The bug caused intermittent artifacts where some apps would not get
repainted until some overall screen invalidation occurred.
Change-Id: I82a3294429f15fe51cc8f4b47134e3b5540cb240
This extends the view hierarchy's measure pass to allow view to
propagate up to their parent additional information besides just
their measured size. They can now report that their measured width
and/or height should be larger than the size their parent is
limiting them to (even though by definition they need to contrain
their reported measurements to the limits imposed by the parent).
ViewRoot uses this information to determine if it should remeasure
the window with a larger size limit to try to make it fit.
Change-Id: I90af3b7a8ec45d0a5c003fb009857025209d83eb
Use Vendor ID, Product ID and optionally the Version to
locate keymaps and configuration files for external devices.
Moved virtual key definition parsing to native code so that
EventHub can identify touch screens with virtual keys and load
the appropriate key layout file.
Cleaned up a lot of old code in EventHub.
Fixed a regression in ViewRoot's fallback event handling.
Fixed a minor bug in FileMap that caused it to try to munmap
or close invalid handled when released if the attempt to map
the file failed.
Added a couple of new String8 conveniences for formatting strings.
Modified Tokenizer to fall back to open+read when mmap fails since
we can't mmap sysfs files as needed to open the virtual key
definition files in /sys/board_properties/.
Change-Id: I6ca5e5f9547619fd082ddac47e87ce185da69ee6
Found reproducible cases of Launcher freezing up due to this change
This reverts commit 62490bd358.
Change-Id: I1b10e05ee9f0c43566b53c7a11e61fc168d17a75
When calling startDrag(), the app can now supply an Object to be passed
along in every DragEvent that the app winds up receiving itself. This
object is *not* passed to any other applications; it's strictly app-
local. The purpose is to allow state tracking/management to be done
directly through the drag mechanism rather than requiring out-of-band
code.
An example of the utility here might be TextEdit widgets. A drag that
starts in one TextEdit but ends in a different one should be treated as
a copy/paste operation, where the originating TextEdit is not altered.
However, a drag that starts and ends in the *same* TextEdit is a 'move'
operation within that TextEdit; the text is removed from its original
position and inserted at the drop point. To support this easily, the
drag/drop code in TextEdit can now pass a pointer to the originating
view as the local state object. Then, the drop recipient could tell
whether the drag started within the same TextEdit without needing to
implement any other out-of-band state tracking.
This CL (and its accompanying CLs in a few other packages where the
startDrag() API is being used) adds the new local-state parameter to
the API, but does not actually change the behavior of any existing
clients.
Change-Id: Icba73b2ab4a650b7a94485a19633065b0ef9058c
Restored the interpolator and a constructor with 4 parameters.
New spline coefficients, spline computation moved to MagneticOverScroller, which has been
renamed SplineOverScroller.
Change-Id: If1ab2653bb998600e9c5d6f46dfd6cd30fa44efc
ViewRoot now does a fade animation between a snapshot of the previous
layout to the new one when its content rect changes.
Also tweaked some things in the window manager to fix problems in
deciding when to animate the movement of a window and when not to.
Change-Id: I9b4b3bd53c8258bd39a2f2fc315e77cfc56a409c
The ShortcutManager used to only receive the key code of the key event
that triggered the shortcut. This change now provides the shortcut
manager with the whole key event so it can look up the associated
character using the correct key character map.
To make this more efficient, added a mechanism for recycling
key events. At the moment it is only used by key events owned by the
system process, since clients of the existing API (such as Views)
might continue to hold on to key events after dispatch has finished so
they would break if the key event were recycled by the framework.
Deprecated KeyCharacterMap.BUILT_IN_KEYBOARD.
Change-Id: I4313725dd63f2be01c350c005a41c7fde9bc67e8
There was a bug around animation duration where it was possible,
for small durations or large inter-frame times, to calculate
fractions outside of the 0-1 range, causing bad value calculations.
Unrelated: new View properties for translation, scale, and rotation
were added in this release. This commit addes XML resources for
those properties.
Change-Id: Ieaf5dd729588adb2a40656aa82beecc3576f4af5
On a large screen the IME is not going to as significantly
cover a pan & scan window, so allow it to auto-show if the
app hasn't otherwise specified its visibility.
Also some fixes here and there.
Change-Id: I10227ec59c43454e06e6870633f53426f4d78b83
This introduces a small new feature for ScaleAnimation allowing
the scaling factor to be expressed as a percentage of the object
(which is the same as the existing float interpretation), a
percentage of the container, or a fixed dimension. Maybe not
useful for anything else, but I needed it for this.
Also fix a bug in how transformation matrices were propagated
from the Animation to Surface Flinger, so that rotate and skew
animations will actually work. :p
Change-Id: I301f4caa2147aa35564b5e511cb9c0b368d2425d
Lots of work for no visible change in behavior, but now we can
do some fancier stuff...
Also allow rotation in all 4 directions.
Change-Id: I7e5e9537c5e359f69b83c10f65cc1ce95f371461
- If there are no selected shortcut IMEs, the most applicable voice input will be selected as a shortcut IME
Change-Id: Ibd0f7ef5101013569c303820a3adc9038a97356d
Now try to slide dialogs if they end up moving due to the IME (or
other system things) showing/hiding. Pretty hackish, but seems to
work.
Change-Id: Icd297e941cf847fa920c9605145c46be63043d52
BREAKING CHANGE: Redesigned the key character map format to
accomodate full keyboards with more comprehensive suite of modifiers.
Old key character maps will not work anymore and must be updated.
The new format is plain text only and it not compiled to a binary
file (so the "kcm" tool will be removed in a subsequent check-in).
Added FULL keyboard type to support full PC-style keyboards.
Added SPECIAL_FUNCTION keyboard type to support special function
keypads that do not have any printable keys suitable for typing
and only have keys like HOME and POWER
Added a special VIRTUAL_KEYBOARD device id convention that maps
to a virtual keyboard with a fixed known layout. This is designed
to work around issues injecting input events on devices whose
built-in keyboard does not have a useful key character map (ie.
when the built-in keyboard is a special function keyboard only.)
Modified several places where events were being synthesized
to use the virtual keyboard.
Removed support for the "qwerty" default layout.
The new default layout is "Generic". For the most part "qwerty"
was being used as a backstop in case the built-in keyboard did
not have a key character map (probably because it was a special
function keypad) and the framework needed to be able to inject
key events anyways. The latter issue is resolved by using the
special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD.
Added the concept of a key modifier behavior so that
MetaKeyKeyListener can distinguish between keyboards that use
chorded vs. toggled modifiers.
Wrote more robust key layout and key character map parsers
to enable support for new keyboard features and user installable
key maps.
Fixed a bug in InputReader generating key ups when keys
are released out of sequence.
Updated tons of documentation.
Currently QwertyKeyListener is being used for full keyboards
with autotext and capitalization disabled. This mostly works
but causes some problems with character pickers, etc.
These issues will be resolved in subsequent changes.
Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
We now decide whether to use a bitmap background based on whether the
window's drawing is hardware accelerated. To do this, there is a new
"state_accelerated" that state list drawables can be parameterized on,
and the standard window background uses this to select a solid color
or bitmap drawable as appropriate.
Introduces a little hackery to have wm preview windows pretend like
they are hardware accelerated even if they aren't, so the preview looks
closer to the actual app.
Also Add a DialogWhenLarge variation for the light theme.
Change-Id: I215a79d5df65ba3eed52ab363cade9d8218a6588
invalidateSelf() already exists on Drawable. This triggers a call to
callback listeners so that they know the drawable has been invalidated.
For example, the background drawable on View will cause the View itself
to be invalidated.
Change-Id: I45b231a7600dcf3bc139e4059b7c9940ff49f60c
GL renderer was not initializing scissor correctly for translucent
surfaces, resulting in invisible window backgrounds in some cases
like fading popup windows
Change-Id: I87a964986e1ba2c4f59708c8892c5fa71903e6fc