* added background filler surface to fill the outer rim. Using the same layer as dim surface because
they never co-exists (in the same window)
* clean up the obsolete code in CompatibiltyMode/ViewRoot for support large screen support.
A restricted Context is a special type of Context that prevents specific features
from being used. For instance, android:onClick, used by View, can be dangerous when
used from within apps widgets. By using a restricted Context to inflate apps widgets,
widgets providers are prevented from using android:onClick.
There is a compatibility issue with the cupcake IME where the generic
input connection would just consume actions. Late in cupcake this
stuff was reworked so that the IME would send an action command
to the app instead of an enter key event, and the compatibility code
got lost.
This change fixes issues with existing applications that access the drawing cache
directly. The API now lets application choose whether they want to get a scaled
drawing cache or not. The framework relies on the scaled cache for quality
purposes.
* use full window for activities, and shift & clip the content
* refactored the compatibility code, and introdcued Translator class to handle cooridnate translations.
* removed a workaround to handle an activity with configChagne=rotation in old implementation.
* I'll fix background issue on rotation in next CL.
* removed unnecessary scaling code in SurfaceView, which I forgot to remove when I changed SurfaceView
not to scale the content.
These are all variations of needing to validate ranges on editing operations
coming from the IME, to account for the underlying text changing (usually being
deleted) asynchronously with the IME.
ViewGroup was trying to access the AttachInfo without checking whether the
info object is null. The object can be null at varioous times in the lifecycle
of a list.
* adding compatibility menu
* backup gravity
* set expanable=true if the screen size is hvga * density.
* added "supports any density" mode. I'll add sdk check later.
* disallow to catch orientation change event if the app is not expandable. This
was causing layout problem under non-expandable mode. I discussed this with Mike C
and we agreed to do this approach for now. We'll revisit if this causes problem to
a lot of applications.
* Refactored Compatibility code
* Added CompatibilityInfo class
* Removed getApplicationScale from Context
* Added Resources#getCompatibilityInfo so that RootView can get the compatibility info w/o going through Context
* Expandable support
* Added expandable tag under manifest
* Old application w/o expandable is given the default screen size ([320, 480] x density).
* The non-expandable window is centered.
This adds a new window type that is a surface that sits between the
current media type and the application window, in theory allowing you
to have two surface views in your hierarchy and control their
Z-ordering. There is also another hidden API on SurfaceView to set
the type of your window.
All a big hack, but for the good of the commonwealth!
* changes:
New feature to track down #1846038. Adds the ability to export flags encoded in int values so as to make them human readable in HierarchyViewer.
* don't scale LayoutParams (this must be app's scale).
* scale the layout params' coordinates & size only when requesting layout.
In SurfaceView, window's x,y wasn't scaled before sending to window manager.
* changes:
Density Compatibility mode for SurfaceView * use fixed size when requested. Otherwise, give the original size instead of scaled down size. * scale back the motion event to original size when surface view is using the orignal size.
* use fixed size when requested. Otherwise, give the original size instead of scaled down size.
* scale back the motion event to original size when surface view is using the orignal size.
* Introduced ApplicationScale (may not be good name. CompatibilityScale? CanvasScale? Pls let me know if you have better idea)
* Changes to RootView / SurfaceView
- Makes the app believe it's running in the supported density/resolution.
- Makes the window manager believe it's running at the right density/resolution.
* Added methods to Rect/Event for scaling up/down.
Known issues:
* certain kind of images (such as nine patch for buttons) seesm to be loaded not by app, thus does not take the scale into account,
which, in turn, is causing layout issue.
* ZoomButton in MapView is rendered in wrong place
* Transparent region on Surface is not correct
* Specifying different densities in one process is not working.
BUG=1770627
Automated import of CL 147976
There are three major classes of changes here:
- Avoid writing lines where their values are often empty, false, or some other typical thing.
- Use partial writes to the PrintWriter to avoid creating temporary strings.
- Use StringBuilder where we need to generate real String objects (and where possible cache the result).