- Include dreams in the conditions that disable transition animations.
This way there is no visibility of activities that are closing
behind the keyguard when an activity that dismisses the keyguard
starts up.
- Do not notify the keyguard mediator when the keyguard is dismissed
because a dream is starting up. This keeps activities from resuming
just because the keyguard is being dismissed.
Fixes bug 11064847.
Change-Id: I9d32fc96d518b1cdab511e187226a3cb889cf6d4
Make app transition states easier to understand.
Remove unnecessary dependence on ActivityOptions.
Change-Id: If3942133e919a4121340f8ef5ca1c50df22f370d
- Reduce the gpu load by fading the recents thumbnail to an alpha of
0.0 before the remaining animations are completed. When alpha hits
0 the gpu treats the layer as hidden and can render the remaining
layers faster.
- Refactoring of animations to:
o Remove unused setInterpolator() calls on AnimationSet constituents.
o Remove unnecessary setFillBefore() calls.
o Consolidate setDuration() calls into AnimationSet.
o Create Interpolators once.
o Group animation set calls with their Animations.
o Use same animation timing and Interpolator for all animations.
This is a partial fix for 7729214.
Change-Id: Ic3c47bcf7c84944128effb699efcdd1f89200fc4