Bug 5763685
To improve performance, preventively cut the the into display
list of 3-10 lines of text. Further updates to small parts of
the text (such as adding an underline on a word) will only
invalidate and redraw the affected sub display list.
DLs are aligned with paragraphs, just like they will be during
text edition.
Change-Id: I0d60debc7fdaea8b29080a6eacb2d60205e7d547
Use View transient state tracking to allow selection to persist across
ListView-style item view recycling.
Fix some bugs with transient state tracking.
Bug 6110122
Change-Id: Ic084b8fc2289bff718b19478a37ce64459b3ed4c
Bug: 6477996
Calling e.preventDefault() on a javascript touch handler is apparantly
not supposed to prevent the default gesture detector, who knew?
Change-Id: I6ee36e2fbc485b289b6dbb3464d8562c88e3be49
When a parent draws its child views, each child's bounds is checked
against the current dirty region. If the view falls outside of that
region is is rejected and doesn't enter into the parent's DisplayList.
This works in general, for both transformed and untransformed views
(because we skip this check if the view is transformed). But it breaks down
when the transform properties of the view change later, since DisplayList
properties simply push these values down to the view's DisplayList without
invalidating the parent. If a view is rejected when untransformed, then there
is nothing to cause it to be considered again until something causes an
invalidate of the parent.
The fix is to note when a view is rejected and record that information.
Later, when one of the transform-related properties change, we invalidate the parent
to force the check to happen again, which will cause the view to get drawn
if it's visible.
Issue #6477730 quickRejected views must recreate their DisplayLists on transform changes
Change-Id: I70caf198005cd7e424a37bccc6ae050e09880a6c
This change replaces the setActiveRectCrop method on Surface, which was called
from app processes, with the setWindowCrop method that is to be called from the
window manager.
Bug: 6299171
Change-Id: Ica51efcd8c488a526e7013b83d80df4856694519
This crash could occur when invoking setSurfaceTexture() then getBitmap()
before the View has a chance to be drawn.
Change-Id: I25c55df15750e59b9c916e8f750de2c89718d39e
Use the media controller as a reminder to the user when the video ended.
We don't quit the video here b/c user may want to replay the video.
bug:5340224
Change-Id: I6d5fdb54bb614277b75e1a18ebe0a7dadd47017e
Now when a user start inline play and then switch to full screen, there is no
reload any more.
Basically, we change mediaplayer as a static member, and detect possible
situation to skip the prepare work.
bug:5710646
Change-Id: Ida34cf2e919a6cc8e0d52cd1175d51b5f5d527f7
...incorrect visibility when the ActionBar overflow menu is opened
Don't report layout flags in system UI visibility callback. Update
docs to reflect this.
Change-Id: Icfa411b5537de037cafbcac04991101e8b9138c4
The matrix calculated by Animations is pushed down to the native
DisplayList object, and is then used when the DL is issued to the
GL renderer. This works while the animation is running, but the end
of animations is not handled correctly. In particular, we never clear the
animation, so whatever the last frame of the animation calculated will
persist on that DisplayList object until it is recreated.
The fix is to note when we used to be animating and are no longer
doing so, taking that opportunity to push the cleared state down
to the DisplayList.
Issue #6448993 action bar -- including settings menu -- disappears on Nakasi
Change-Id: I73cdadaef40d87ccbc1beb02599c4d70506ea42b
1. Now the spinners in the time and data picker a wider therefore
easier to interact with, i.e. harder to miss accidentall.
2. Removed the scroll distance cut off user to distinguish between
fling and change by one.
3. Added visual feedback when the areas the serve as virtual buttons
in number picker are poked.
4. Removed the coeffcient that was making drap not to be one-to-one
with the scrolled distance.
5. Added some margin at the top and bottom of the spinners in
date and time pickers.
bug:6321432
Change-Id: I311c1733d1951b0563209401faa830ca70ec87cb
1. Scrolling actions are crucial for enabling a gesture based
traversal of the UI and specifically scrollable containers
especially lists and anything backed by an adapter. Since
accessibility focus can land only attached views, it cannot
visit views for adapter items not shown on the screen.
Auto scrolling the list as a result of putting access focus
ot a list item does not work well since the user may get
trapped in a long list. Adding an accessibility node provider
to emit virtual views for one view before the first and one
after the last is complex and suffers the limitation of trapping
the user. Accessibility service need an explicit scroll actions
which may be performed upon an explicit user action. Hence,
the user is informed for the start/end of the visible part of
the list and he makes a deliberate choice to scroll. This will
benefit also people developing Braille devices since they can
scroll the content without telling the user to stop using the
Braille controller and take the device out of his pocket to scroll
and go back to the Braille controller.
NOTE: Without these action large portions of the screen will be
hard to access since users will have to touch and explore to
find and scroll the list.
Change-Id: Iafcf54d4967893205872b3649025a4e347a299ed
Use long instead of int so we don't run into a 2GB file limit.
Fix possible overflows in offset and length.
Change-Id: Idb3a34f5600f9c2372b9c89256f21757049fa43b