The IMG architecture does not support the EGL_SWAP_BEHAVIOR_PRESERVED_BIT
in EGL configurations. This bit is used only to be able to change the
EGL_SWAP_BEHAVIOR, which matters when the default behavior is not the
one we want. However on IMG, the default swap behavior is the one we
desire.
Change-Id: Iff5980c97df9e41bc837e424baf83b8eadbb7161
Action views may now be flagged as 'collapsable'. This means that the
action menu will always show them in the collapsed state by
default. When selected, the action view will "take over" the
navigation/view side of an action bar until dismissed via the home/up
button.
This feature allows for more long-term exclusive modes akin to
ActionModes but less intrusive. The action menu itself remains
unaffected. Collapsable action views are ideal for things such as
search or categories of tool palettes.
Change-Id: Ibafce5631befbfe67c5d834c2e2617d3d7f6da7a
Note: This is a part of two CL change and contains the
system changes without updates to the settings.
1. Added a mechanism for configuring an accessibility service via
XML file specified in a meta-data tag (similar to IMEs).
2. Added property for specifying a settings activity for an
accessibility service.
3. Refactored the APIs in AccessibilityManager to return
lists of AccessiblityServiceInfo instead ServiceInfo
since the former describes an AccessibilityService in
particular (similar to IMEs).
Change-Id: Ie8781bb7e0cdb329e583b6702a612a507367ad7b
- remove LEFT as default, keep it as it is given (because apply() is doing CENTER_HORIZONTAL)
- update unit tests
Change-Id: I294621c5d5c7d675a715c15cb10947d026539b21
The PhoneWindowManager is now responsible for determing this,
since it needs to do this before we can generate the configuration
since we need to take into account the system bar size we will use.
Also the Display should now report the screen height without
including the system bar.
Change-Id: I82dfcc5e327e4d13d82c373c6c870f557a99b757
Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: Ib647dbd7a57a7f30dd9c6e2c260df51d7bbdd18e
Alt-TAB should have different semantics from the APP_SWITCH key
or long-press on HOME. Accordingly, remove the fallback action
for Alt-TAB and initiate the task switching behavior directly
in the policy.
Modified RecentApplicationsDialog to be more precise about the
initial modifiers that it considers to be holding the dialog.
The dialog is now dismissed by a second press on the APP_SWITCH
key or by a second long press on HOME.
Change-Id: I07e72dc4e1f3cd8edaf357c1d49e79f60d6d1604
When the IME is opened/dismissed, ViewAncestor would draw the
view hierarchy into a Bitmap, using the software rendering
pipeline. With this change, ViewAncestor will now use OpenGL.
Change-Id: I69e24570e12ff55f6f3cec18a664b33410a0eaf4
We now correctly adjust display metrics, fixing for example issues
seen in Barcode Scanner. In addition the decision about when to use
compatibility mode has a bug fixed where certain apps would not go
out of compatibility mode even though they should be able to.
Change-Id: I5971206323df0f11ce653d1c790c700f457f0582
Allow ViewPropertyAnimator animations to be started immediately, canceled,
and to have an optional startDelay. This is functionality parallel to that
in the base Animator class.
Change-Id: I391f1810bf697656999bd6e3e63a59e46eb7eb8a
This change compensates for changes in the parent hierarchy of
transitioning views. It automatically animates parents with the same
animations as those used for the CHANGING animations run on the container
children.
Change-Id: I86471d16a9070b024cc09c8f6e0f504a881fa99f
Added support for Linux multitouch protocol B (slots).
Added support for using the device's input properties as a hint
to determine the intended usage of a touch device.
Added support for the ABS_MT_DISTANCE axis.
Fixed a bug reporting the presence of the orientation axis.
Change-Id: Icf7b5a5a0f1a9cdf6ad2b35be8ea0c1a35815d48
A Dream is an activity that is launched by the window
manager after a specified idle time. You might think of this
as a "screen saver", but with the same capacity for
interactivity as any other application.
The window manager maintains a timer (like the screen lock
timer) that is reset on userActivity; the timer is suspended
during wakelocks and when the screen is off.
When the timer elapses, the user's preferred dream module is
launched (by reading Settings.Secure.DREAM_COMPONENT, which
is configured through the Settings app UI).
Like a dock app, the user can install new dreams and a
single application package may contain multiple dream
activities. Unlike the dock mode, however, there is no
"screensaver mode" for the system to manage. This allows us
to offer the user the ability to run a dream at any time, in
addition to making the overall mechanism quite simple.
There is no public API for this facility.
There is, however, a useful/recommended base class for dream
activities in the support library (change I4559a958).
Change-Id: Ied691856f88cfa38a7aca496d015f9a595da72f2
Replaced VelocityTracker with a faster and more accurate
native implementation. This avoids the duplicate maintenance
overhead of having two implementations.
The new algorithm requires that the sample duration be at least
10ms in order to contribute to the velocity calculation. This
ensures that the velocity is not severely overestimated when
samples arrive in bursts.
The new algorithm computes the exponentially weighted moving
average using weights based on the relative duration of successive
sample periods.
The new algorithm is also more careful about how it handles
individual pointers going down or up and their effects on the
collected movement traces. The intent is to preserve the last
known velocity of pointers as they go up while also ensuring
that other motion samples do not count twice in that case.
Bug: 4086785
Change-Id: I95054102397c4b6a9076dc6a0fc841b4beec7920