Commit Graph

21 Commits

Author SHA1 Message Date
John Spurlock
8a985d24ce Tabs -> spaces in frameworks/base.
Change-Id: I5a84e8e93ac99b5ed0212b37bf66efa5e53864be
2014-02-25 09:49:29 -05:00
Ashok Bhat
863f98bbb3 Use long to store pointers in GLES_JNI/EGL classes
Change-Id: I43b32f2a85c07b3f59c57e28e3d03e8d1cabcd8b
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
2014-01-31 16:27:30 +00:00
Dianne Hackborn
f02b60aa4f Rename UserId to UserHandle.
This is the start of turning this into a formal public API.

Change-Id: I5786d2c320f1de41a06ed5d0f65adb68967287a0
2012-08-16 12:46:38 -07:00
Romain Guy
786fc93d71 Make HardwareRenderer able to target generic Surface objects
Change-Id: I4b7199a1eb30e0df354ae12c4819adc69db5df40
2012-07-24 16:41:21 -07:00
Amith Yamasani
483f3b06ea Package restrictions per user
Packages can be enabled/disabled per user.
This requires maintaining stopped/launched states and
enabled / disabled components and packages per user.

Refactored pm.Settings and PackageSettingsBase to keep
track of states per user.

Migrated the stopped-packages.xml to users/<u>/package-restrictions.xml

Changed intent resolution to handle individual user restrictions.
Bunch of IPackageManager calls now have a userId argument.
Make AppWidgetService handle removals of packages.

Added some tests for pm.Settings and PackageManager.

Change-Id: Ia83b529e1df88dbcb3bd55ebfc952a6e9b20e861
2012-03-22 10:08:24 -07:00
Romain Guy
8ff6b9ebee Terminate EGL when an app goes in the background
This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.

Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
2011-11-10 16:44:49 -08:00
Romain Guy
e5e0c50f7d Properly refcount SurfaceTexture in the JNI layer.
Change-Id: I4b4c8020c13b8d6ce0d302fe42410033bf5785a6
2011-06-15 16:14:26 -07:00
Romain Guy
8f0095cd33 Allows to render with an OpenGL context inside a TextureView.
Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
2011-05-02 18:32:29 -07:00
Elliott Hughes
24ce5fb2cc Kill the global references in the OpenGL wrappers.
Just use jniThrowException instead. Note that it would be trivial to throw
seemingly more appropriate exceptions (NullPointerException and
OutOfMemoryException in particular), but I'm only attempting to preserve
existing behavior here.

I also found shadowing bugs in some of the special-case functions, which
would previously always have leaked memory.

This also moves an accidental change to a generated file (ActivityThread ->
AppGlobals) into the generator, so it won't be overwritten in future.

Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
2011-04-11 15:31:20 -07:00
Romain Guy
9b7146db6d Fix EGL JNI bugs
Bug #3461349

Before this change, eglGetCurrent*() could not be used to compare
contexts, displays and surfaces at the Dalvik level.

Change-Id: I442037dae37bc357b64810ab10c779b5754e9153
2011-03-07 18:05:04 -08:00
Dan Bornstein
c086ca1fa7 These files had an older header.
This patch replaces the file headers with the approved Android
header text.

Change-Id: I63cbd21e9112dab404158fb65f74bc6ca5b07eac
2010-12-07 15:35:20 -08:00
Dianne Hackborn
01e4cfc47d Some ActivityThread/ActivityManager cleanup.
- Move PackageInfo out of ActivityThread, renaming to LoadedApk.
- Rename some of the other PacakgeInfo inner classes to better
  represent what they are.
- Rename HistoryRecord to ActivityRecord.
- Introduce AppGlobals, to eventually let ActivityThread become
  package scoped.

Change-Id: Ib714c54ceb3cdbb525dce3db9505f31042e88cf0
2010-06-24 15:20:48 -07:00
Jack Palevich
8a4de4be9e Implement the GL11ExtensionPack APIs. 2010-01-28 20:28:32 +08:00
Android (Google) Code Review
5c47265a70 Merge change Ibe6eac82
* changes:
  Implement Matrix Palette extension.
2009-12-08 20:13:44 -08:00
Jack Palevich
be6eac828f Implement Matrix Palette extension.
Adds support for formerly-unimplemented methods:

glCurrentPaletteMatrixOES
glLoadPaletteFromModelViewMatrixOES
glMatrixIndexPointerOES
glWeightPointerOES

The bulk of the changes are related to implementing the two PointerOES
methods, which are implemented pretty much the same way as the existing
Pointer methods were implemented.

This change also changes the way glPointSizePointerOES is implemented,
making it act like all the other Pointer methods. (Previously it was
not handling non-direct-buffer arguments correctly.)

Fixes bug 2308625 "Support matrix palette skinning
in JSR239 and related APIs"

Also updated GLLogWraper to fix two bugs in GLLogWrapper that were
discovered while testing matrix palette skinning support:

a) Handle trying to print the contents of null-but-enabled buffers.
(It's not legal to draw with null-but-enabled buffers, and
in fact some OpenGL drivers will crash if you try to render in this
state, but there's no reason the GLLogWrapper should crash while trying
to debug this situation.

b) Don't read off the end of a vertex buffer with non-zero position when
printing the entire contents of the vertex buffer. Now we only print from
the current position to the end of the buffer.
2009-12-08 15:43:51 +08:00
Jack Palevich
d682ab72c5 Improve error reporting by always returning the public
EGL10.EGL_NO_XXX objects for displays, surfaces, and contexts.

This allows clients to compare the returned object against
the public EGL10.EGL_NO_XXX object using a simple == operation.

This fixes bug 2303947 "Java layer EGL API makes it difficult
to tell when certain methods have failed"
2009-12-04 17:07:31 +08:00
Jack Palevich
91a27ae2fe Allow pre-Donut apps to use indirect Buffers in GL11 Pointer methods.
Apps targeting Donut and newer will throw an exception.

We use a heuristic to determine whether an app is pre-Donut or not:
We take the address space's __progname, and use that as the application's
package name. For simple applications this is correct.
2009-06-15 21:03:24 -07:00
Jack Palevich
e20ea783a1 Require native-order direct buffers for glXXXPointer APIs.
This was always a documented restriction, but was not enforced by the runtime until now.

Until now, if you passed in some other kind of buffer, it would sometimes work, and
sometimes fail. The failures happened when the Java VM moved the buffer data while
OpenGL was still holding a pointer to it.

Now we throw an exception rather than leaving the system in a potentially bad state.
2009-05-07 18:28:29 -07:00
The Android Open Source Project
9066cfe988 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d83a98f4ce auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
54b6cfa9a9 Initial Contribution 2008-10-21 07:00:00 -07:00