This is a fix for bug 10863979.
The onPreDraw() method in TextView was canceling the draw every time a
the horizontal scroll changed. These dropped frames were visible as
jank. The fix is to never cancel the draw. It seems likely that the
previous rationale for canceling draw is no longer valid, due to other
fixes, because the scroll state will have been fully updated.
Change-Id: I8c2da5450723f993055a49b1cb57320c08f2a11e
- Calling build() on a Style now goes through the same
codepath as calling build() on the Builder.
- Documented new constants and unhidden classes.
- Fixed crash in Action.clone().
Bug: 10112103
Bug: 10461196
Change-Id: I08cd94790b538a361ccf8ff3682f6a86a7812b95
1. The printers in the printers list of settings change position if
they are updated. The settings app is using hidden platform APIs
the this change fixes.
2. Enable ProGuard for the PrintSpooler.
3. Added icons on the list of printers so the user knows which
print service used the printer. Now the user can know when
he is using cloud print and maybe incurring data costs vs
local printer discovered by a vendor plug in.
bug:10955751
Change-Id: I292f48b424cb561218fdb424d0388f4d786d8339
This is a fix for bug 10918591 [Android][bidid][HH] "Text fading on RTL
app names is done at the beginning of the text, not at the end."
The old logic for getting the fade edge was not symmetric with respect
to the text direction - when the text was centered, it basically
always placed the fade edge at the left, which of course is appropriate
for LTR text but not RTL. This patch makes the two paths symmetric
and sensitive to text direction.
Change-Id: Ief7604aeb659d474864468d2f102a53f5b43d09e
Allow calling code to specify left/right/start/end gravity when
showing a popup attached to an anchor. This allows easy alignment of
either the right or left edges of the popup and anchor view.
Bug 10728401
Change-Id: Ie0844a04ea0576fa67b0972f5873aaa4c5b823f6
Bug #10911502
Views creating hardware resources need a way to safely interact
with the hardware. This new method invokes HardwareRenderer.safelyRun()
which executes a Runnable after making sure the hardawre rendering
context is in a valid state.
With the OpenGL backend, executeHardwareAction() tries to call
eglMakeCurrent() if needed. This method is not guaranteed to
work.
Change-Id: I38ec65132eeba85605cffb1a6de12b7a0184e213
Previously, a Fade transition would only affect a view if its
parent hierarchy was not also affected between the start/end states.
This caused problems for views which were removed from their parents
between scenes when their parents' visibility also changed between those
scenes. The effect would be that the transition would fade the parent...
but the child would no longer be in that parent, so the user would just see the
child view blink out.
This fix ensure that views are faded appropriately by fading them
regardless the parent hierarchy; if a view is removed from its
parent, fade it out.
Additionally, if that view has not been removed from its parent, but
its parent is no longer parented *and* scene being
transitioned from is based on a layout resource file (and thus
the views are considered temporary after transitioning), then it is
removed from its parent to be faded out in the overlay.
Also, renamed TextChange to ChangeText to be more consistent with
other transition class names.
Change-Id: I4e0e7dfc9e9d95c7a4ca586534b6d204c4f3bae0
Check and throw if callers request invalid grant flags. Add API to
test if a Uri is backend by a DocumentsProvider.
Bug: 10919391, 10935608
Change-Id: Ifa6afefb95983558c8c64dc15ddf650e9fe07080