If we don't specifiy an output for R.java, don't try to write
data to the class definition
Change-Id: I3ad471ec93dcb8baf13f221174065679cce311ad
Fixes: 72547268
Test: out/host/linux-x86/nativetest64/aapt2_tests/aapt2_tests
Fix a crash when trimMemory has occurred and then a java
VectorDrawable object is deleted.
Test: Ran Camera app
Bug: 72837472
Change-Id: I4bdc5975a9ceccc09af17edd9905345f97c2660f
ThinLTO will benefit hwui on both performance and code size.
Now that hwui is with PGO, ThinLTO provides 3.8% performance improvement
on top of it (tested using hwui benchmarks on marlin device).
Enabling ThinLTO also decreases current code size of libhwui.so by 3.2%.
To be mentioned, Thinlto property in bp file will go through all static
libraries that hwui depends on (such as libskia) and enable Thinlto for
them when building hwui.
Test: Build and run benchmarks with ThinLTO enabled.
Bug: http://b/62839002
Change-Id: I89466d50c3715f6e7b0518ff10240bf8a5e9714c
This section simply gzip a large file and stores result in GZippedFileProto
This greatly improves the size, before gzip, the last kmsg size ~500KB,
after gzip the proto size is ~60KB.
Bug: 73354384
Test: atest incidentd_test and manual on device test
Change-Id: I9bfc2cf07384487671edbffb5f0bd8495608fea6
We need the uid to easily know which app to blame for producing the
frame with excessively long render time. Also updates the errors so
it's more obvious if the error is in parsing versus the other checks.
Test: Test that statsd builds and verified CTS test still passes.
Change-Id: Ib6518f2d9fe6f9c78d548b6dcbdb67a0f211ff5c
These pragma statements used to guard against compiler warnings in Sk..
code. They are no longer necessary.
Test: make
Change-Id: I9f7f88276edb546ba08c7344c142eb487a04f978
* changes:
Revert "Replace AssetManager with AssetManager2 implementation"
Revert "libandroidfw: Make sure to set the 'app as lib' flag"
Revert "Make idiomatic use of ApkAssets and AssetManager"
Revert "libandroidfw: Add ApplyStyle and SetConfiguration benchmark"
Revert "libandroidfw: Improve performance of AssetManager2"
Revert "AssetManager2: Allow out of order type/type spec"
Revert "AssetManager2: Fix list function"
Revert "AssetManager2: Fix issue with native cast"
Test: Manual, existing CTS, I4e884636801c0a2e920ca9d99f3c38fb034b3774
- Fix a bug where the animation never advanced.
- Rename mFinished to mStarting. It was already being used to indicate
that we were restarting anyway. Now only set it to true in calls to
start().
- Prevent skipping ahead the same way we do in hardware.
- Return kFinished when reaching the last frame of the animation.
This also includes a fix for hardware drawing. The first time start() is
called, there is no need to create a snapshot of the first frame. Just
draw the first frame directly and kick off a decode of the second frame.
Change-Id: I0a6fb909a361dd4c233cfa2d79bc2210d2dcddc8
List was skipping directories. Include them, and add tests to ensure
the order and precedence is correct.
Bug: 72511641
Test: make libandroidfw_tests
Test: atest CtsContentTestCases:AssetManagerTest
Change-Id: Iadf45883283d3e4aae93bd7c3343745912e34fa0
Test: None
https://skia-review.googlesource.com/c/skia/+/105623 added a new
abstract method to SkSurface_Base, so these subclasses needs to
implement it. Implementation is empty just to get the roll fixed.
Change-Id: Ib6029acf40feb47a572cd6e18678b08a6f38fe4b