Commit Graph

12 Commits

Author SHA1 Message Date
Jean-Luc Brouillet
c19cdfa14d Clean RenderScript warnings
Change-Id: Ia7a98c1c977c839c74ae8081e70b5deb4b60c25d
2015-05-20 13:40:06 -07:00
Alex Sakhartchouk
b23b58ad34 Enable AA in scenegraph. Minor shader work in sample.
Change-Id: Ifa81d2b19901002f901f25ac9dce5a4ca09fa363
2012-02-29 09:06:10 -08:00
Alex Sakhartchouk
3c8eed3bdc Adding a few more howto elements to scenegraph example.
Change-Id: I29f025ce6ecf3a8090a8365991de40af72b4e78f
2012-02-23 10:12:45 -08:00
Alex Sakhartchouk
d2dc983896 Simplifying programmatic creation.
Change-Id: I792f96b5ed47d3c78976d57259074c9ae402575b
2012-02-22 11:59:12 -08:00
Alex Sakhartchouk
57fc7109e4 Adding a very simple all-code scenegraph example.
Change-Id: I776f8d8d0d3873c84141637d3479501ea92bac12
2012-02-21 16:26:38 -08:00
Alex Sakhartchouk
c71343acc4 Adding better default behaviour for programmatically created objects.
Change-Id: I24078b27f9ddf7f36855eaf223cd4211f459bc78
2012-02-21 11:32:59 -08:00
Alex Sakhartchouk
e8bb420a68 Streamlining texture creation.
Adding render target textureas.
Adding texture params for shaders.
Making it easier to bind root script.

Change-Id: I96dfc6ffba8bb7391d03a84682c43c82387e0be3
2012-02-06 19:13:47 -08:00
Alex Sakhartchouk
6f31c36a3d Fixes to simplify programmatic creation.
Change-Id: Ief2c794b0c50ce8016737628b9a7348574590039
2012-02-03 15:52:04 -08:00
Alex Sakhartchouk
e31264694e Cleanup.
Change-Id: Iee30f741f99846b3e19346fa1f2fb6ee0c88f4c0
2012-02-01 18:41:35 -08:00
Alex Sakhartchouk
4bda82de0b Better constant names, removed unused code, general cleanup.
Change-Id: Iebf6d6c930c146e83d6963674d63ee322e831f3e
2012-01-27 15:00:34 -08:00
Alex Sakhartchouk
a18d676ede Material name cleanup. Minor refactoring.
Change-Id: I2e0cba9267c61729eefe8bf0d3c29bf0892ba940
2012-01-26 16:29:52 -08:00
Alex Sakhartchouk
d4cb9c587c Separating scenegraph from the app that uses it.
Change-Id: I326d3e9804ae2433e8963105442c4a0b8f8f9a6f
2012-01-26 15:51:19 -08:00