The overflow menu replaces the normal options menu panel for
activities with an action bar. It always appears as the rightmost
action button and is displayed as a dropdown menu. The menu key
summons and dismisses the overflow menu instead of the options panel
where applicable.
Change-Id: I0b4fa7e36f35ab12e2f0c1d12bec79ccab8cc4b1
Merge commit '02c8730c1bf19daf48bec8c6995df676a00a73b1' into gingerbread-plus-aosp
* commit '02c8730c1bf19daf48bec8c6995df676a00a73b1':
Add API to call to vold for mounting OBBs
* Unhide StorageService class; hide all the USB-related items
* Add application-visible API to StorageManager for OBB files
* Add class for parceling OBB info across binders (ObbInfo)
* Add a JNI glue class to libutils/ObbFile (ObbScanner)
* Add API to MountService to deal with calling into vold and checking
permissions
Change-Id: I33ecf9606b8ff535f3a2ada83931da6bbef41cfd
Merge commit 'c5ed5910c9ef066cec6a13bbb404ec57b1e92637' into gingerbread-plus-aosp
* commit 'c5ed5910c9ef066cec6a13bbb404ec57b1e92637':
Add support for new input sources.
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
Merge commit 'f8d9379bd834573feca085284970cf686993c330'
* commit 'f8d9379bd834573feca085284970cf686993c330':
IME events are now dispatched to native applications.
Merge commit 'd76b67c340d1564abf8d14d976fdaf83bf2b3320' into gingerbread-plus-aosp
* commit 'd76b67c340d1564abf8d14d976fdaf83bf2b3320':
IME events are now dispatched to native applications.
And also:
- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
around the IME or status bar).
There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.
Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
Merge commit '10dde211457417aa1392cc3a5457728c84ed0d2f'
* commit '10dde211457417aa1392cc3a5457728c84ed0d2f':
Remove top panel in alert dialog if empty.
Remove the topPanel in the alert dialog if it is empty and
therefore invisible. This gives the dialog content more space, and it
makes dialog positioning on the screen correct.
Change-Id: I8ffd9bd9b2360b0ad4338c32c21ab69c055d66a0
Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.
Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e
Can be accessed through PowerProfile.getBatteryCapacity()
Individual device profiles need to be updated with their capacities.
(merged from master)
Change-Id: Ie76ab6de47c44807a46934331665e077a7226566
Merge commit 'ea8eafad4f5438ec1291d45376959a996d36e15e'
* commit 'ea8eafad4f5438ec1291d45376959a996d36e15e':
Make bad notifications crash their application.
Implement notification manager handling of bad notifications, to
call a new activity manager to have the owner's process crashed
(if there is one).
Change-Id: Ib15e8d0c598756f3b39c99cc2045c18e054daf6b
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.
Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).
Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
Theme attribute added for spacing between action buttons. Action
buttons are now allowed to fill up to half of the total action bar's
width.
Change-Id: Iabbc67e695684529dfae9681d4d9580cd30839d0
Options menu items may now specify if they would like to appear in the
action bar. Menu items defined in xml may set the showAsAction
attribute to one of "never"(default), "ifRoom", or "always". Action
buttons are populated as follows:
* All showAsAction="always" items become action buttons, even if it
would crowd the navigation area of the action bar.
* If there is space remaining, showAsAction="ifRoom" items are added
until no more will fit comfortably.
Action button click events are now handled by the
onOptionsItemSelected method used by the standard options menu.
The construction of options menus now happens earlier in order to
provide data to the action bar. Activities with an action bar can now
expect to have onCreateOptionsMenu called when activity start-up is
complete.
Activity#invalidateOptionsMenu can be used to force a refresh of menu
items where the previous API would use ActionBar#updateActionMenu.
Change-Id: If52ddf1cf9f6926206bcdeadf42072ea2c24fab9
We now clear the battery stats when unplugging after the
battery is full. This allows us to use the "total" stats as
a new "since last charged" stat. Total is gone. I never used
it, it was worthless. Since last charged is a lot more
interesting.
The battery history now collects a lot more stats, and keeps
control over how much it can collect. Printing is now more
descriptive.
The kinds of stats have been renamed to SINCE_UNPLUGGED and
SINCE_DISCHARGED. The other two stats are still there, but
no longer printed; a future change will eliminate them
completely along with all of their state.
Change-Id: I4e9fcfcf8c30510092c76a8594f6021e9502fbc1
When system property "persist.sys.profiler_hz" > 0, SamplingProfilerService is
loaded to SystemServer. It creates a FileObserver, watching any new file in the snapshot
directory. When a snapshot is found, it is put in dropbox and deleted after that.
SamplingProfilerIntegration writes snapshots with headers. Headers are <name, value> pairs,
instantiated by caller.
Currently header format is (also in source comment):
Version: <version number of profiler>\n
Process: <process name>\n
Package: <package name, if exists>\n
Package-Version: <version number of the package, if exists>\n
Build: <fingerprint>\n
\n
<the actual snapshot content begins here...>
BUG=2732642
Change-Id: I2c1699f1728e603de13dbd38f9d8443cd3eecc06
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25