Bug: 30889568
Fixes an issue where mLayer didn't have
the mSurface set on it in certain resume
scenarios.
Change-Id: Ib75065d3d75e6141d6cd8f306584f6a569b9907c
As discussed in ag/1192965/ we have a special case for rotation
animation selection in launch from double tap. This was set to
ROTATION_ANIMATION_CROSSFADE as the goal was just to avoid
ROTATION_ANIMATION_ROTATE on the viewfinder surface and
seamless rotation in launch scenarios was initially descoped. Now we
are aiming at fixing this though, and ROTATION_ANIMATION_CROSSFADE
does not quality for seamless rotation. ROTATION_ANIMATION_JUMPCUT
also would not be a good choice because in the situation that the
rotation occurs before the app starting window appears, then we would
jump cut from unrotated wallpaper to rotated app, I think we want
a crossfade in this scenario. To this end introduce and use a new @hide constant
ROTATION_ANIMATION_SEAMLESS which qualifies for seamless but falls back
to CROSSFADE if seamless can't occur.
Bug: 30171992
Change-Id: If1945b17b5159be4cd5ba0b139d6bea9f7fcca33
The summary is supposed to just hold enough data to continue counting
once the device has reset. Since kernel stats reset when the device
resets, and the first update is ignored to account for soft resets where the
kernel continues running, SamplingTimer should not be recording the last value
it saw from /proc/wakelocks in the summary.
Bug:30575302
Change-Id: Ic193bc5af9a0ede514e3abc8146523d7316c47d3
Previously trust agents would be disabled even after one
wrong attempt. Now we wait for the cooldown (usually 5 attempts),
the same as fingerprint.
Also adds a TrustArchive entry of when device policy changes are sent to
trust agents.
Bug: 30037948
Change-Id: I9e284d994ddae45ef66b5b8b601297c63d8ba667
On close/abort calls, which are more likely to run in parallel
with CameraDevice APIs.
Bug: 30742426
Change-Id: I6550283d1026373d48bb730164e65b25c7037bab
Do not terminate when the system server classpath cannot be
compiled. This can be the case in fallback mode, e.g., when
a device ran out of space.
Bug: 30765660
Change-Id: I3aca3f2f789e2201e4019e1bf04d239ab54b0d3d
This change rolls back functionality added in ag/747748.
The idea was to restore accessibility focus on
configuration changes, but the restoration was happening
too early, which caused ViewRootImpl and the View to
disagree about accessibility focus. This confusion makes
some views unreachable by swiping after a configuration
change.
Bug: 30042251
Change-Id: Iae32b5425a1e7de9a8f5be965feb912fd2d9a0bb
Mitigates an issue where a LevelListDrawable would constantly
be reloaded even if unchanged. To avoid this, small icons are
now only reloaded if they no longer point to the same resource.
Note that StatusBarIconView already has this logic.
Change-Id: I6be436e5cef7b7ca91a28edc413b1aaa0f1007d5
Fixes: 30496073
Bug: 30442298
We already do this for initialize(), fix
it so that update() is parallel with the
UI thread as well.
Shaves ~7ms off of the 99th percentile on
NotificationShade open & close
Change-Id: I1791df495453fb9e1e12362c68e3d20e837e62be
This fixes a bug where it was possible to authenticate the wrong user.
We now bind the userId when we start authentication and confirm it when
authentication completes.
Fixes bug 30744668
Change-Id: I346d92c301414ed81e11fa9c171584c7ae4341c2
In the class description, fixed the reference link that points to the
Fragments guide.
Bug: 29007808
Change-Id: I3399e5f10c461eb6666a04f8829c6cde774948e0
* changes:
Improved the transition when clicking on the last notification
Fixed a bug that could lead to an empty notification
Removed contentDescriptions that hindered accessibility usability
Fixes a bug where setting a null bigLargeIcon would not clear it
Fixed the transition of the background of the notifications
Fixed a bug where the notification would fade out in a ugly way
Changing the service side to accept descriptions of
motion events, not motion events themselves, so we can
control their creation.
Bug: 30647115
Change-Id: Ia6772a1fc05df91818e3f88959d1e2b4a35fe0cc