Commit Graph

177 Commits

Author SHA1 Message Date
Yigit Boyar
e8c8617c28 Merge "Clone animators before running in StateListAnimator" 2014-06-23 21:50:10 +00:00
George Mount
f505b1f08d Use Property for ofFloat with Path.
Bug 15827972

Change-Id: I8917f7ab0df9709c11ae38e89af6b603ec76d430
2014-06-24 00:00:16 +00:00
ztenghui
eb034fbca4 AVD now support path morphing.
Basically extended the ValueAnimator to support a new type: pathType.
Add the PathDataEvaluator internally to interpolate path data.
Update test to show the path morphing.

Change-Id: I89db0199cbc12e3041790a6115f3f50b80213cdb
2014-06-20 15:16:47 -07:00
Yigit Boyar
de5a75ea91 Clone animators before running in StateListAnimator
Bug: 15678925
Change-Id: I81d88c08d515b90b3105936c2d665b417483dfe1
2014-06-17 14:53:10 -07:00
ztenghui
cf4832f69c Add path support into xml files for PathInterpolator and ObjectAnimator.
The test case is showing that AnimatedVectorDrawable is able to use path to
define time interpolator and object movement now.

Change-Id: If3c0418265d0fd762c8f5f0bb8c39cce3ad34ef3
2014-06-19 10:56:28 -07:00
ztenghui
e5e92602a4 Add AnimatedVectorDrawable
Currently as a hidden class.
It can support many the animations now as far as ObjectAnimator and
hierarchical group can support.
And we don't have path morphing yet.

Also support the Animator / Interpolator inflation from Context and Resources.

Change-Id: I948bbdf7373ad291171eed0b497959dce8c2edf3
2014-06-12 13:18:59 -07:00
Alan Viverette
87ac5f60e2 Use a weak reference to the ObjectAnimator target
Also adds Nullable and NonNull annotations where it was obvious.

Change-Id: I4be7a94b0510e87b260f902cc1efd3c5e4bdc228
2014-06-04 16:39:21 -07:00
George Mount
42516d19db API Review: split out BidirectionalTypeConverter.
Bug 14997858

Change-Id: I1f2ccf7c4e60320c8df759702a8f2fa24fd3acd2
2014-05-19 15:57:14 -07:00
Yigit Boyar
f4c5bf30b4 State based animators for Views
Set quantum theme buttons to elevate 2dp on press

Change-Id: Ibf4f5ef166b901382c304d392eba075836a96a35
2014-05-07 16:52:17 -07:00
Chet Haase
5f9ea81c99 Doc fix in TypeEvaluator method docs
Change-Id: Ie20ba820b0a3a6b8f0f6120dfcfc8bba6adf29b3
2014-05-06 17:07:16 -07:00
ztenghui
4dc16b370c Add RevealAnimator
Expose this as a ValueAnimator throught a new API as
View.createRevealAnimator().

Change-Id: Ia6aac452988f001023478ee1ca0f268960e23f25
2014-03-27 18:30:20 -07:00
George Mount
2ed16ac623 Fix problem on Animator with a start delay.
Bug 13589060

Change-Id: I05b9421fa141466bdbfe19f1bd5d993fa23982cb
2014-03-21 16:13:37 -07:00
Ashok Bhat
fbb35fb39e AArch64: Use of long for pointers in PropertyValuesHolder
Long is used in PropertyValuesHolder class to store native pointers
as they can be 64-bit. Note that jmethodID, a pointer to structures,
is also carried in long rather than int to support 64-bit system.

Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>

(cherry picked from commit 0141e88434)

Change-Id: I80408a7227427732db0d8b4c960bcb849b7c8060
2014-01-29 11:07:06 +00:00
George Mount
c96c7b2e54 Add animations along a Path.
Change-Id: If03bd10a3961ff874e33489e1253146b8dadca33
2013-11-20 07:39:26 -08:00
George Mount
e6702cb0f6 Merge "Add ofArgb to ObjectAnimator and ValueAnimator." 2013-10-21 21:13:08 +00:00
George Mount
1ffb280a7d Add ofArgb to ObjectAnimator and ValueAnimator.
Bug 10396985

Change-Id: Ib1fcea04b5a915800fc415b3d548a8853b05389c
2013-10-11 12:06:45 -07:00
Chet Haase
eddb9dc0a4 am a8382f70: am 1928bcbc: am 1d7b3dc1: Merge "Make LayoutTransition.setInterpolator() actually do something" into klp-dev
* commit 'a8382f7064225ac1f44d27545376607d10ee00f3':
  Make LayoutTransition.setInterpolator() actually do something
2013-10-10 11:32:23 -07:00
Chet Haase
33d08762d8 Make LayoutTransition.setInterpolator() actually do something
Previously, you could set a new interpolator on a LayoutTransition object,
but it wouldn't have any effect, since the value was only used at construction
time. This change makes the intended behavior work, byt assigning that
new interpolator to the appropriate animations when they are run.

Issue #11163487 LayoutTransition.setInterpolator() has no effect

Change-Id: I1b390a30c008ac2bf26491dc352e28f276357388
2013-10-10 11:17:48 -07:00
George Mount
7d8589c156 Merge "Support for multiple value animations." 2013-10-09 20:23:43 +00:00
George Mount
d5df8a3665 Merge "Setter values can now have different type than animated values." 2013-10-09 20:23:19 +00:00
George Mount
c75b478ced Merge "Adds reuse Rect constructor for RectEvaluator." 2013-10-09 20:22:27 +00:00
George Mount
0f3f2983db Adds reuse Rect constructor for RectEvaluator.
Adds constructor to RectEvaluator that allows reuse of the
evaluated Rect Object.

Change-Id: I09ca4fd7dadb20d1501248c83dc008c00d901fd6
2013-10-07 14:01:56 -07:00
George Mount
4eed52944c Support for multiple value animations.
Bug 2805977
Support for multi-value setters in ObjectAnimator.

Change-Id: I7854dfcb82372afc6d9afb4c50a289ff9d41574e
2013-10-07 13:22:39 -07:00
George Mount
16d2c9cc6b Setter values can now have different type than animated values.
Add TypeConverter to convert animated values type to target
setter type.

Change-Id: I7f0581b18a5321b4aafd7e47f147a81573c45061
2013-10-07 12:55:02 -07:00
George Mount
f8c40cfc72 Set evaluator after setting values so that it can take effect.
Bug 10638385

setEvaluator only takes effect after values are set in
an Animator.

Change-Id: I609a8615732182add3dd5bfc8940a4913e031cfa
2013-09-25 15:50:45 -07:00
Chet Haase
a8e176534c Merge "Reversing immediately after starting animator ends it" into klp-dev 2013-09-11 14:13:48 +00:00
Chet Haase
f43fb2a57f Reversing immediately after starting animator ends it
Previously, an animator that had started but not yet played its
first frame would be reversed from its end state, which was not the
desired behavior. Now, we detect that condition (started, but not yet
actually running) and simply end() the animator immediately.

Issue #10136266 ValueAnimator.reverse right after calling start() does the full animation

Change-Id: I2a48d267336241ce74079c75758026c6f07ebc3a
2013-09-06 07:59:36 -07:00
Chet Haase
d82c8ac4db Transition API changes from API council recommendations
Issue #10460684 KLP API Review: android.view.transition and android.animation
Issue #10570740 Transitions: inflate transition targets from xml

Change-Id: I7a3f6d3aece2fcafc5efd555d033f79e86635c98
2013-09-04 14:46:38 -07:00
Sascha Haeberling
bac752632c Fix typo in JavaDoc for TypeEvaluator.
Change-Id: Ice2b2db117e1f91ad70ed55d4cc0b14b86804c1c
2013-08-15 19:37:32 -07:00
Chet Haase
8aa1ffb0ed pause/resume for Animators
It is now possible to pause Animator-based animations. Pausing an
animator causes it to hold the current time/value indefinitely, or
until end/cancel/resume is called. When resume() is called, it continues
from where it left off.

There is a new listener interface on Animator, AnimatorPauseListener,
which can be used to listen to pause/resume events.

Change-Id: I77d1535e792fb7bf349f549a0ac0a0d85958cb47
2013-08-12 11:51:32 -07:00
Chet Haase
9b80ca81a8 Optimize calls to Trace for animators
Previously, ValueAnimator would always call into the Trace class to
log start/end events. When the animator is an ObjectAnimator, this
call necessitated building a new String to capture the animated property
name. This fix puts the calls to Trace inside a check for isTagEnabled(),
to ensure that we only bother building the trace name when tracing is
actually enabled.

Change-Id: I56ef093f3b67b31a19c861f9d1e44a84341edf53
2013-06-04 09:37:38 -07:00
Chet Haase
fdd3ad7018 Give animators more useful names in systrace
Also, fix ObjectAnimator.getPropertyName() to return useful info
for ObjectAnimators not created with string-based property names.

Change-Id: If7ab6dbcc3be13f5978840b02f4a91ef7eee1c50
2013-04-24 16:49:12 -07:00
Chet Haase
e8cee38c6a Remove Animatable interface
Push the interface methods from the new Animatable interface back
down into Animator, from whence they came.

Issue #8634310 Remove Animatable interface

Change-Id: I79e26001709d791d54fcb02561640fe2e008b1fd
2013-04-16 17:54:14 -07:00
Chet Haase
0a41431d69 Merge "API and doc cleanup, plus small animation/UI features" into jb-mr2-dev 2013-04-12 22:18:24 +00:00
Chet Haase
430742f090 API and doc cleanup, plus small animation/UI features
Adding features which round out the animation APIs (missing
getters, etc.). Also fix doc typos.

Issue #8350510 Add APIs needed for future animation capabilities

Change-Id: I063736848ba26e6d6c809b15fc3a103c74222f46
2013-04-12 13:44:22 -07:00
Romain Guy
18772ea228 Trace ValueAnimator based animations in systrace
Change-Id: I1a81e157dea46743a737ed864f4aa0781651ccfd
2013-04-10 18:31:22 -07:00
Chet Haase
edf6f4b49f Make adding views specific to a ViewGroup's overlay
Adding views to views (possible with the new Overlay API) is weird.
This change moves the view-management facilities of Overlay to a subclass
that is specific to the overlay returned from ViewGroup.getOverlay().
So now you can add drawables to all view overlays, but only add/remove
views to/from the overlay returned from ViewGroup.getOverlay().

Also, the previous approach of using an interface for Overlay was
changed to classes for both ViewOverlay and ViewGroupOverlay.

Finally, this change makes not handling touch correctly the proper,
and documented, behavior of overlay views. There are various tricky issues
to sort out with input in overlays (including click handling as well as focus)
and we don't want developers starting to use overlays as some kind of general
container hierarchy, so we're purposely constraining overlays to have visual-only
behavior.

Issue #8459085 Overlay needs to handle touch correctly

Change-Id: I207b8dbf528f87c92369d270d8b0a6556826d207
2013-04-08 07:30:12 -07:00
Chet Haase
b989502e5c Adding small animation features
RectEvaluator is useful when animating object bounds.
The other change is a hidden API that allows temporary suspension
of layout, useful for animations which need to animate view bounds
without conflicting with layout passes that might happen in the middle
of the animation.

Change-Id: I3dc08cb6ec455dfa3409e825506b218d3ea63d7a
2013-04-04 11:00:07 -07:00
Chet Haase
be19e030a1 Add auto-cancel ability to ObjectAnimator
Add a method that enables a new auto-cancel option to
ObjectAnimator. When set, any ObjectAnimator (when started) will
cause any running ObjectAnimator instance (with that flag set)
that has the same target and properties to cancel() itself prior
to starting the new one.

Issue #7426129 Add auto-cancel to animators

Change-Id: I586659c365289cdb9afb6c416bdbaf5630477149
2013-03-20 09:06:20 -07:00
Chet Haase
30527267d1 Merge "Reset reverse state when an animator ends" into jb-mr2-dev 2013-03-15 22:51:07 +00:00
Chet Haase
2de8dac82d Merge "Log warning when animator detects NaN value" into jb-mr2-dev 2013-03-15 22:50:51 +00:00
Chet Haase
d9e4a5c2e5 Use same default duration (300) for animator resources as for other animators
Issue #7492926 Animator resources should use same default duration as code-created Animators

Change-Id: I337a2c37ff26ebb6cb8b2fb2b58523c464af518b
2013-03-15 14:33:24 -07:00
Chet Haase
2076316ce1 Log warning when animator detects NaN value
Issue #8350458 Add exception to Animators when NaN detected

Change-Id: I926c3f35b661b0bb1d9e3c7c0df55e7513734589
2013-03-15 13:50:54 -07:00
Chet Haase
caf46486f5 Reset reverse state when an animator ends
Seeking an animation after the animator has reverse()'d to the beginning
will result in seeking in reverse. Starting the animation will make it proceed
normally, and calling reverse() will also give expected behavior. But seeking
causes this unexpected behavior because the state of reversing is not reset until
the next time the animation is played (either by start() or reverse()).

Fix is to reset the internal flag when the animator ends.

Issue #8234676 Reversing an Animator Leaves it in A Reversed State Until Explicitly Started

Change-Id: I9d212ae1879aa277d1add7eb4c7ec61432af059e
2013-03-15 13:04:42 -07:00
Kenny Root
58ed5d748c am 768d9e1a: Merge "Correct executable bit for source files"
* commit '768d9e1a72ceee7d4a5f608776b87b62d6ce4a04':
  Correct executable bit for source files
2012-11-07 11:52:12 -08:00
Kenny Root
3a084af2e9 Correct executable bit for source files
Many media files and source code files were marked as executable in Git.
Remove those.

Also a shell script and python script were not marked as executable.

Change-Id: Ieb51bafb46c895a21d2e83696f5a901ba752b2c5
2012-11-07 10:27:31 -08:00
Chet Haase
4dd1768643 end() a reverse()'d animation correctly
Previously, an animator that had been reverse()'d (and was thus
playing backwards) would not end() at the right value. That is, a call
to end() would cause the animation to snap to its original end value, not
the reverse-playing end value (i.e., its start value). Logic to handle
calculating the proper end value was not taking the reversing behavior
into account.

Issue #6583656 When you call end() after calling reverse() on an animation that has not started leads to forward animation finishing.

Change-Id: Ifca60a32d4973c21b85aed9c459f802526c0207e
2012-09-12 16:33:26 -07:00
Chet Haase
00177e483d Fix clone() for Animators with just a 'to' value
Previously, clone() on an Animator with only one value would mistakenly
think that the clone had a real starting value (which would end up being 0 in the
int and float cases). Fix is to set the 'mHasFirstValue' flag appropriately for the
clone, based on the state of the cloned animator.

Issue #7106442 ObjectAnimator.clone() does not work properly for single parameter

Change-Id: I08bf03b7687a65eb613c1671a58e4cbfae66a30e
2012-09-10 13:42:07 -07:00
Chet Haase
2936fc0244 Make animators more robust against ending mid-stream
The logic in the frame processing code of ValueAnimator did not handle
the situation of animators being ended while the current animation list
was being processed. In particular, if a call to an animation update
(which could result in a call out to user code) caused that animation, or
other current animators, to end, then there was the risk of running off the
end of the list of current animators.

The fix is to work from a copy of the current animator list, processing frames
on each one only if they also exist in the real animations list.

Issue #6992223 Frequent System UI crash

Change-Id: I742964558f8354f04c311b7b51c7686f26a4dacf
2012-08-16 14:34:04 -07:00
Jeff Brown
ff7e6ef4f1 Apply ValueAnimator scale factor immediately in WM.
Normally the ValueAnimator scale factor is applied the first
time a ViewRootImpl window session is created but that may
be too late for animators created by system services that
start early in the boot process.  So set the scale factor
immediately whenever the setting changes.

Also make ValueAnimator.getDurationScale() accessible (but @hide)
for custom animators that want to apply the same scale to
their animations.

Change-Id: I0f5a750ab5b014f63848445435d8dca86f2a7ada
2012-08-15 02:09:05 -07:00