Commit Graph

25 Commits

Author SHA1 Message Date
Romain Guy
3696779bca Reinitialize hardware renderer after eglTerminate()
Bug #8066455

ViewRootImpl was properly detecting that the renderer was not
ready to draw but would simply schedule another frame, thus sending
the systemui into an inifite redraw loop. This change reinitializes
the renderer if needed (if the renderer is requested but not enabled.)

This CL also fixes an issue caused by the default wallpaper. Since it
never calls eglTerminate(), managed contexts are never reclaimed.

Change-Id: Idb8caa672be8ee35f6e6a7e942d9abd8aa100967
2013-01-28 14:04:07 -08:00
Craig Mautner
b1ef36965b Refactor unused methods and unnecessary members.
ImageWallpaper runs on the main thread now and doesn't need to add
callbacks on different threads or lock against concurrent access.

Bug 7326921 fixed.

Change-Id: I6097e1dff8af743a4fb81b697efee0e02667125b
2012-11-16 17:31:04 -08:00
Chet Haase
589a6af173 Set wallpaper bitmap reference to null before reloading
Give the GC a chance to collect the current bitmap if it needs to,
as it allocates memory for the next one. This helps avoid OOM situations
that can sometimes occur in extreme circumstances (huge bitmaps)

Also set the default_wallpaper to the right default size.

Issue #7352961 Wallpaper edge is cut-off while scrolling through home page

Change-Id: If76b55061d04b29af7f66a6162e307b8b53bf4ae
2012-10-25 11:57:09 -07:00
Chet Haase
5f0d976b37 Track size changes correctly for static wallpapers
Previous logic compared the surface size to the bitmap size to determine
whether to reload the bitmap. This was based on an assumption that the bitmap
would be created at the same sizea s the surface. However, the process of
how those sizes get determined is different for surfaces and wallpapers, causing
an occasional issue where the bitmap gets reloaded frequently, every time the wallpaper
is asked to redraw, even though it always gets recreated at the same size.

New logic checks previous surface dimensions against current surface dimensions to
determine whether the bitmap should be reloaded; we really only want to reload
it when the surface size changes.

Issue #7373200 pause when toggling between All Apps and Home screen; Home button stays illuminated for a long time

Change-Id: I108777b72bd42616ad7cf8274af1b3e6b2ed94e7
2012-10-18 12:41:54 -07:00
Chet Haase
8481ac8fe9 Stop reloading wallpaper bitmap
Typo in ImageWallpaper made a dimension check incorrect.

Issue#7373200 pause when toggling between All Apps and Home screen; Home button stays illuminated for a long time

Change-Id: I82763ac8c9ed564eba904f552975ab20c8aef932
2012-10-18 10:12:10 -07:00
Chet Haase
2f20081f9f Avoid redundant wallpaper loading/drawing
Switching users causes wallpapers to get recreated 3 times. Other operations
like startup and rotation cause similar redundant load/draw operations. This change
tracks the various attributes that tell us when we really need to reload
and redraw, causing only one of these expensive operation per one of these
switches.

Issue #7334664 Wallpaper draws several times when switching users

Change-Id: Ic3072ef3a7eaf622d8632e87e34f50999f716c39
2012-10-16 13:21:04 -07:00
Romain Guy
8efca54693 Ensure we always request conformant OpenGL ES 2.0 contexts
Change-Id: I6b9d6f2dace02ad28baef6811007302b8e552a54
2012-10-15 18:09:49 -07:00
Craig Mautner
c92f150af0 Fix wallpaper not updating on initial boot.
Update the wallpaper and redraw it unconditionally when the surface
changes. Previously we were not updating the wallpaper when the
surface changed which meant that it remained at the original surface
dimensions. Also, the indication that it was visible comes in too
late to display it cleanly without jank.

Bug: 7310334 fixed.
Change-Id: Ic2ae95ea0b0704183053da1d7a906818651c62c9
2012-10-13 17:55:26 -07:00
Chet Haase
c61d70ec46 Cache wallpaper bitmap to avoid re-loading on rotation
Screen rotations force static wallpapers to get recreated. One of the things
that happens is that the underlying bitmap resource is loaded. This can be quite
expensive for large bitmaps (which is the case on large-display devices).
A simple optimization is to retain the bitmap in the wallpaper process, to avoid
this re-loading step. We still re-draw and re-upload the texture, but at least
we don't re-load the thing.

Issue #7324823 Manta wallpaper decode performance is atrocious

Change-Id: I0748e275a55992d13704a7dec5910d2dbdc9e2a4
2012-10-10 16:33:31 -07:00
Craig Mautner
fb729c7b44 Redraw static wallpapers when a redraw is needed.
Bug: 7242944
Change-Id: I913e3486de77468e73da79b4d83be3cf4f1547dd
2012-10-01 09:39:43 -07:00
Michael Jurka
881f0b1ee0 Remove unneeded imports 2012-09-05 04:44:59 -07:00
Jeff Brown
98365d7663 Refactor for multi-display support.
Split WindowManagerImpl into two parts, the WindowManager
interface implementation remains where it is but the global
communications with the window manager are now handled by
the WindowManagerGlobal class.  This change greatly simplifies
the challenge of having separate WindowManager instances
for each Context.

Removed WindowManagerImpl.getDefault().  This represents the
bulk of this change.  Most of the usages of this method were
either to perform global functions (now handled by WindowManagerGlobal)
or to obtain the default display (now handled by DisplayManager).

Explicitly associate each new window with a display and make
the Display object available to the View hierarchy.

Add stubs for some new display manager API features.

Start to split apart the concepts of display id and layer stack.
since they operate at different layers of abstraction.
While it's true that each logical display uniquely corresponds to a
surface flinger layer stack, it is not necessarily the case that
they must use the same ids.  Added Display.getLayerStack()
and started using it in places where it was relatively easy to do.

Change-Id: I29ed909114dec86807c4d3a5059c3fa0358bea61
2012-08-19 22:42:08 -07:00
Michael Jurka
40d4676eab Remove duplicate code to update wallpaper 2012-06-21 08:41:07 -07:00
Michael Jurka
e673396387 resolved conflicts for merge of ede4d56e to jb-dev-plus-aosp
Change-Id: I8893e819f0f814a1fe1e0fb7f70dba860e889135
2012-05-17 17:13:14 -07:00
Michael Jurka
321357b606 Fix issue where static wallpaper was offset on boot
Bug: 6447391

Change-Id: Ie89bfdfd81dbf80ad7d109717f83c4bc7b42acf1
2012-05-17 15:50:51 -07:00
Jean-Baptiste Queru
e7339d804d resolved conflicts for merge of acb5f383 to jb-dev-plus-aosp
Change-Id: I79f0394b20a61dc7e6faabdb74c66277f71dfcb3
2012-05-04 19:18:00 -07:00
Jeff Sharkey
35be756030 Move SystemUI out of system UID.
Add permissions for various things it pokes.  Create new permission
to control launching non-exported activities from recents.  Hidden
API to relax WallpaperService checks.

Change-Id: I547fdcd7c213dd153ae101533ce7c56cd8f86a0d
2012-04-19 11:54:34 -07:00
SangWook Han
2b1bcca531 ImageWallpaper : get bitmap width before calc screen offset
Inside drawFrameLocked, updateWallpaperLocked() is called after
calculae drawing offset using mBackgroundWidth/Height. Because
mBackgroundWidth/Height is modified inside updateWallpaperLocked(),
it sould be called before Mbackgroundwidth/Height is used.

Many market launcher and some phone vendor launcher call
suggestDesiredDimenstions with argument (w,h) instead aosp's
original (w*2,h) for single page wallpaper. In that case, when
launcher orientation changed, ImageWallpaper does not properly
display wallpaper image and mostly you can see Black Edge at
left.

Change-Id: I93ebc4337b01f73d3154346943afa4afd6b1988a
2012-02-07 17:10:58 +09:00
Chet Haase
a8e5a2bcd6 Optimize handling of scrolled wallpapers
Swiping the home screen causes the WindowManagerService to do
a bunch of work to keep the wallpapers in sync. First, it lays out
and places all windows. Also, it notifies the SystemUI process that
the wallpaper position has changed.

The layout/place operation is too much work - we only need to set
the position values for the wallpaper, not relayout the whole system.

The notification mechanism must exist, but should be optional. Most
wallpapers don't care (especially static ImageWallpapers). So we'll
give them a new API (WallpaperService.Engine.setWantsOffsets()) to
allow wallpapers to opt out of this process and avoid the performance
overhead.

Change-Id: I66c38375438937f14f6f5550565b28eb204b1e06
2011-10-28 14:49:23 -07:00
Romain Guy
043a6b1e57 Don't use OpenGL ES 2.0 to render the wallpaper on the emulator.
Bug #5352896

The emulator doesn't support OpenGL ES 2.0.

Change-Id: I7f647d78d4d8ad87d12a5f009d5d37f6aeaecf72
2011-09-27 15:37:54 -07:00
Romain Guy
f929629e74 Fix crash with OpenGL wallpaper
Bug #5216751

Change-Id: Ieb2c0e3b29a0673a5127692c9740ba59c879a3c2
2011-08-25 17:00:39 -07:00
Erik Gilling
881fb2092b systemui: enable GL rendering of launch background
Only affect high end devices

Change-Id: I5fa2b646c2c4d4350fb4fc1042741c981ebb30bb
Signed-off-by: Erik Gilling <konkers@android.com>
2011-08-25 10:57:51 -07:00
Romain Guy
407ec78b82 Add OpenGL backend to ImageWallpaper
Bug #5204874

Currently disabled.

Change-Id: I5e7b35dce2981b0691f107e39c6394b260466543
2011-08-24 17:06:58 -07:00
Dianne Hackborn
9ea3163973 Fix issue #5108980 Wallpaper is not restored after upgrade from IRK32B to IRK33B
Take care of updating from old component name, and don't let this happen
again.

Also tweak how we switch between static wallpapers to avoid introducing
a 4MB allocation in the system UI process when this happens -- we now
stop the current wallpaper service and start a new one, so we get a
brand new surface that we can draw only one time in to.

Change-Id: I6fc8a42b8a46bba79759bd68fb7d0684b5d897b7
2011-08-05 19:22:25 -07:00
Dianne Hackborn
ba39839444 Move ImageWallpaper to SystemUI process.
Nice to not load 4MB bitmaps in the system process.

Also, hey, with how we are now scrolling the surface instead of
the bitmap, there is no reason to keep that 4MB bitmap loaded in
to memory.  So don't.

Unfortunately it looks like for some reason the VM is still
holding on to the bitmap.  I'll need to figure out why.  Later.

Change-Id: Ib3503756144502fc5c8d5e294248c2417c4fe8c8
2011-08-01 17:55:54 -07:00