Introduces HdmiCecManager/HdmiCecClient to provide apps/system components
with the way to access HdmiCecService via Context.getSystemService(HDMI_CEC_SERVICE).
Change-Id: I39da071a328074a4b7b049947943688bd7779c26
Added the ability to flag applications as Games in the manifest,
so they can receive a different treatment in the UI.
Change-Id: I4c36bc1a96757030fad58ee050cd68491b31bb6c
android.software.leanback - the device supports leanback UIs.
android.software.leanback_only - the device ONLY supports leanback UIs.
leanback_only is a hidden feature for now.
Change-Id: I497bd96464125ad81212c804e150f210f3e95af2
- Introduce a boolean extra for intent TIME_CHANGED that
specifies if the user wants a 24 hour format or not.
- Have the ActivityManagerService inform running processes
of changes to this preference.
- Add plumbing in ActivityThread to inform j.t.DateFormat
Change-Id: I05fafb903ae54e39c03a048b7a219dc5a93fd472
All callers have been moved over to getNativeAsset, and
this method has been hidden from the public API internally.
Change-Id: I5f29b5ddb4449adadf426e49a4085c7320289a15
Add hardware feature describing a watch so that hardware can specify that
it is a device that is worn on the body (perhaps the wrist).
Change-Id: I9d4cb7e86067f6ad41b39bcc545222b3b0fbf890
Support 3 letter language codes, script codes &
variants. The bulk of the changes are related to
the implementation of command line filtering of
locales etc. The previous code assumed that the
value of each "axis" (locale, density, size etc.)
could be represented by a 4 byte type. This is
no longer the case.
This change introduces a new class, AaptLocaleValue
which holds a (normalized) locale parsed from a
directory name or a filter string. This class takes
responsibility for parsing locales as well as
writing them to ResTable_config structures, which is
their representation in the resource table.
This includes minor changes at the java / JNI level
for AssetManager. We now call locale.toLanguageTag()
to give the native layer a well formed BCP-47 tag.
I've removed some duplicated parsing code in
AssetManager.cpp and replaced them with functions on
ResTable_config. The native getLocales function has
been changed to return well formed BCP-47 locales as
well, so that the corresponding java function can use
Locale.forLanguageTag to construct a Locale object
out of it.
Finally, this change introduces default and copy
constructors for ResTable_config to prevent having
to memset() the associated memory to 0 on every
stack allocation.
(cherry-picked from commit 91447d88f2)
Change-Id: I1b43086860661012f949fb8e5deb7df44519b854
Support any number of overlay packages. Support any target package.
UPDATED PACKAGE MATCHING
------------------------
In Runtime resource overlay, iteration 1, only a single overlay package
was considered. Package matching was based on file paths:
/vendor/overlay/system/framework-res.apk corresponded to
/system/framework-res.apk. Introduce a more flexible matching scheme
where any package is an overlay package if its manifest includes
<overlay targetPackage="com.target.package"/>
For security reasons, an overlay package must fulfill certain criteria
to take effect: see below.
THE IDMAP TOOL AND IDMAP FILES
------------------------------
Idmap files are created by the 'idmap' binary; idmap files must be
present when loading packages. For the Android system, Zygote calls
'idmap' as part of the resource pre-loading. For application packages,
'idmap' is invoked via 'installd' during package installation (similar
to 'dexopt').
UPDATED FLOW
------------
The following is an outline of the start-up sequences for the Android
system and Android apps. Steps marked with '+' are introduced by this
commit.
Zygote initialization
Initial AssetManager object created
+ idmap --scan creates idmaps for overlays targeting 'android', \
stores list of overlays in /data/resource-cache/overlays.list
AssetManager caches framework-res.apk
+ AssetManager caches overlay packages listed in overlays.list
Android boot
New AssetManager's ResTable acquired
AssetManager re-uses cached framework-res.apk
+ AssetManager re-uses cached 'android' overlays (if any)
App boot
ActivityThread prepares AssetManager to load app.apk
+ ActivityThread prepares AssetManager to load app overlays (if any)
New AssetManager's ResTable acquired as per Android boot
SECURITY
--------
Overlay packages are required to be pre-loaded (in /vendor/overlay).
These packages are trusted by definition. A future iteration of runtime
resource overlay may add support for downloaded overlays, which would
likely require target and overlay signatures match for the overlay to
be trusted.
LOOKUP PRIORITY
---------------
During resource lookup, packages are sequentially queried to provide a
best match, given the constraints of the current configuration. If any
package provide a better match than what has been found so far, it
replaces the previous match. The target package is always queried last.
When loading a package with more than one overlay, the order in which
the overlays are added become significant if several packages overlay
the same resource.
Had downloaded overlays been supported, the install time could have been
used to determine the load order. Regardless, for pre-installed
overlays, the install time is randomly determined by the order in which
the Package Manager locates the packages during initial boot. To support
a well-defined order, pre-installed overlay packages are expected to
define an additional 'priority' attribute in their <overlay> tags:
<overlay targetPackage="com.target.package" priority="1234"/>
Pre-installed overlays are loaded in order of their priority attributes,
sorted in ascending order.
Assigning the same priority to several overlays targeting the same base
package leads to undefined behaviour. It is the responsibility of the
vendor to avoid this.
The following example shows the ResTable and PackageGroups after loading
an application and two overlays. The resource lookup framework will
query the packages in the order C, B, A.
+------+------+- -+------+------+
| 0x01 | | ... | | 0x7f |
+------+------+- -+------+------+
| |
"android" Target package A
|
Pre-installed overlay B (priority 1)
|
Pre-installed overlay C (priority 2)
Change-Id: If49c963149369b1957f7d2303b3dd27f669ed24e
Following changes have been done:
[x] Long is used to store native pointers as pointers can be
64-bit.
[x] AssetManager openAsset native function returned -1 if
file name was empty and java function considered any
non-zero value as success. This has been fixed by native
function throwing Illegal Argument Exception as well.
[x] AssetManager incRefsLocked and decRefsLocked now accept
long as input to support 64-bit native references.
[x] AssetManager incRefsLocked method incorrecly used
'this.hashCode()' instead of the passed parameter id.
This has been fixed.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
Change-Id: I095b9f900d49e51f43ad6afc47cbc23116a6a64a
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
* commit '8796ab7f22d3e9f5b85571e8851851c023416f96':
AArch64: Use long for pointers in BitmapRegionDecoder
AArch64: Use long for pointers in Movie class
AArch64: Add AssetInputStream.getNativeAsset
This patch adds AssetInputStream.getNativeAsset. This function
returns asset pointer, which can then be passed to JNI functions.
Note that this function is hidden and not part of Android API.
This function will eventually replace getAssetInt,
once all the classes that use getAssetInt are changed
to use getNativeAsset instead.
Change-Id: I2a2b2e6864f1f57ae2b3a10c45559b3635266ed5
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>