The behavior of running a transition is janky and unpredictable,
when there is already a transition running on the same scene root.
Usually, the new transition simply jumps to the end values, or
jumps to the start values for that transition and animates from
there.
A better approach is to cancel any running transition first, the
start the new transition from that point.
Even better would be to blend old/new transitions, or at least adjust
the animation timing according to where/when the previous transition
stopped. In the meantime, this fix is at least better than the
previous approach of ignoring running transitions.
Change-Id: I4f5fabb55f6454f1e9d66589a9a7c36f9fc013fb
setDuration() wasn't handled correctly for TransitionGroup; it should
propagate the value to its children.
Also, videos with no ids were not being handled correctly. The transition code was
using the default id on those views (-1) to store start/end data about the view,
causing multiple non-id views to clobber values in the hashmaps. The correct approach
should be to ignore default id values - only store information about the view
instances, not about the unset ids.
Also, added a new test InterruptTest to be used to fix the current behavior of
not handling situations where new transitions start while old ones are still taking place.
Change-Id: I4e880bdbb33cc26d487bceb0d56e463e72f7621f
Remove some abstraction-breaking magic in ActionBarView and replace it
with proper resolution of the icon/logo when creating a window. The
old implementation relied on the ActionBarView's context being an
Activity.
Bug 9171554
Change-Id: Idbbb1942622195dcb55e8119f2d64287b07bb509
- Add many details to most methods.
- Add comments specific to IME authors and to editor authors.
- Add missing return value docs.
- Straighten out single-spacing vs double spacing.
Bug: 8843866
Change-Id: If1f6dcf0457d5332a7ebb1ebfb1967c6ff0df722
Bug #9191438
When running under valgrind, the ppid will be different from the ppid
of the system server (which always gets forked from zygote.)
Change-Id: I42cbf99fd0084aeab76c30de9beb7c49ed1fc7d8
This is a new kind of key/value mapping that stores its data
as an array, so it doesn't need to create an extra Entry object
for every mapping placed in to it. It is also optimized to reduce
memory overhead in other ways, by keeping the base object small,
being fairly aggressive about keeping the array data structures
small, etc.
There are some unit and performance tests dropped in to some
random places; they will need to be put somewhere else once I
decided what we are going to do with this for the next release
(for example if we make it public the unit tests should go in
to CTS).
Switch IntentResolver to using ArrayMap instead of HashMap.
Also get rid of a bunch of duplicate implementations of binarySearch,
and add an optimization to the various sparse arrays where you can
supply an explicit 0 capacity to prevent it from doing an initial
array allocation; use this new optimization in a few places where it
makes sense.
Change-Id: I01ef2764680f8ae49938e2a2ed40dc01606a056b
The eglGetSystemTimeNV extension can be used to enable profiling
in PerfHUD ES. When the delta of two calls to eglGetSystemTimeNV
equals 0, we now cancels display lists updates. This allows the
tool to redraw the same frame several times in a row to run its
analysis.
For better results profiling should only be attempted after
setting viewroot.profile_rendering to true using adb shell
setprop.
Change-Id: I02e3c237418004cff8d6cb0b9a37126efae44c90
Bug #8667873
windowShouldResize means we need to layout the window, it doesn't mean
the dimensions of the surface have changed. We should only check the
width and the height. With this fix we can avoid a surface allocation
every time the window shade is opened or closed.
Change-Id: I8afe97b820a865723f2aab7a5aa4ddc8eaaec6e1
Bug #8833153
Display lists ops might now keep references to GL resources so they
must be destroyed when the EGL context goes away.
Change-Id: I0feb18f5539b345234a58dafa6f0775d7d7460dc
View.getOverlay().clear() can failed with an NPE if there are
no drawables in the overlay. Fix: add a null check before dereferencing
the mDrawables field.
Issue #8895794 getOverlay.clear() crashes if drawables were not added previously
Change-Id: I9b2a63036450915681ba3a89a0911e2490063702
We are prefetching accessibility node infos to minimize the number of IPC
calls when an accessibility service introspects the screen. It is however,
possible that the view we are prefetching is a child of an AbsListView whose
adapter changed its data but the AbsListView still did not perform a layout
pass to sync its children with the new adapter state. This may lead to an
exeption when trying to query for the state of a child's position. If the
data of the adapter is changed and the layout pass still not performed,
we return null for the AbsLIstView's children. When the layout pass
completes we already notify the accessibliity layer so it will be able to
refetch the children of the AbsListView.
bug:8433433
Change-Id: I56313c721aef3848b15fad50027d068ba1d291f7
We force an invalidate whenever a View becomes VISIBLE so there is
no need to keep the display list object while the view is either
GONE or INVISIBLE. In particular this clears the lists of references
kept by GLES20DisplayList, which helps the GC free large objects
such as Bitmaps.
Change-Id: Ifde0cb40baa1f35e5e6439d3bf8eab3c4c1270f0
Different devices have different precision, leading to different pixels
being touched during rendering operations. We need to ensure that the
dirty rect we draw with (and which gets erased on the following frame)
encompasses all possible pixels instead of some ideal rounded rectangle.
The bug from this code led to dropped-pixels artifacts on some devices,
where we'd scale a view, drawing it into some pixels, then invalidate
that same area on the next frame, but the invalidation rectangle didn't
cover the same pixels as the device drew into.
The fix is to floor() the left/top pixels and ceil() the right/bottom
pixels of the transformed invalidation rectangle.
Issue #8971348 dropped pixel artifacts during some scaling operations
Change-Id: Iedb1afd5621dff43bf7a3919bdbd8d2251647fd2
We added APIs to allow an accessibility service to extend the
selection while moving the cursor at a given granularity such
as word, character, etc. The problem is that the traversal was
extending only the end of the selection while moving forward
and the start of the selection while moving backward. This leads
to a case in which the user cannot shrink/extend the selection
because for example instead of shrinking the end of the selection
the implementation was extending the start.
Now extending the selection moves only the selection end. This is
the same behavior as text view using a keyboard.
Tests: https://googleplex-android-review.googlesource.com/#/c/307062
bug:8839844
Change-Id: Id6965b102647df909f61301fcc8ec05458dd5881