587f26e)
Fix NPE in TextureView
Bug: 30779663
(cherry picked from commit 7e237189c2)
Fix maps resume being blank
Bug: 30889568
Fixes an issue where mLayer didn't have
the mSurface set on it in certain resume
scenarios.
(cherry picked from commit 03df0834e6)
This CL fixes an edge case that my previous CL [1] forgot to handle.
The goal of my previous CL was to avoid InputMethodManager from getting
confused by a false focus-in event from temporarily detached Views.
However, my CL forgot to take care of the case where the temporarily
detached View is still focused even after the temporary detach mode is
done.
The bad news is that such a situation is relatively easy to trigger by
having a ListView that has EditText as follows, which seems to be
known to be a common technique in Android developer community to put an
EditText in a ListView.
ListView#listView.addHeaderView(new EditText(context), null, true);
If the ListView is initialized as above, and the EditText has input
focus, View focus and IME focus start to disagree immediatelly after the
ListView's layout is re-evaluated. This is really easy to trigger, for
example just by dismissing the IME window.
In summary, the root cause is that InputMethodManager#focusIn(View) is
now always ignored as long as the View is temporarily detached, under an
assumption that IMM#focusIn(View) will be called back again with a View
that is not temporarily detached when everything is stable. Hence the
fix is to do so by hooking up View#dispatchFinishTemporaryDetach() to
call IMM#focusIn(View) again when the View is actually focused in the
final state.
[1]: Ia79bbd8468f768d546354382b47b39dd31ef7bb5
a4ed0cfcb6
Bug: 30022872
Bug: 30578745
Bug: 30706985
Change-Id: Iecbdb00dcef8c72e4f7b31035c9bf0f4a40a578f
(cherry picked from commit dd228fbb4d)
View attachment calls jumpDrawablesToCurrentState(), so the view state
needs to be set up prior to attachment. For views that are already
attached but are being moved to a new position, manually jump.
Cleans up comments in methods that were modified.
Bug: 29978498
Change-Id: Ica27b2c60ad7ee98b9d1e4912c4f8b8c248af88d
(cherry picked from commit 26489e1688)
Some apps rely on their drawables not getting not-visible hints via
setVisible when the window visibility changes. This manifests as
additional animations, such as crossfading from placeholders when the
window becomes visible again.
Apps should be able to handle this case in the future now that we have
more detailed reporting via onVisibilityAggregated, but to keep
existing apps working as-is, ImageView now operates in a compatibility
mode for targetSdkVersion < N and will only dispatch visibility
signals based on the same triggers used in M. New apps get the more
detailed signals.
Fix a bug where window visibility dispatch via onVisibilityAggregated
would double-dispatch "not visible" when the window is transitioning
from GONE => INVISIBLE or INVISIBLE => GONE.
Make the growing set of compatibility check fields in ImageView
static, matching the pattern from View.
Bug 30216207
Change-Id: I88875260bf6aaa23687c7d51353de8d633383531
Restrict saved surface to launcher start (ACTION_MAIN&CATEGORY_
LAUNCHER), or there is no intent at all (eg. task being brought to
front). If the intent is something else, likely the app is going
to show some specific page or view, instead of what's left last time.
This solves problems like the launcher shortcuts on DeckClock,
each of them is a different intent and will show one specific
view regardless of last states. Another example is Chrome tab
opened directly by action VIEW to open some URL.
(Note that this doesn't solve the problem with Chrome homescreen
shortcuts, it will still start with saved surface (if Chrome
is already open). This is because the shortcut is a trampoline
activity that starts the real chrome tab activity, but when
the trampoline is started, the whole task is already brought
to front, and ChromeTab could become visible with the task
before we actually start it.)
bug: 31055479
bug: 27747315
Change-Id: Id3e61c61ef516b0edc1f174320f02661222f226b
(cherry picked from commit ad24f96def)
Add QS tiles to the backup list. Non-system tiles will get removed
since they won't be installed when restore happens.
Change-Id: Iccf6e773384c45bd4d1f10c21aa8af356b3920d2
Bug: 28782938
Instead of crashing, log a wtf and recover. This is not a problem
in ArraySet, but caused by someone else using an ArraySet without
protecting access to it. So whoever is calling at this point is
not the cause, and it isn't worthwhile to let them crash.
Change-Id: Iaefa4315b620c9fe24b31507e4aa47a8525c8540
(cherry picked from commit 92aa4b2ba3)
Add Secure.CAMERA_DOUBLE_TWIST_TO_FLIP_ENABLED,
Secure.CAMERA_DOUBLE_TAP_POWER_GESTURE_DISABLED, and
Secure.SYSTEM_NAVIGATION_KEYS_ENABLED (used by Settings->Moves)
to Secure.SETTINGS_TO_BACKUP, so that they will be backed up and
restored automatically.
Fixes: 31023788
Test: Manual - Setup device using "Copy your data", verify that
Settings->Moves toggles are set to previous selected values.
Change-Id: I509c997641bb693009bec703e5272b5aad517f0f
Fix a regression where some drawables would not be correctly updated
with their visibility state if set while an ImageView was not attached
to a window.
Bug 30216207
Change-Id: Ia30326a78168141c8f85bad9c782710f965623b7
Added RegisteredServicesCache.updateServices method which allows callers
to request an update to services for which package has been updated.
Added a call to updateServices in getAuthenticatorTypesInternal
Test: Manually tested update flow on test authenticator with an artificial
delay in broadcast handling
Bug: 30979262
Change-Id: I499b2ee0be53fed01201c56068d929b6d621a78e
Verizon requires all SMS that starts with "//VZWVVM" to be treated
as a VVM SMS.
EXTRA_VOICEMAIL_SMS_MESSAGE_BODY is also added to VociemailContract
to send the message body of a SMS that matches the carrier regex but
is not parsable.
Bug: 30954955
Change-Id: Ib5449164a5290b132648cc28b1e1d3d9ddd5fea0
(cherry picked from commit ad31603b80)
Some existing apps treat drawable visibility notifications as a signal
to crossfade from a placeholder to the new image for the purposes of
scrolling onscreen via a recycling collection view or similar. Since
dispatchVisibilityAggregated is now called for window visibility
changes and ImageView informs its drawable of the visiblity change,
the extra call triggers a repeat fade-in in some existing apps when
you return them to visibility.
These apps should pay attention to the second parameter of
Drawable#setVisible, which signals that animations should not restart
in response to a visibility change. Updating to targetSdkVersion=24+
will enable the new behavior.
Bug 30216207
Change-Id: I27ce9f09bc7544863f7f7980c273650949db21cc
Bug 30786309
If the Activity used in makeSceneTransitionAnimation isn't
the same one used in the startActivity call, a NullPointerException
could be thrown.
Change-Id: Id21c54fcf99b353feab62f7fc160997ed06e7d23
(cherry picked from commit 3289bfa289)
(cherry picked from commit a3edbf6a5d)
Which for en_US would be something like "Friday August 5th 2016" but may
be re-ordered for other locales. Dates are hard.
Bug: 30682782
Change-Id: I015d293526592add27ce8fada12cd58bcc274ccf
Bug: 30889568
Fixes an issue where mLayer didn't have
the mSurface set on it in certain resume
scenarios.
Change-Id: Ib75065d3d75e6141d6cd8f306584f6a569b9907c
This type behaves like a normal TYPE_APPLICATION, except that WM
will always wait for it to be drawn before starting a transition.
WM always waits for TYPE_BASE_APPLICATION (main window), but for
TYPE_APPLICATION, it only waits if the window relayouts to visible
and gets a surface before the main window is drawn. If main window
itself is ready very fast, transition could start without the other
window.
bug: 30830849
Change-Id: Ife71a9812db7c8eba6ee4ead10ce4f31d9e93b40
As discussed in ag/1192965/ we have a special case for rotation
animation selection in launch from double tap. This was set to
ROTATION_ANIMATION_CROSSFADE as the goal was just to avoid
ROTATION_ANIMATION_ROTATE on the viewfinder surface and
seamless rotation in launch scenarios was initially descoped. Now we
are aiming at fixing this though, and ROTATION_ANIMATION_CROSSFADE
does not quality for seamless rotation. ROTATION_ANIMATION_JUMPCUT
also would not be a good choice because in the situation that the
rotation occurs before the app starting window appears, then we would
jump cut from unrotated wallpaper to rotated app, I think we want
a crossfade in this scenario. To this end introduce and use a new @hide constant
ROTATION_ANIMATION_SEAMLESS which qualifies for seamless but falls back
to CROSSFADE if seamless can't occur.
Bug: 30171992
Change-Id: If1945b17b5159be4cd5ba0b139d6bea9f7fcca33