Split WindowManagerImpl into two parts, the WindowManager
interface implementation remains where it is but the global
communications with the window manager are now handled by
the WindowManagerGlobal class. This change greatly simplifies
the challenge of having separate WindowManager instances
for each Context.
Removed WindowManagerImpl.getDefault(). This represents the
bulk of this change. Most of the usages of this method were
either to perform global functions (now handled by WindowManagerGlobal)
or to obtain the default display (now handled by DisplayManager).
Explicitly associate each new window with a display and make
the Display object available to the View hierarchy.
Add stubs for some new display manager API features.
Start to split apart the concepts of display id and layer stack.
since they operate at different layers of abstraction.
While it's true that each logical display uniquely corresponds to a
surface flinger layer stack, it is not necessarily the case that
they must use the same ids. Added Display.getLayerStack()
and started using it in places where it was relatively easy to do.
Change-Id: I29ed909114dec86807c4d3a5059c3fa0358bea61
Add permissions for various things it pokes. Create new permission
to control launching non-exported activities from recents. Hidden
API to relax WallpaperService checks.
Change-Id: I547fdcd7c213dd153ae101533ce7c56cd8f86a0d
Inside drawFrameLocked, updateWallpaperLocked() is called after
calculae drawing offset using mBackgroundWidth/Height. Because
mBackgroundWidth/Height is modified inside updateWallpaperLocked(),
it sould be called before Mbackgroundwidth/Height is used.
Many market launcher and some phone vendor launcher call
suggestDesiredDimenstions with argument (w,h) instead aosp's
original (w*2,h) for single page wallpaper. In that case, when
launcher orientation changed, ImageWallpaper does not properly
display wallpaper image and mostly you can see Black Edge at
left.
Change-Id: I93ebc4337b01f73d3154346943afa4afd6b1988a
Swiping the home screen causes the WindowManagerService to do
a bunch of work to keep the wallpapers in sync. First, it lays out
and places all windows. Also, it notifies the SystemUI process that
the wallpaper position has changed.
The layout/place operation is too much work - we only need to set
the position values for the wallpaper, not relayout the whole system.
The notification mechanism must exist, but should be optional. Most
wallpapers don't care (especially static ImageWallpapers). So we'll
give them a new API (WallpaperService.Engine.setWantsOffsets()) to
allow wallpapers to opt out of this process and avoid the performance
overhead.
Change-Id: I66c38375438937f14f6f5550565b28eb204b1e06
Take care of updating from old component name, and don't let this happen
again.
Also tweak how we switch between static wallpapers to avoid introducing
a 4MB allocation in the system UI process when this happens -- we now
stop the current wallpaper service and start a new one, so we get a
brand new surface that we can draw only one time in to.
Change-Id: I6fc8a42b8a46bba79759bd68fb7d0684b5d897b7
Nice to not load 4MB bitmaps in the system process.
Also, hey, with how we are now scrolling the surface instead of
the bitmap, there is no reason to keep that 4MB bitmap loaded in
to memory. So don't.
Unfortunately it looks like for some reason the VM is still
holding on to the bitmap. I'll need to figure out why. Later.
Change-Id: Ib3503756144502fc5c8d5e294248c2417c4fe8c8