For Wakelocks and syncs there is no requirement that an app actually
supply a tag/name. Jobs will always have system-supplied tags.
Bug: 26276001
Change-Id: Ie3b8e48a395de1506a2f15d5b9c9eab726bc6d0a
This was a "regression" in CascadingMenuPopup specifically.
We now check for the overflow case and don't show icons.
This preserves the behavior from Marshmallow.
Bug: 28026351
Change-Id: Ifbc9a20b0dadd19ef7b727023b1b0cfa45ebf993
This is a privileged permission and is only to be used by
the core OS and related packages whose names are confusing
or misleading when shown in notifications.
The user will always be able to see the true package name by
accessing the notification inspector (longpress or swipe
gesture on the notification row in SystemUI).
Fixes: 26517701
Change-Id: I2b021c9da0757b99df76399666af263668d88070
To ensure that the package we are using to load WebView is a valid
provider we need to verify this before loading WebView - not only when
choosing what package to use.
Bug: 27900925
Change-Id: If57ca32a7a3fa08735a3b8ea9ed268c1bb1b8ede
This patch adds an event class derived from IpConnectivityEvent that
records parsing errors of DHCP response packets.
Change-Id: I19516cf05e3419c4262e3236899e52987e5f2264
Introducing a new callback in VoiceInteractionSession to
provide assist data for additional activities in the
foreground in a multiwindow setup.
PIP, docked windows and free-form windows (top-most)
will be queried for assist data and passed through the
new API to the Voice Interaction service.
Bug: 27718385
Change-Id: Ib4427c304611b75c2078dcb54f1f7e47ae7d9cfa
USER_PRESENT is sent via the background queue. A delay
there can cause us not to recognize that the user has
unlocked and prompt for the credential again, when trust
or fingerprint would be sufficient.
Also removes an obsolete reference to USER_PRESENT from
TrustManagerService.
Change-Id: Ie8d1a180170df5f0c8f9e71660504fd71eeacd99
Fixes: 27830458
Repeating a 0-duration animation makes no sense. In the case of
battery saver mode, all animators are set to 0 duration, and
repeating the 0 duration animations not only waste battery power
but also potentially produce flickers on screen. In this CL,
0-duration animations are skipped to the end, regardless their
repeat count.
Bug: 25451472
Change-Id: I20f9dc2f0ff9c027782a8363ff4cf4a4d390736c
For pre-N, we have inconsistent behavior between ValueAnimator and
AnimatorSet in the case of calling end() when already ended:
ValueAnimator would start() and immediately end, whereas AnimatorSet
would be no-op. We made a decision to be consistent within Animation
Framework from N forward, which means that AnimatorSet will have the
new behavior of starting and immediately ending just like
ValueAnimator. This new behavior will be guarded by an API check.
Bug: 25601129
Change-Id: I2d952a93d8521c547ec8cde173c80d1d8ead0639