* commit '0be6a28ed5f27217d66c69195524d8747a6975bc':
Fix bug #7164967 android.view.cts.ViewGroup_MarginLayoutParamsTest#testResolveMarginsRelative failures on JO
* commit '59420ecd1518289cc47c32181250539c981f85f0':
Fix bug #7164967 android.view.cts.ViewGroup_MarginLayoutParamsTest#testResolveMarginsRelative failures on JO
This was a regression introduced by a previous CL.
- we actually need to let the layout params resolution goes all the time
as we dont have any "isResolved" state and a public API for doing its reset thru ViewGroup.
The current implementation is simple and works even if it is doing sometimes a bit more
than it should really do. This is a well conscious tradeoff.
Change-Id: I5c4d532331b3970dfe88f016bc305cbc4a0d83f1
This change makes use of the new 'secure' argument to the
ISurfaceComposer::createDisplay method. In this change both the overlay and
wifi displays are hard-coded to be non-secure displays.
Bug: 7368436
Change-Id: Ib65312f2adab5104d8deefbfc32af9dc106a9129
* commit 'b1f434c16eefb028ef441ba40df8abe1e087a4eb':
Revert "Revert "This restores JB MR0 behavior where the framework throws an exception for improper layouts that are missing layout_width and/or layout_height.""
* commit '09a5321c60c02d944684abb98e0daec9dd810fab':
Revert "Revert "This restores JB MR0 behavior where the framework throws an exception for improper layouts that are missing layout_width and/or layout_height.""
- set the popup layout direction depending on the anchor view's layout direction
(if not defined before)
- make first pass of ViewRootImpl.performTraversals() and configuration update
not override any layout direction that could have been set before
Change-Id: I8e86ca805f0caf52c058d06aa7861df56fb862e6
Bug #7326824
When a layer is taken out of the cache and initialized it gets cleared
to prepare it for future rendering. This triggers the following sequence
of operations:
glBindFramebuffer(layer.fbo)
attach texture storage to FBO
glClear()
glBindFramebuffer(defaultFbo)
The clear forces a resolve on tilers which stalls the CPU for a little
while, thus producing jank during animations. This change moves the
clear to the next frame when we know we will have to execute a resolve
anyway.
Change-Id: Ic1939c25df20ed65a4c48dc81ee549b2cd8b6ec3
... and check for null returns. This prevents DisplayContent objects
from containing null Display references.
Bug: 7368565 fixed.
Change-Id: I830fb4c1349204c366193657a95a92c48ccee66c
- resolve layout params in ViewGroup when layout direction is changed
- layout param resolution is checking the previous layout direction to
check if we need to resolve
Change-Id: I70af2ad2b4ec83c2ec6c93b3ff445852500d1687
* commit '22bd3726be37a24e956d962d61657d8a3d54c985':
Revert "This restores JB MR0 behavior where the framework throws an exception for improper layouts that are missing layout_width and/or layout_height."
* commit '0efebf0af4c21b9d02c9c06b67867a554e0b35ea':
This restores JB MR0 behavior where the framework throws an exception for improper layouts that are missing layout_width and/or layout_height.
* commit '871a6d7d4fb3bffaff37e45f0b4f5e3c862239d2':
Revert "This restores JB MR0 behavior where the framework throws an exception for improper layouts that are missing layout_width and/or layout_height."
* commit '4db3165793a837ffc8197184fbc13ef2217e3dfc':
This restores JB MR0 behavior where the framework throws an exception for improper layouts that are missing layout_width and/or layout_height.
An error in the logic meant that some valid invalidations weren't getting through,
causing Launcher (for one) to get stuck sometimes.
Change-Id: I180622623b19770cd61034a5bd7991a5e2fd0a64