Action views may now be flagged as 'collapsable'. This means that the
action menu will always show them in the collapsed state by
default. When selected, the action view will "take over" the
navigation/view side of an action bar until dismissed via the home/up
button.
This feature allows for more long-term exclusive modes akin to
ActionModes but less intrusive. The action menu itself remains
unaffected. Collapsable action views are ideal for things such as
search or categories of tool palettes.
Change-Id: Ibafce5631befbfe67c5d834c2e2617d3d7f6da7a
Note: This is a part of two CL change and contains the
system changes without updates to the settings.
1. Added a mechanism for configuring an accessibility service via
XML file specified in a meta-data tag (similar to IMEs).
2. Added property for specifying a settings activity for an
accessibility service.
3. Refactored the APIs in AccessibilityManager to return
lists of AccessiblityServiceInfo instead ServiceInfo
since the former describes an AccessibilityService in
particular (similar to IMEs).
Change-Id: Ie8781bb7e0cdb329e583b6702a612a507367ad7b
- remove LEFT as default, keep it as it is given (because apply() is doing CENTER_HORIZONTAL)
- update unit tests
Change-Id: I294621c5d5c7d675a715c15cb10947d026539b21
When the IME is opened/dismissed, ViewAncestor would draw the
view hierarchy into a Bitmap, using the software rendering
pipeline. With this change, ViewAncestor will now use OpenGL.
Change-Id: I69e24570e12ff55f6f3cec18a664b33410a0eaf4
We now correctly adjust display metrics, fixing for example issues
seen in Barcode Scanner. In addition the decision about when to use
compatibility mode has a bug fixed where certain apps would not go
out of compatibility mode even though they should be able to.
Change-Id: I5971206323df0f11ce653d1c790c700f457f0582
Allow ViewPropertyAnimator animations to be started immediately, canceled,
and to have an optional startDelay. This is functionality parallel to that
in the base Animator class.
Change-Id: I391f1810bf697656999bd6e3e63a59e46eb7eb8a
This change compensates for changes in the parent hierarchy of
transitioning views. It automatically animates parents with the same
animations as those used for the CHANGING animations run on the container
children.
Change-Id: I86471d16a9070b024cc09c8f6e0f504a881fa99f
Added support for Linux multitouch protocol B (slots).
Added support for using the device's input properties as a hint
to determine the intended usage of a touch device.
Added support for the ABS_MT_DISTANCE axis.
Fixed a bug reporting the presence of the orientation axis.
Change-Id: Icf7b5a5a0f1a9cdf6ad2b35be8ea0c1a35815d48
A Dream is an activity that is launched by the window
manager after a specified idle time. You might think of this
as a "screen saver", but with the same capacity for
interactivity as any other application.
The window manager maintains a timer (like the screen lock
timer) that is reset on userActivity; the timer is suspended
during wakelocks and when the screen is off.
When the timer elapses, the user's preferred dream module is
launched (by reading Settings.Secure.DREAM_COMPONENT, which
is configured through the Settings app UI).
Like a dock app, the user can install new dreams and a
single application package may contain multiple dream
activities. Unlike the dock mode, however, there is no
"screensaver mode" for the system to manage. This allows us
to offer the user the ability to run a dream at any time, in
addition to making the overall mechanism quite simple.
There is no public API for this facility.
There is, however, a useful/recommended base class for dream
activities in the support library (change I4559a958).
Change-Id: Ied691856f88cfa38a7aca496d015f9a595da72f2
If a view is not accelerated but has its layer type set to
LAYER_TYPE_HARDWARE, then the framework will use the old drawing cache
approach, to cache it in a bitmap. This works fine, but when the layer
is set to NONE, that drawing cache is not destroyed, as it would be were
the layer set to LAYER_TYPE_SOFTWARE. This prevents future invalidations on
the view from working correctly because the bitmap cache has never been
destroyed and recreated.
The fix is to always destroy the drawing cache when the layer type is
changed from SOFTWARE or HARDWARE, to make sure that it gets set appropriately
regardless of the state of the view's acceleration.
Change-Id: I449649e6d370477825015505da76564455a156e6
* commit '1d340a3c24913d8750900355cd92ef5742eea11f':
DO NOT MERGE. From main -- Start work on simulating landscape/portrait when orientation is locked.
* commit '0eac092766d7871b34927442ee0b6e27e7e1317b':
DO NOT MERGE. From main -- Start work on simulating landscape/portrait when orientation is locked.