Commit Graph

6 Commits

Author SHA1 Message Date
Adam Lesinski
873ef0e230 libandroidfw_tests: package test data correctly
- Convert to use soong, which allows bundling test data with benchmarks.
- Also separate libandroidfw_benchmarks so that it doesn't depend
on gtest.

Test: manual
Change-Id: I45bd222fafa87172c77b7f5bb2a7a89ddca72361
2017-10-12 16:02:00 -07:00
Adam Lesinski
7ad1110ecd New implementation of AssetManager/ResTable
The multiwindow model and Resources-per-activity
model that came in N puts greater demands on AssetManagers.
They are created whenever window dimensions change, which
can be frequently. There is a need to be able to cheaply
create a new AssetManager for each Activity, which shares
a lot of underlying state.

In order to make the creation of AssetManagers cheap,
we need a new implementation of the native AssetManager
and ResTable to support immutable representations of
APKs. This new data structure/class is ApkAssets.

ApkAssets have the same functionality of an AssetManager, except
that they operate on a single APK, and they do not do any caching.
Once loaded, they are immutable.

ApkAssets will be exposed as a Java object, with its implementation in
native code. The existing Java StringBlock will be owned by ApkAssets,
which means that Strings can be shared across AssetManagers.

ApkAssets can be cached by the ResourcesManager. Creating an AssetManager
requires only a list of ApkAssets and a configuration.

AssetManager2 (named with the suffix '2' for now while transitioning
to the new implementation) caches bags that are accessed.

Since ApkAssets are expected to be kept around longer, they do more validation
of the resource table, which cause slower load times. Measured on an angler-userdebug,
loading the framework assets takes 11ms with ApkAssets, and 2ms with the old
AssetManager implementation.

The tradeoff is that there does not need to be any security checks once an ApkAssets
is loaded, and regular resource retrieval is faster. Measured on an angler-userdebug,
accessing resource (android:string/ok) with many locales takes 18us with AssetManager2,
and 19us with AssetManager (this is per resource, so these add up).

Test: make libandroidfw_tests
Change-Id: Id0e57ee828f17008891fe3741935a9be8830b01d
2017-01-11 13:30:57 -08:00
Adam Lesinski
4c67a475a3 Make tests use APKs instead of exploded APKs
Tests would expect parts of the APK to be unzipped and
maintained. Instead, we now decompress the required files
from the test APKs on test setup. This simplifies
test maintenance substantially.

Test: make libandroidfw_tests && libandroidfw_tests --testdata=frameworks/base/libs/androidfw/tests/data
Change-Id: I3d2100af22df913e02401dedcf9842cdb32b2a3b
2016-12-05 19:03:47 -08:00
Adam Lesinski
ea7897954f Add --testdata flag for easier testing
Instead of hardcoding or assuming a path for testdata,
allow the testdata path to be specified via the command
line.
Test: make libandroidfw_tests

Change-Id: Ideae880b21c157b70a11bb5a90a94556771aead6
2016-11-29 15:01:15 -08:00
Adam Lesinski
7a37b74d37 Add tests for attribute resolution
- Adds unit tests for attribute resolution. These include
  some test data resource tables and compiled XML files.
- Convert touched files to Google style guide.

Test: make libandroidfw_tests
Change-Id: Ib3a36061dc874de5f6a266b4e82c0a12ef435f23
2016-10-17 18:33:42 -07:00
Adam Lesinski
6029319737 Added some more Split density tests
Change-Id: I3b83515f1240e713bbcff5385cf054bba693f297
2014-10-23 16:01:58 -07:00