resolveStyle increases minikinStyle's weight value based on Skia's style
value. Since we compute Skia's style based on given weight value, we
should not add extra bold weight to minikinStyle.
This CL also fixes misunderstanding of base weight.
The base weight is only used for computing weight relative to the
weighted alias. Thus, base weight should not be updated except for
createWeightAlias method.
To be clear, this CL changes the function names but keeps the same
semantics as before.
Test: adb shell /data/nativetest/hwui_unit_tests/hwui_unit_tests
Test: am instrument -w -e class android.graphics.cts.TypefaceTest\
android.graphics.cts/android.support.test.runner.AndroidJUnitRunner
Bug: 37880319
Merged-In: Ied73189b11792fb062da46f45afd2db664e6ecb4
Change-Id: I82350a1bfb99ce198b955f127949e21bccccb1cb
Fixes: 33834637
Test: adb shell /data/nativetest/hwui_unit_tests/hwui_unit_tests --gtest_filter=FrameBuilder.renderNode_OpenGL
Test: adb shell /data/nativetest/hwui_unit_tests/hwui_unit_tests --gtest_filter=FrameBuilder.projection*
They essentially all use Caches, so making RT-only for safety. This
prevents crashes when trying to access Caches in a non-rt test, when
it's not guaranteed to be created.
Change-Id: I530c73d0ffe2d4f4ef53a46715f5bcca2c485f70
Fixes: 37722722
Test: bit CtsGraphicsTestCases:PathTest
Test: bit CtsUiRenderingTestCases:android.uirendering.cts.testclasses.PathTests
Also adds static asserts to path-walking code, to avoid this problem
in the future.
Also adds annotations, since this is public API now.
Change-Id: Ic39b167968b98fd8197be2d0f9aca79949717237
The Vulkan backend fails to run on devices without vulkan drivers.
Until we can stub out the vulkan drivers for those devices we find
an acceptable solution.
Test: hwui_unit_tests on device w/out vulkan
Bug: 37422708
Change-Id: I3d7c21882053459f25ca1eb5648cdf5dfd4c333e
The dynamic ref table used to map build-time IDs to runtime IDs
is mainly used for shared resource libraries and has a few built-in
mappings (app 0x7f and framework 0x01).
Using a non-standard package ID like 0x80 causes a failure in package ID
lookup. The solution is to ship the dynamic_ref_table with an identity mapping
with any resource table that uses a non-standard package ID.
Adds some tests to ensure this works correctly.
Bug: 37498913
Test: make libandroidfw_tests
Test: make aapt2_tests
Change-Id: Ic3f67942384d34e7fdcbc94ded360e940e3ebc8a
Bug: 35387665
Test: builds with HWUI_ENABLE_OPENGL_VALIDATION := false
Dependency on gl3.h was added while that header was auto-included for
error checking purposes. Add the include to enable us to disable gl
error checking.
Change-Id: Ic969da716e2323f8e42d20da8fd0a6fa653f9775
This optimization fails to account for inverse fill.
Test: bit CtsGraphicsTestCases.CanvasTest
Bug: 37417782
Change-Id: I04adfa93542b1bd1f5d905c64bb40e521242e29d
Reusing a bitmap with BitmapRegionDecoder would preserve the
previous color space. This change also tweaks color space
matching to make sure we pick Display P3 with parameter d=0.039
or d=0.04045
Bug: 36905374
Test: CtsGraphicsTestCases
Change-Id: I4d2d66e5babebb0b5ce5cbdc7e8244177b4b7f9c
If the developer gives some weight/italic to the Typeface.Builder
the fallback used the metadata in the font file. We should use
provided data instead.
This CL also adjusts upper and lower limits on weight, from 100..900 to
1..1000
Bug: 37257745
Bug: 37251569
Test: android.graphics.cts.TypefaceTest passes
Change-Id: I7cf390d96b49afcce359928373698b0c9a9babd8
setFallbackTypeface is returned by Builder.build() method when the
provided font is not loaded due to some reasons.
The fallback family is resolved with width/italic passed to Builder.
Bug: 36794225
Test: android.graphics.cts.TypefaceTest passes
Change-Id: I65e220aca823fd815a52437b11c8e6dc952de8e2
Implement missing color management pieces for bitmaps:
- Bitmap.createBitmap(Bitmap src, ...) now creates a bitmap
in the same color space as the source bitmap
- Bitmap.createScaledBitmap() now creates a bitmap in the
same color space as the source bitmap
- Bitmap.createBitmap(..., ColorSpace colorSpace) to create
bitmaps in a specific color space
- Fix copy from A8 to F16
- Copying bitmaps in F16 or with a color space does not work,
it's currently a limitation in Skia
Bug: 36905374
Test: BitmapColorSpaceTest
Change-Id: I0092fe4432511db50daa3a9393389a9db05e0c2a
For picture-backed canvases, we will defer the xform
until playback.
Test: Unit tests and cts test.
Bug: 32984164
Change-Id: Ib74663bcb688b74b6ba8792b403b0475126732af
Fix a bug in DrawShadow matrix calculation. Recorded matrix does
not need to be applied, because parent display lists have already
replayed matrix transformations.
Test: added a new HWUI unit test that is passing only after this fix
Bug: 33103723
Change-Id: I7a47dbe879df6b9e5920a47c0e1168d9902a3e70
This is fixed in Skia by passing the appropriate flag when the shader is
generated. The fix in HWUI is to reverse the premultiplication and
interpolation steps.
Test: bit CtsUiRenderingTestCases:.testclasses.ShaderTests
Bug: 34323783
Change-Id: I3417141949f62fcc696b6d8213a4b446d7d0cbf8
libplatformprotos is really really unhappy if it gets
loaded twice into the same process which trivially happens
if it's a static library. Switch it to a shared library
instead to fix this.
Change-Id: I90297d076d0739bab683fbd9607d7fc0884a002d
Fixes: 36272398
Test: Ran hwui_unit_test, didn't crash
ID types should not be encoded as a map. AAPT and AAPT2 emit
IDs as boolean types.
Some apps exist that for some reason have their ID types encoded
as empty maps. This is the case only for the auto generated IDs
from enum values in <attr> tags.
Allow IDs as maps and ignore their content when processing an APK
for optimizing.
Also fixes an issue with expected size of the ResTable_package struct.
Bug: 35861796
Test: tested against the APK in b/35861796
Change-Id: I29a19cd9777bb10bed6766cd42e35e50e098797b
This change also fixes an issue with RGBA16F bitmaps when modulated
with a color (for instance by setting an alpha on the Paint object).
The color space conversion is currently done entirely in the shader,
by doing these operations in order:
1. Sample the texture
2. Un-premultiply alpha
3. Apply the EOTF
4. Multiply by the 3x3 color space matrix
5. Apply the OETF
6. Premultiply alpha
Optimizations:
- Steps 2 & 6 are skipped for opaque (common) bitmaps
- Step 3 is skipped when the color space's EOTF is close
to sRGB (Display P3 for instance). Instead, we use
a hardware sRGB fetch (when the GPU supports it)
- When step 3 is necessary, we use one of four standard
EOTF implementations, to save cycles when possible:
+ Linear (doesn't do anything)
+ Full parametric (ICC parametric curve type 4 as defined
in ICC.1:2004-10, section 10.15)
+ Limited parametric (ICC parametric curve type 3)
+ Gamma (ICC parametric curve type 0)
Color space conversion could be done using texture samplers
instead, for instance 3D LUTs, with or without transfer
functions baked in, or 1D LUTs for transfer functions. This
would result in dependent texture fetches which may or may
not be an advantage over an ALU based implementation. The
current solution favor the use of ALUs to save precious
bandwidth.
Test: CtsUiRenderingTests, CtsGraphicsTests
Bug: 32984164
Change-Id: I10bc3db515e13973b45220f129c66b23f0f7f8fe
Probably won't fix anything but this assert is in queue()
but not queueAtFront() and inserting a task twice is Really Bad.
Bug: 36139852
Test: ¯\_(ツ)_/¯
Change-Id: Ida0f829eecfdd46c17c36b816528c49d12b7cf29