The onKeyMultiple() event captures simulated, not actual, presses of
the same key in rapid succession. Adjusted the method definition to
include this clarification.
Bug: 2335983
Change-Id: Id01182d81dafe98df9e559ff24f9e1d5a1f949c3
Explicitly state that "local state" is local to the window
which has started the drag operation.
Bug: 31372686
Change-Id: Idbea7586c4e74097362067fa90390b97744181bb
The following changes are in this commit:
Avoid destroying TextureView surfaces for onStop
bug:30238922
TextureViews will hold onto their backing surfaces, which will allow
them to resume gracefully when the app's surfaces are saved.
Now only resources that are destroyed for onStop are DisplayLists.
(cherry picked from commit 391d560402)
TextureView: destroy layer on destroyHardwareResources event
bug:30468770
(cherry picked from commit 1c16c37d86)
Fix NPE in TextureView
Bug: 30651595
(cherry picked from commit 3c2587f26e)
Fix NPE in TextureView
Bug: 30779663
(cherry picked from commit 7e237189c2)
Fix maps resume being blank
Bug: 30889568
Fixes an issue where mLayer didn't have
the mSurface set on it in certain resume
scenarios.
(cherry picked from commit 03df0834e6)
This CL fixes an edge case that my previous CL [1] forgot to handle.
The goal of my previous CL was to avoid InputMethodManager from getting
confused by a false focus-in event from temporarily detached Views.
However, my CL forgot to take care of the case where the temporarily
detached View is still focused even after the temporary detach mode is
done.
The bad news is that such a situation is relatively easy to trigger by
having a ListView that has EditText as follows, which seems to be
known to be a common technique in Android developer community to put an
EditText in a ListView.
ListView#listView.addHeaderView(new EditText(context), null, true);
If the ListView is initialized as above, and the EditText has input
focus, View focus and IME focus start to disagree immediatelly after the
ListView's layout is re-evaluated. This is really easy to trigger, for
example just by dismissing the IME window.
In summary, the root cause is that InputMethodManager#focusIn(View) is
now always ignored as long as the View is temporarily detached, under an
assumption that IMM#focusIn(View) will be called back again with a View
that is not temporarily detached when everything is stable. Hence the
fix is to do so by hooking up View#dispatchFinishTemporaryDetach() to
call IMM#focusIn(View) again when the View is actually focused in the
final state.
[1]: Ia79bbd8468f768d546354382b47b39dd31ef7bb5
a4ed0cfcb6
Bug: 30022872
Bug: 30578745
Bug: 30706985
Change-Id: Iecbdb00dcef8c72e4f7b31035c9bf0f4a40a578f
(cherry picked from commit dd228fbb4d)
Some apps rely on their drawables not getting not-visible hints via
setVisible when the window visibility changes. This manifests as
additional animations, such as crossfading from placeholders when the
window becomes visible again.
Apps should be able to handle this case in the future now that we have
more detailed reporting via onVisibilityAggregated, but to keep
existing apps working as-is, ImageView now operates in a compatibility
mode for targetSdkVersion < N and will only dispatch visibility
signals based on the same triggers used in M. New apps get the more
detailed signals.
Fix a bug where window visibility dispatch via onVisibilityAggregated
would double-dispatch "not visible" when the window is transitioning
from GONE => INVISIBLE or INVISIBLE => GONE.
Make the growing set of compatibility check fields in ImageView
static, matching the pattern from View.
Bug 30216207
Change-Id: I88875260bf6aaa23687c7d51353de8d633383531
Restrict saved surface to launcher start (ACTION_MAIN&CATEGORY_
LAUNCHER), or there is no intent at all (eg. task being brought to
front). If the intent is something else, likely the app is going
to show some specific page or view, instead of what's left last time.
This solves problems like the launcher shortcuts on DeckClock,
each of them is a different intent and will show one specific
view regardless of last states. Another example is Chrome tab
opened directly by action VIEW to open some URL.
(Note that this doesn't solve the problem with Chrome homescreen
shortcuts, it will still start with saved surface (if Chrome
is already open). This is because the shortcut is a trampoline
activity that starts the real chrome tab activity, but when
the trampoline is started, the whole task is already brought
to front, and ChromeTab could become visible with the task
before we actually start it.)
bug: 31055479
bug: 27747315
Change-Id: Id3e61c61ef516b0edc1f174320f02661222f226b
(cherry picked from commit ad24f96def)
Some existing apps treat drawable visibility notifications as a signal
to crossfade from a placeholder to the new image for the purposes of
scrolling onscreen via a recycling collection view or similar. Since
dispatchVisibilityAggregated is now called for window visibility
changes and ImageView informs its drawable of the visiblity change,
the extra call triggers a repeat fade-in in some existing apps when
you return them to visibility.
These apps should pay attention to the second parameter of
Drawable#setVisible, which signals that animations should not restart
in response to a visibility change. Updating to targetSdkVersion=24+
will enable the new behavior.
Bug 30216207
Change-Id: I27ce9f09bc7544863f7f7980c273650949db21cc
Bug: 30889568
Fixes an issue where mLayer didn't have
the mSurface set on it in certain resume
scenarios.
Change-Id: Ib75065d3d75e6141d6cd8f306584f6a569b9907c
This type behaves like a normal TYPE_APPLICATION, except that WM
will always wait for it to be drawn before starting a transition.
WM always waits for TYPE_BASE_APPLICATION (main window), but for
TYPE_APPLICATION, it only waits if the window relayouts to visible
and gets a surface before the main window is drawn. If main window
itself is ready very fast, transition could start without the other
window.
bug: 30830849
Change-Id: Ife71a9812db7c8eba6ee4ead10ce4f31d9e93b40
As discussed in ag/1192965/ we have a special case for rotation
animation selection in launch from double tap. This was set to
ROTATION_ANIMATION_CROSSFADE as the goal was just to avoid
ROTATION_ANIMATION_ROTATE on the viewfinder surface and
seamless rotation in launch scenarios was initially descoped. Now we
are aiming at fixing this though, and ROTATION_ANIMATION_CROSSFADE
does not quality for seamless rotation. ROTATION_ANIMATION_JUMPCUT
also would not be a good choice because in the situation that the
rotation occurs before the app starting window appears, then we would
jump cut from unrotated wallpaper to rotated app, I think we want
a crossfade in this scenario. To this end introduce and use a new @hide constant
ROTATION_ANIMATION_SEAMLESS which qualifies for seamless but falls back
to CROSSFADE if seamless can't occur.
Bug: 30171992
Change-Id: If1945b17b5159be4cd5ba0b139d6bea9f7fcca33
In Android N, View#isTemporarilyDetached() returns true if it is called
when the same View instance is handling View#onFinishTemporaryDetach().
Returning true there is, however, sometimes confusing, especially
scenarios like the following case:
@Override
public void onFinishTemporaryDetach() {
doSomeRestoringWorks();
}
private void doSomeRestoringWorks() {
doSomething();
}
private doSomething() {
if (isTemporarilyDetached()) {
// As of N, we hit here if this is called as a result of
// View#onFinishTemporaryDetach().
} else {
// but is the logic here is more likely to be appropriate
// when handling View#onFinishTemporaryDetach()?
}
}
What this CL aims to do is to let View#isTemporarilyDetached() return
false when it is called while handling View#onFinishTemporaryDetach(),
because it should make View#onFinishTemporaryDetach() more useful.
Regarding the app compatibility, View#isTemporarilyDetached() was added
in API 24 hence the impact on this change is still limited.
Bug: 30791718
Change-Id: If384da9f9e6ff849598896901626fd021bae5cda
Bug: 30442298
We already do this for initialize(), fix
it so that update() is parallel with the
UI thread as well.
Shaves ~7ms off of the 99th percentile on
NotificationShade open & close
Change-Id: I1791df495453fb9e1e12362c68e3d20e837e62be
Add code to adjustWindowLw to force the flag
FLAG_NOT_FOCUSABLE to be set for layer type
TYPE_SCREENSHOT.
Bug: 30485483
Change-Id: I11725eb89fda59b6d50fa1700845cdfe9ffb930b
This CL fixes an edge case that my previous CL [1] forgot to handle.
The goal of my previous CL was to avoid InputMethodManager from getting
confused by a false focus-in event from temporarily detached Views.
However, my CL forgot to take care of the case where the temporarily
detached View is still focused even after the temporary detach mode is
done.
The bad news is that such a situation is relatively easy to trigger by
having a ListView that has EditText as follows, which seems to be
known to be a common technique in Android developer community to put an
EditText in a ListView.
ListView#listView.addHeaderView(new EditText(context), null, true);
If the ListView is initialized as above, and the EditText has input
focus, View focus and IME focus start to disagree immediatelly after the
ListView's layout is re-evaluated. This is really easy to trigger, for
example just by dismissing the IME window.
In summary, the root cause is that InputMethodManager#focusIn(View) is
now always ignored as long as the View is temporarily detached, under an
assumption that IMM#focusIn(View) will be called back again with a View
that is not temporarily detached when everything is stable. Hence the
fix is to do so by hooking up View#dispatchFinishTemporaryDetach() to
call IMM#focusIn(View) again when the View is actually focused in the
final state.
[1]: Ia79bbd8468f768d546354382b47b39dd31ef7bb5
a4ed0cfcb6
Bug: 30022872
Bug: 30578745
Bug: 30706985
Change-Id: Iecbdb00dcef8c72e4f7b31035c9bf0f4a40a578f
- Adds a trusted signal from Keyguard to PhoneWindowManager
- Allows PhoneWindowManager to exempt DISMISS_KEYGUARD windows from force hiding
- Allows PhoneWindowManager to dismiss Keyguard while occluded
Bug: 27410215
Change-Id: I3ad490b64a5805b6f3888a9f37fcfbdd0116395e
Prior to N, our widgets were not converting MarginLayoutParams
properly between ViewGroups. The fix intrudced some issues in
older apps as the broken conversion code would hide developer
errors. This CL guards the change with a target API check so
that we don't affect older apps.
Bug: 30378230
Change-Id: I215281d261b553c3b4cedcd29ea0a861df809471
Bug: 30587465
Someday maybe the technology will exist to
allow sharing a simple constant between
Java and C++, but today is not that day.
Change-Id: I17694746cb8712058133cd5ea10c47b9909f740b
Changes in alpha only matter if they affect visibility,
so only 0 <-> nonzero changes are worth reporting. Report
them as subtree changes, as visibility affects subviews.
Not reporting every change greatly reduces the number of
event reported when alpha is animated.
Bug: 30183085
Change-Id: I905d53aa81ca8248b3aed86a91842ef499f303a8
It was possible for apps to put toast type windows
that overlay other apps which toast winodws aren't
removed after a timeout.
Now for apps targeting SDK greater than N MR1 to add a
toast window one needs to have a special token. The token
is added by the notificatoion manager service only for
the lifetime of the shown toast and is then removed
including all windows associated with this token. This
prevents apps to add arbitrary toast windows.
Since legacy apps may rely on the ability to directly
add toasts we mitigate by allowing these apps to still
add such windows for unlimited duration if this app is
the currently focused one, i.e. the user interacts with
it then it can overlay itself, otherwise we make sure
these toast windows are removed after a timeout like
a toast would be.
We don't allow more that one toast window per UID being
added at a time which prevents 1) legacy apps to put the
same toast after a timeout to go around our new policy
of hiding toasts after a while; 2) modern apps to reuse
the passed token to add more than one window; Note that
the notification manager shows toasts one at a time.
bug:30150688
Change-Id: Icc8f8dbd060762ae1a7b1720e96c5afdb8aff3fd